Originally Posted by Deni
What I meant is two or more cores splitting a single thread equally in order to finish it in a shorter time, i.e. faster.
The definition of a thread is... "the smallest
sequence of programmed instructions that can be managed independently by an operating system scheduler."
Crossfire and SLI work because the GPU received work requests that can easily be broken into hundreds/thousands of threads.
Example..... "Make me a sandwich."
You can have multiple people get the bread, meat, cheese, and condiments in parallel but the rest of the process is basically sequential. (You CAN parallelize the place of the sandwich but that drives up complexity drastically.) However, you cannot break down "get bread" into a smaller sequence of action.... that's a thread.Edited by DuckieHo - 11/6/13 at 6:54am