Comment (Click to show)
Originally Posted by Atavax
haven't people always wanted the same thing? Low latency, high malfunction speed, low jitter, low lift off distance, at the cpi that fits their playstyle?
also with increased processing power, shouldn't the latency be significantly reduced in a couple years? Or are you afraid that manufactuers will use increased processing power to push cpi to the point where latency isn't going to be improved until we reach a point where the masses are more concerned with latency than cpi?
edit: talking out of my ass is fun
Mice cannot have a very high CPI because they would need a very large sensor, like those found in DSLR cameras. The largest sensor I used was 1000 pixels. The typical Avago sensor is 900 pixels.
The average person thinks higher DPI means higher performance. Most people would be mad if they had a mouse with only 300-1000 CPI. They would freak out about not having a bunch of CPI options or very high CPI.
Numbers on the box sell more mice than actual performance.Comment (Click to show)
Originally Posted by Skylit
All depends on tracking algorithm, though getting theoretical, high frame rate in purest form is detrimental to tracking precision at moderate CPI numbers. Of course, all this is factored into code. (lower frame settings offer increased precision)
You don't really need 9k fps, but it may feel "smoother"; situational to architecture and design.
Problem with lower FR is that tracking speed is significantly reduced. 64*64 image * 3600 FPS sensor is still a somewhat weak design regardless of it's 14.7 megapixel/s processing power.
Would that be true when it comes to CMOS sensors. I would think more frames will make up for the limitation of CMOS.
I would like at least 9000 FPS for the smooth feeling it provides.
That is why I say ~6000 is the minimum. You don't want a low tracking speed these days.Comment (Click to show)
Originally Posted by nvidiaftw12
Really, eh? How long has this smoothing been implemented in the 9800, and how would I be able to detect it?
You probably will notice it when you pay attention to the mouse itself when you swipe. You would have to have something to compare it to that isn't the same. You have be aware about the latency coming from other stuff to.Comment (Click to show)
Originally Posted by cookiesowns
Uhhh, highly competitive FPS player here and yet, even with Laser mice on cloth with these known issues, I can't for the life of me exaggerate it that much. Sure it's there, sure it's annoying, but really, once you get used to it, and don't swap back and forth it's not bad at all.
Using Taipan and Ouroboros @ 800DPI. I'm sure the current Opticals aren't nearly as bad as the razer "high end" gaming "laser" mice.
I awp, and rifle, so yes, I flick and drag. However I don't notice the smoothing on 144Hz or 120Hz with 1KHZ polling, on my 60Hz ZR2740W ( minimal input lag, much less then current TN's out there ) the smoothing is unbearable, feels like input lag or just something stupid, as if I'm dragging my mouse through a mud pile.
For me now, it's more of a mouse being functional and feels great to me. As long as the sensor tracks well in various use conditions, I can compensate with my aim. Makes me rely less on muscle memory and rather more of actually improving aim. Makes you a better player all in all when swapping mice or PC's for that matter.
You don't notice the latency when you are just paying attention to your target in-game. You are to focused on that moving object to notice your mouse's position compared to the cursor.
Think of it as an engine with low torque or a large turbo, when you step on the gas you will be waiting for that HP to come. When it comes to gaming, it is hard to call that a "gaming grade" product.
To perform at the highest skill level you don't have time to "aim". The time you spend "aiming" is time wasted. If you have a high latency setup you will always be trying to catch your target as they move around. You could try to compensate by guessing their next move, but a skilled player will not be predictable. What if the sensor isn't the only part that has a high latency? What if your MCU/firmware also has a high latency? What if it takes 10-30ms more than your opponent for your click to be sent to the computer? Do you have a super fast reaction time and can you maintain it over a long period?Edited by popups - 11/9/13 at 7:26pm