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[Kotaku] Call of Duty Makers Explain Why Resolution Is Lower On Xbox One - Page 5

post #41 of 154
I am sure Im going to get flamed for this. I have both a PS3 and a 360 and I havent made a decision about which one to get as I probably will get both just not anytime soon.

This hasnt made sense to me but people that are blowing the prices out of proportion are also the same people with $2,000.00 plus computers with over $800 in dedicated graphics. I am not saying all but maybe I am naive on all thats going on but for someone to buy a $400-$500 console for gaming and get flamed for it is beyond me when I see people buy a 7970 or 780 for 1080p at 60fps.

Just my .02.
post #42 of 154
This sucks lol, xbone sucks
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post #43 of 154
Quote:
Originally Posted by bladexngt View Post

innovative use of various technologies. I really like how they are incorporating the camera and motion control in the controller to do the Play Room demo. Hope they actually do more with that.
I chuckled a little given how much hate MS has gotten about Kinect.

Exclusives are always a good enough reason though.
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post #44 of 154
While I have both new consoles pre-ordered and really don't give a flying crap about COD Ghosts, this is still a shame to hear about X1. I never expected these new consoles to compare to a decent PC rig, but still, the initial impressions aren't too promising. I know things will improve, but it's becoming more blatantly clear that the X1 has less pixel pushing power than the PS4. What's a real shame is how much money MS invested in development of the X1 considering the APU development costed them over 3 billion alone. Maybe there is more to it that hasn't be revealed yet... who knows. Whatever it may be, it's not coming strong out of the gate.

I pre-ordered both as I expect both sides will have great exclusives. I own PS3 and 360 for the same reason. Also, friends of mine like to come by and play my games... While I do a lot of gaming on my PC, the PC is not an easy one to share my games/system with others.
Edited by TamaDrumz76 - 11/4/13 at 2:23pm
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post #45 of 154
Quote:
Originally Posted by RagingCain View Post

Those of us following the specs knew this was coming. Hell even the PS4 is still kind of weak compared to what you can get.

Going to be a rough 8 years, with weak consoles holding the PC back again, this time out the door.

Consoles aren't holding back PC gaming. Companies just don't care about PC gamers.
post #46 of 154
I don't see why the Xbox one couldn't run ghosts at 1080p @ 60fps. I own a trinity based APU system and I can run all my games at 1080p above 30fps. You'd think with the Xbox one having much more impressive specifications and optimizations could do the same. I feel like some of that Sony money ended up in Activision hands..
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post #47 of 154
Quote:
Originally Posted by Sisaroth View Post

But i thought xbone would have cloud computing, how could it possibly be slower? rolleyes.gif

I guess the good news it that it's not the CPU bottlenecking (since they have both have the same) but the GPU. So maybe we will really see some big improvements in games being better multithreaded, more than just BF3 and BF4.
I don't know much about phones but i had the feeling that lately android is losing a lot of popularity and windows is gaining a lot, i could be wrong though.

Yeah, Windows phones actually aren't catching on. I'm a technician at best buy and activate all sorts of phones. I almost NEVER see a windows phone come in. It's either Androids or iPhones, and Google is currently winning the war. Android Phones : iPhones = 3:1 From my analysis.

Unless someone creates a system better than 'apps,' no one will really beat Apple or Google at this game. Once Kit-Kat is globally released on all Androids, Apple will even be far behind Google (even though they already are).
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post #48 of 154
Not a great start for consoles, and if they already have to make sacrifices, it just goes to show it'll continue to make sacrifices in the XB1 and PS4's lifetime.
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post #49 of 154
We don't get how much lower the fps would be from 60fps @ 1080p...if it was 50 fps would it matter that much?
Find it hard to believe that they've exhausted optimization options (even reducing certain quality settings to get acceptable results), while it worked all dandy with the PS4 at a much higher load.

Cause the perfomance gap between PS4 and XBONE should be more like in the <20% range (as in going from 60 to 50 fps avg) that to the drastic, 225% difference in pixels going from 720p to 1080p...

As of resource allocation...plz, we run a gazillion stuff on PCs in the background, and full-screen gaming is doable with 4GB of RAM and 768MB~1GB VGA cards @ 1080p.
Now, the "close to the metal" consoles and optimized BS etc etc, and they cannot hit that with 8GB of shared memory? mad.gif
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post #50 of 154
Quote:
Originally Posted by mott555 View Post

It's sad that a game console from 2013 - 2014 can't run a game engine from 1999 at 1080p.

That's why the COD franchise should die.. they fleecing their fan base with old engine.

 

 

 

See their commercials..? It is 95%% cut scenes, with 5s of actual gameplay. Wonder the fps disparity between xbone & ps4 in bf4. COD is irrelevant as a game.

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