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[Kotaku] Call of Duty Makers Explain Why Resolution Is Lower On Xbox One - Page 16

post #151 of 154
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Originally Posted by iamhollywood5 View Post

Oh man... the Activision-Microsoft romance is quickly falling apart tongue.gif

Microsoft really dug themselves into a deep hole. Sony is just killing them in the console arena, Windows 8 is still hated, and Windows phones just aren't catching on. I'm glad that their decision to go cheap on console hardware is being properly exposed. Anybody who pays $100 more for a considerably WEAKER console is nothing but a raging fanboy. I'm happy for Sony.

TitanFall 2 will be coming to PS4, that is probably the day I buy a PS4, Winter 2015 Titanfall 2 bundle. ::hugs self::
post #152 of 154
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Originally Posted by Bit_reaper View Post

I'm I looking at the wrong screen shots or are the graphics in COD:G way, way worse in multiplayer then they are in the single player campaign? Form the video and screenshots I'v seen it looks like the graphics in multiplayer are total crap, with very little dynamic/animated stuff or even decals. It does not even look like the same game engine when compared to the relatively decent if not good looking single player. Or is this a case of the single player images being cherry picked?


Single player

It just looks like everything is way worse in multiplayer. Especially the in terms of poly count and textures quality. If someone who has GHOST would post a head to head comparison here it would be nice.

Multiplayer is generally less impressive. Considering the developers can't predict what occurs in multiplayer, they have to dial back certain bits of eye candy to make sure 99% of the potential hiccups fit within the consoles' budget. I bring up the consoles since this is obviously their biggest focus. Had this been strictly a PC game though, devs don't need to worry about any of that and can just let players use brute force (BF3/BF4)
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post #153 of 154
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Originally Posted by lacrossewacker View Post

Multiplayer is generally less impressive. Considering the developers can't predict what occurs in multiplayer, they have to dial back certain bits of eye candy to make sure 99% of the potential hiccups fit within the consoles' budget. I bring up the consoles since this is obviously their biggest focus. Had this been strictly a PC game though, devs don't need to worry about any of that and can just let players use brute force (BF3/BF4)

Its kinda odd that you bring up BF3/4 as both are/will be on consoles as well and this is still COD we are talking about. Its not like that maps are that big and the view distance is pretty short. The max player amount is still 16 right? And form what I have heard the performance isn't all that great.

So to sum it up 16 players on an small map that looks like its form an 2010 game and still it needs 6GB and other powerful hardware to run properly.

I don't play or even like BF3/4 but credit has to be given where credit is due. BF4 looks nice (even in multiplayer) supports pretty large maps along with 64 players. While BF4 isn't the lightest game to run I can sorta understand it seeing as there is so much dynamic stuff happening with all the players and unscripted environmental destruction.
    
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post #154 of 154
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Originally Posted by Bit_reaper View Post

Its kinda odd that you bring up BF3/4 as both are/will be on consoles as well and this is still COD we are talking about. Its not like that maps are that big and the view distance is pretty short. The max player amount is still 16 right? And form what I have heard the performance isn't all that great.

So to sum it up 16 players on an small map that looks like its form an 2010 game and still it needs 6GB and other powerful hardware to run properly.

I don't play or even like BF3/4 but credit has to be given where credit is due. BF4 looks nice (even in multiplayer) supports pretty large maps along with 64 players. While BF4 isn't the lightest game to run I can sorta understand it seeing as there is so much dynamic stuff happening with all the players and unscripted environmental destruction.

well I brought up BF3/BF4 because their concentration was clearly on the PC (BF3's first showing was on a 3x580 GTX rig)

While COD's first appearances generally happen at Xbox's E3 conference; so their effort is in making sure mutliplayer is completely stable for any rare occurrence (on the ps3/360) by dropping things like dynamic lighting. The PC version just inherits that "optimization" because there's no reason to reverse it - smaller market share. On the other hand, BF3/BF4 does what COD: Ghost is doing on the consoles; but while putting the extra effort into the PC platform to dial up all the visual eye candy for campaign/multiplayer.
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