Originally Posted by 47 Knucklehead
Hopefully AMD will make Mantle so that ALL AMD cards, not just GCN cards, can use it.
This would defeat the purpose of Mantel, which is to be a lower-level API than more hardware agnostic approaches like D3D or OGL. VLIW5 and 4 are likely different enough from GCN to require a different low-level API to do the stuff Mantle is doing with GCN.
At this point, it would be foolish to waste resources on old architectures that likely don't even have the hardware to support the features being targeted.
Originally Posted by RagingCain
It is for everyone if the industry splits down to multi-vendor APIs. This is why we use DirectX to begin with.
In general, I agree, though I'd prefer to see more open, platform agnostic standards, like OGL receive precedence over proprietary stuff like DirectX.
Originally Posted by evensen007
Is G-Sync and PhysX a bad idea too?
PhysX was always a bad idea. I said so when the first Ageia PPU showed up in 2004, and my confidence in this statement has only increased.
G-Sync is a good (and, at it's core, a very old) idea, but will remain clunky and poorly implemented until it's replaced with a universal standard that has nothing to do with a specific GPU manufacturer and requires no additional hardware. Really, something like it should have been part of Display Port, or even DVI, from the get go.
Originally Posted by nitrubbb
the developers have been asking for something like mantle and are praising it. then come u and claim that its a bad idea
yeah, the wisdom is great in you
do tell us more
What on Earth implies that developers want, or care, what's good for the wider PC market?
Developers want tools that make it easier to put games on the platforms they are targeting and extract more performance from them with less work. Nothing wrong with this, but when these desires result in proprietary standards that are sure to segment the current user base, they will cause problems.