Originally Posted by moocowman
Let's not turn this into a Source vs IWEngine discussion.. They never turn out well.
Well, to be fair people did have issues with the netcode in BF3. We haven't gotten to see if it's better in BF4 yet because of its rocky start and we can't really tell if some of the issues are because of the netcode or simply because of the server issues. However, CoD has also had quite a few issues with netcode in the past few games and from what I've heard Ghosts is having similar problems
Anywho, I agree that this discussion should be avoided. It will get out of hand fast with the words like hypocrite getting thrown around.
Yes though not to the extent that BF is having but it's unacceptable as well.
Originally Posted by Sunreeper
The COD games are 60$ games too...
How is their netcode crappy? You are the first person I've heard critique battlefields netcode I haven't seen any review or other person on a forum like this bring it up
. Do you think COD doesn't have any server issue? Just look at the port for ghost it's abysmal. You cannot deny that gameplay wise and graphically battlefield 4 is far superior to ghost they are actually adding instead of recycling
but I'd say we stop here this is just turning into a battlefield vs cod argument...
A quick stroll to the BF4 discussion thread or even the battlelog forums could easily show you. You can even check levelcaps video which states that it's crap. Also you say " Do you think COD doesn't have any server issues? Just look at the port for ghosts it's abysmal."
How is server issues relevant to it being a port? The servers are working perfectly fine with no dying around corners, barely any lag, and no rubber banding.
But yes let's stop before this thread turns into a big versus thread.Edited by theturbofd - 11/5/13 at 9:18pm