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[Kotaku] Call of Duty Makers Explain Why Resolution Is Lower On Xbox One - Page 10

post #91 of 154
Quote:
Originally Posted by Steffek View Post

I just kind of skimmed through this but has anyone given the point that the human eye/brain can't see the difference of anything past 30FPS?

lachen.giflachen.giflachen.gif

...you're kidding me right? Do you know what forum you're posting on?
post #92 of 154
Quote:
Originally Posted by Steffek View Post

I just kind of skimmed through this but has anyone given the point that the human eye/brain can't see the difference of anything past 30FPS?

8.5/10
post #93 of 154
Quote:
Originally Posted by formula m View Post

That's why the COD franchise should die.. they fleecing their fan base with old engine.



See their commercials..? It is 95%% cut scenes, with 5s of actual gameplay. Wonder the fps disparity between xbone & ps4 in bf4. COD is irrelevant as a game.
Not everyone likes to drive for 20 miles to be sniped stepping out of the vehicle. I want a game that I can pick up and play, not a game that requires two hours of prep time and coordination with the rest of the team.
post #94 of 154
Quote:
Originally Posted by Steffek View Post

I just kind of skimmed through this but has anyone given the point that the human eye/brain can't see the difference of anything past 30FPS?

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post #95 of 154
Quote:
Originally Posted by Steffek View Post

I just kind of skimmed through this but has anyone given the point that the human eye/brain can't see the difference of anything past 30FPS?

30 FPS in "real life" and 30 fps on a TV are not the same.
Movies are done in 25.5 FPS because it makes it look less real, the brain can understand the difference, and thus makes it a more enjoyable viewing, get the idea that it is pretend.
30 FPS on a tv is the standard for fluid motion. For a TV or Movie it is fine. For an FPS it lacks.
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post #96 of 154
Quote:
Originally Posted by Aparition View Post

30 FPS in "real life" and 30 fps on a TV are not the same.
Movies are done in 25.5 FPS because it makes it look less real, the brain can understand the difference, and thus makes it a more enjoyable viewing, get the idea that it is pretend.
30 FPS on a tv is the standard for fluid motion. For a TV or Movie it is fine. For an FPS it lacks.

Well actually it was because 24fps was the lowest they could go to save on film and costs while still preserving an acceptable "persistence of vision." The rate at which the film was pulled through the projector had to be standardized because if the movie was edited with 24hz in mind, but was put in a system pulling at 30hz, the sound frequency would be distorted (not as bad as Alvin and the chipmunks, but you get the picture)

It just happen that 24hz is also easy to edit due to its simple divisability. Half a second is 12 frames, a quarter is 6 frames, an eighth is 3 frames. Had it been 25hz, an either would be 3.125 fames lol
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post #97 of 154
Quote:
Originally Posted by d-block View Post

Not everyone likes to drive for 20 miles to be sniped stepping out of the vehicle. I want a game that I can pick up and play, not a game that requires two hours of prep time and coordination with the rest of the team.

He's talking about Battlefield, not ArmA. You can pick up and play Battlefield with zero issues. "Requires" prep time?! lachen.gif Have you even played a Battlefield game before?
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post #98 of 154
I'll take a wild stab at this and say that we could very well see a PS5 or XB 2 in 3 year.

Unlike previous generations of consoles, the x86 architecture consistently gets not only IPC improvements but thermal improvements along with backwards compatibility. The important thing here is the backwards compatibility.

Imagine playing PS4/XB1 games on your brand new PS5/XB2.

Possible? Yes. Chances of either Sony or MS doing this? Maybe. If the gaming community (Developers&Gamers) put enough pressure on both companies to do something like this they just might.
post #99 of 154
Quote:
Originally Posted by flyin15sec View Post

I'll take a wild stab at this and say that we could very well see a PS5 or XB 2 in 3 year.

Unlike previous generations of consoles, the x86 architecture consistently gets not only IPC improvements but thermal improvements along with backwards compatibility. The important thing here is the backwards compatibility.

Imagine playing PS4/XB1 games on your brand new PS5/XB2.

Possible? Yes. Chances of either Sony or MS doing this? Maybe. If the gaming community (Developers&Gamers) put enough pressure on both companies to do something like this they just might.

nope. Just the cost of advertising the PS5 and Xbox "two" would outweigh the little profit they'd make on the PS4 and Xbox One in that short 2-3 year period. These consoles are going to be here for a while. They're more than suitable enough to bring many games, that weren't possible before, to light. It's not just about releasing the highest tech, it's just about breaking previous barriers (and there were many)

They made GREAT looking games with the 360 and PS3, even in the past year or so. Xbox One and PS4 will be no different. Their worst graphics will be some of the best that the 360/ps3 ever had to offer. Even watching Dead Rising 3, some of those character models and facial animations (convincing emotions) is amazing looking; and it's effortless
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post #100 of 154
Quote:
Originally Posted by Aparition View Post

30 FPS in "real life" and 30 fps on a TV are not the same.
Movies are done in 25.5 FPS because it makes it look less real, the brain can understand the difference, and thus makes it a more enjoyable viewing, get the idea that it is pretend.
30 FPS on a tv is the standard for fluid motion. For a TV or Movie it is fine. For an FPS it lacks.

You are telling this to someone who used to manage American TV just so you know. rolleyes.gif This forum has a lot of younger people who like to show off the power of their computer rigs, and that's fine. But in the real world 30FPS is all you need. (unless you do the 3D stuff of course) Anything more I wouldn't call a waste, but you will NOT notice a difference. You may tell yourself you do, but if you were to have 2 different games set up next to each other, on 2 different computers, on 2 different monitors, one at 30 and the one next to it at 60, you wouldn't be able to tell the difference. That's just a fact. This has been tested by others, and myself.
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