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30fps console - Why is much more smoothness than 30fps PC ?

post #1 of 4
Thread Starter 
Why when i play to a console game ( PS or Xbox ) the 30fps is smooth but if i try in the PC the result is crap with and without Vsynch.

30fps in PC is unplayble, in the console is not so exceptional but smooth enough, so i 'm asking you the reason.

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post #2 of 4
I think AAA studios can optimize they game to keep 30fps constantly without any drops because the hardware they work on is the same. Plus they talk direct to metal so every techniques they develops can be applied to all consoles.
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Love This Beast
(14 items)
 
PS4
(14 items)
 
HTPC
(13 items)
 
CPUMotherboardGraphicsRAM
Core i7 920 D0 3.8Ghz Gigabyte EX58-UD4P Asus 1060 6GB OC 12Gb Fury HyperX 1447mhz 1.64v 9-9-9 28 2T 
Hard DriveOptical DriveCoolingOS
WD 640Gb Black + Seagate 500Gb  LG DVD-RW SATA Noctua NH-D14 Windows 10 Home  
MonitorPowerCaseMouse
Asus VW266H 25.5" 1200p Corsair 750W CoolerMaster Cm690 II Advanced (Version 2) Logitech MX518 
CPUMotherboardGraphicsRAM
8 Jaguar Core 1.6Ghz CUH-10XXA AMD 7870 (2 CU's disabled) 800Mhz  8Gigs GDDR5 2.75Ghz 
Hard DriveOptical DriveCoolingOS
Toshiba 500Gigs  Blu-ray 6x 85mm Fan. Sony PS4 OS 
MonitorKeyboardPowerAudio
Sony 40R350 B Sony DualShock 4 250W Polk Audio Rti A3's 
AudioAudio
Polk Audio PSW125 Yamaha Rv-371 
CPUMotherboardGraphicsRAM
Q6600 2.4Ghz Dell 0RF703 Zotac GT640 4G DDR2 
Hard DriveCoolingOSMonitor
320Gb Western Digital Caviar Green + 160Gb Hita... Dell Performance Edition Heatsink J9761 W10 64Bits Pro Sony 40R350 B 
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post #3 of 4
Right, if they're keeping a strict 30 fps target with a completely new frame (that's ready) every 33.3 ms, that looks okay.

30 fps average with jerky, inconsistent frame times and tearing is going to look terrible on faster material. 30 fps average may mean some coming after 20 ms and others after 45 ms. And when the stuff is ready isn't in sync with the monitor refreshes. Inconsistencies in frame delivery look way worse compared to slower frame rates, especially if the game engine doesn't calculate positions and how far things should be along correctly. If you had 40 fps on PC, that would look worse than something locked and delivering a frame every 33.3 ms (30 fps).

Because consoles are fixed hardware platforms, you can plan exactly for how fast things need to be computed and run.
post #4 of 4
Thread Starter 
Ok but if i use Double Vsynch me too will have a perfect 30 syncronized frames rate, but its horrible however.
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