Originally Posted by PostalTwinkie
Originally Posted by RagingCain
Your post is so full of drawn conclusions and judgement, it would be comical if you weren't serious.
You seriously act like you are the only person on here old enough to have been around in the 90s, as if you possess some god given knowledge that only you can posses. You speak down to people who support Mantle, and say "You can't do that, you know nothing about it!"
. All the while you draw your own conclusions based off the same information. Please, get over yourself already.
The era you speak of where "Gaming was difficult" never existed. The fragmentation in the industry you are speaking of never existed as you speak of it. Direct X was still fairly new, 3DFX Glide was powerful and well supported. The only time you ran into a situation where you couldn't run a game on a card that didn't support 3DFX was when a developer was dumb enough to write ONLY for 3DFX! This was EXTREMELY RARE!!!! Every "major" title in the 90s that supported Glide also supported at least one of the other standards.
Mantle isn't replacing Direct X, that isn't going anywhere! It is simply another option for those that have AMD cards to get even more performance out of their system!
The hypocrisy in your posts is mind numbing to say the least; you tell others that not enough is known about Mantle to make legitimate claims, yet you stand and try to make claims of the gaming world ending.
First off DirectX appears dead, as per AMD. There are no future plans, or no public plans for a DirectX12. This was announced long before Mantle. Microsoft has continually said it will continue development on DirectX but a lot of underground sources are giving us mixed information. Maybe even a new DirectX built from the ground up, but we don't know. Since Microsoft has lost some of its direction and a lot of its momentum I don't see this happening. Anyways..
I challenge you to find a single post where I say Mantle is replacing DirectX.
Back already with no hits? Funny that. Just goes to show you aren't even reading what I write.
The History of the Crappy Glide, as remembered by a non-Voodoo owner:
DirectX and OpenGL started gaining traction over 3DFX Glide in terms of performance approximately by about 95~96. It then grossly eclipsed it terms of performance in 2000. It also did so by being neutral and supported by the majority of the GPU vendors with the aid of Microsoft to make a non-biased ecosystem.
3DFX attacked anyone who reversed engineered their glide API. In fact they did so right up until the late '99. Why did people reverse engineer the Glide API? Because it prevented some games from even running with 3D Acceleration without it. Period.
Source and read up: http://www.theregister.co.uk/1999/04/08/3dfx_wraps_up_wrapper_web/
SOME GAMES WEREN'T ALLOWED 3D ACCELERATION UNLESS THEY HAD GLIDE/VOODOO Card:
You can read up on GlideUnderground here: http://www.glideunderground.com/aboutus.php
If you owned a TNT2 Riva, for instance, you could emulate a Voodoo architecture by using these reverse engineered wrappers. You seem to only have owned a Voodoo card, because it pretty much sucked for everyone else who did not. You keep acting like there was only 3DFX with "Glide", so here is a refresher of how many GPU companies existed late 80s and 90s.
- 3Dfx - Assets were acquired by NVIDIA during its Chapter 11 bankruptcy
- 3Dlabs - Merged with Creative Labs' personal entertainment division to form ZiiLABS
- Ageia - acquired by Nvidia
- Ark Logic
- ArtX - acquired by ATI Technologies
- ATI Technologies - merged into and renamed AMD
- Avance Logic - acquired by Realtek
- BitBoys - acquired by ATI Technologies
- Chips and Technologies - acquired by Intel
- Chromatic Research - acquired by ATI Technologies
- GigaPixel - acquired by 3Dfx
- Gemini Technology - went bankrupt, acquired by Seiko Epson to form the Vancouver Design Center
- Headland Technologies - division of LSI Logic's Standard Products Group in late 1990s, assets sold to SPEA
- IXMICRO - produced video cards for Macintosh and Macintosh clones
- MOS Technology - produced the VIC and TED line of graphics chips, owned by Commodore International.
- Number Nine Visual Technology (originally named Number Nine Computer Corp.) - pioneer in the graphics industry, developed 1st 128-bit graphics processor. Acquired by S3.
- Oak Technology - acquired by Zoran Corporation
- OPTi Inc. - no longer makes graphics chips
- Paradise Systems - acquired by Western Digital
- Radius - Made graphics solutions for Apple, out of business mid-1990s
- Raycer - acquired by Apple Computer
- Real3D - acquired by Intel
- Rendition - acquired by Micron Technology
- Silicon Graphics Incorporated (SGI) - Quit developing 3D graphics in-house in the early 2000s and bought GPUs from other companies. Later went completely out of business in 2009. Its assets were bought in the resulting Chapter 11 bankruptcy by Rackable Systems, which changed its name to Silicon Graphics International.
- Tseng Labs - sold their video chip assets to ATI Technologies in 1997
- Video 7 - merged with G2 to form Headland Technologies
- Western Digital Imaging - combined efforts of Paradise Systems and Faraday Computing, bought by Western Digital and allowed to go out of business
- Weitek Corporation - maker of Power9000 brand of GPUs circa 1991-1994, bankrupt 1995
- Acer Laboratories Incorporated - focusing on design and manufacturing of integrated circuits for the personal computer and embedded systems
- Cirrus Logic - sold their video chip assets
- Hercules - no longer manufactures graphics cards
- IIT Corp - reverted to a video-conferencing solutions company, and then later a VOIP service provider
- PowerVR - focusing on mobile graphics technologies
- Realtek - no longer makes graphics chips
- Silicon Integrated Systems (SIS) - sold their video chip assets to XGI
- Trident Microsystems - sold their video chip assets to XGI
- UMC - became a custom-only fab and discontinued all of their standard products in the late 1990s
- Texas Instruments - withdrew from the computer market
- XGI - focusing on embedded and mobile applications
I myself owned a Hercules, Savage S3, Riva, and SIS350. RIP.
We now have nVidia and ATI/AMD, for the most part.
NOW why did I post a big list of defunct companies? Because despite being all of those GPUs, only 3DFX had 3D Acceleration in primary titles. For no reason other than a "CHECK_FOR_GLIDE" call. That is exactly why WRAPPERS worked, there was NOTHING on the card that was special, they just poured millions of dollars into developers supporting them in 3D acceleration. This monopoly it had on 3D acceleration really killed the vast majority of competition. Which you don't seem to care about.
The minute there was competition and no longer an artificial 3D Monopoly created, 3DFX was found wanting. It then keeled over slowly and surely as ATi, Diamond, and nVidia moved in for the kill. Even SIS and Matrox were able to be competitive thanks to DirectX, a neutral API.
So early 90s nearly EVERY major title NEEDED Glide for 3D Acceleration a card that was released for 300$. The fact that you don't remember it or because you had Voodoo (it is either this or you are compulsively lying to look correct but I am giving you the benefit of the doubt that you have either forgotten or were ignorant to the blight of EVERYONE who wasn't a 3DFX customer.)
The aftermath is what we have today. Virtually no competition from GPU manufacturers, a bloated API that needs to be replaced, and now ONE of the TWO we have left could potentially begin repeating this all over again. First by making deals with developers (the console monopoly was a brilliant first step since gaming development lives and breathes with consoles these days), bring in developers for free or very small licenses, train them, show them the real benefit even at the cost to yourself, get users on board by showing them how awesome their cards can be. Next thing you know you have a proprietary (it can only work on GCN architecture) API primarily supported by Developers because its cheap, easy, and efficient. You then essentially lock out the competition and start charging big bucks to continue its life cycle. Business 101. All of this seems really good, but this is what will happen at some point: a developer announces you need an AMD card to run this game.
This AMD Evolved and TWIMTBP from Nvidia ARE all ghosts of 3DFX Glide. Mere shadows of how bad it really was. Oh you want to render this in 3D? You need a Voodoo card.
DirectX was in response to a crappy situation where the vendor's got together with the biggest name in Operating Systems, Microsoft, and worked on an Abstract Hardware Neutral Solution, which then started making headway in the mid nineties and started shining with DX7,8 and most dominantly with 9.
What we NEED now, is everyone get together, with Valve, or Microsoft, and do the same thing, and come up with an Abstract API that can be Close To Metal as well.Edited by RagingCain - 11/5/13 at 10:34am