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[Official] Assetto Corsa Information & Discussion Thread - Page 128

post #1271 of 1631
Quote:
Originally Posted by JackCY View Post

What's in the latest almost 1GB update that I just downloaded? New cars, tracks? Physics update ain't that huge.

---

Moby dick hell yeah.

There were quite a lot of changes

 

update 1.7 (Click to show)
- Added Red Bull Ring track (Red Pack DLC)
- Added Ferrari SF15-T (Red Pack DLC)
- Added Ferrari F138 (Red Pack DLC)
- Added Ferrari 488 GT3 (Red Pack DLC)
- Added Lamborghini Aventador SC (Red Pack DLC)
- Added Maserati GranTurismo MC GT4 (Red Pack DLC)
- Added Maserati 250F 6 cylinder (Red Pack DLC)
- Added Maserati 250F 12 cylinder (Red Pack DLC)
- Added Maserati Levante S
- Performance Delta App: Added instant velocity difference bar
- Realtime App: Added road/ambient temperatures and grip
- Fixed system messages when ABS and TC are not available
- Added loading/saving system for fixed setup sessions
- Added audio device selector on Audio App. If saved device is not there, main device will be used
- Added volume ramp function to overcome issues with logitech headphone drivers
- Added Precision slider in Photo App
- Added missing icons on replay interface
- Added QUANTITY_MULT in system/cfg/skidmarks.ini
- Fixed RX-7 Tuned turbo sound behavior
- Fixed Alfa 155 mixing route for external sounds
- Fixed Ferrari F40 low-pass filter and some events volume
- Balanced exterior volume for all the cars
- New Bmw M3 e92 external sounds
- Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
- New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
- Tyre pressure now influences temperature spread and build up
- Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
- Added daylight function on "lights" script
- Added multiple turbo analogue instruments management
- Added server hints on RaceControl screen
- Added TC, ABS, Turbo keys to controller interface (both up and down)
- now TC and ABS can be cycled back through CTRL + SHIFT
- Added Flashing lights
- Showroom: Added video editing camera controls
- Showroom: Added car lights trigger as script "SHOWROOM""LOAD_LIGHTS" (previews are made without car lights)
- Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
- Added blinking light system
- Fixed Volume App not saving bumper audio
- Added jump start
- Added 3 different selectable penalties configurations for jump starts
- Added penalty for "ESC to pits" during race
- Fixed some car/track combination resetting to pits at the start of HotLap sessions
- Improved remote cars movements over curbs
- AI is not making brake mistakes for cars that have ABS available
- Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
- Added graphics smoothing for rigid bodies coming from physics
- Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
- Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
- Laps completed indications in the GUI during races now refer to "leader completed laps" and not player completed laps
- Performance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
- New camera view at start, showing car instead of track
- New AI algorithms for race craft
- AI drivers are now much more variable in performance during a single lap and during a session
- "Lights on/off" is now a status of a car instead of a switch and gets replicated over the network properly
- Tyre radius is now also a function of tyre angular velocity
- Fixed self align torque going to negative values too early
- Added ERS simulation with MGU-K, MGU-H, Batteries, energy recovery and deployment limits
- Added active variable rear brake torque. Works in addition to the MGU-K recovery
- Added variable engine brake
- Added key/button commands for above ERS functions and profiles.
- New Tyre Model V10 for selected cars
- Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
- 3D improvements on the Nissan R34 Skyline
- 3D improvements on the Nissan 370Z Nismo
- 3D improvements on the Ferrari LaFerrari
- General bugfixes in several tracks
- New clouds textures
- Improved PPeffects
- Improved Weathers
- Fixed GUI not showing on Oculus with PP off and AA on
- Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe

 

If you bought The Red Pack, you have to include each car as well which is ~300MB each on average.

post #1272 of 1631
No Red Pack for me, at this rate the whole game is gonna cost 100 EUR by the end of 2017 with all these paid packs so you can play online. They've pretty much started turning it into another $racing frown.gif If only the cars and tracks were at least separate so you don't have yo buy a whole pack for one car or one track you want.
post #1273 of 1631

I wouldn't put it at the same level as iRacing. iRacing charges £5-£15 per car/track. With Assetto Corsa, you get a 7-10 cars that are just as detailed and a track that is made with the same laser scanning technology. I do like the idea of them selling one car per DLC, but the problem with that is it will start out reasonably priced, but it will eventually go up to £2 per car, then £3 per car, then £4 per car then it will get to a level where it's the same price as iRacing.

post #1274 of 1631

I finally bought The Red Pack and I'm surprised at how easy the F1 cars are to drive. I thought they would be a lot more difficult than they are.

 

That's not to say they're easy to drive though, they are a handful, especially the SF15-T.

post #1275 of 1631
Thread Starter 
Quote:
Originally Posted by andrews2547 View Post

I'm surprised at how easy the F1 cars are to drive. I thought they would be a lot more difficult than they are.

That's not to say they're easy to drive though, they are a handful, especially the SF15-T.
NISSAN GTR DRIVES ITSELF
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CPUMotherboardGraphicsRAM
Intel 2500K 5Ghz ASUS P8P67 Pro EVGA 1080 Ti FTW3 G.Skill RipJaws X 2133Mhz 16GB 
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Yuki
(20 items)
 
Illya
(20 items)
 
Neptunia
(12 items)
 
CPUMotherboardGraphicsRAM
Intel 2500K 5Ghz ASUS P8P67 Pro EVGA 1080 Ti FTW3 G.Skill RipJaws X 2133Mhz 16GB 
Hard DriveHard DriveHard DriveCooling
240GB Corsair Neutron GTX RAID0 Samsung 850 Evo 1TB WD Red 8TB Corsair H115i GTX 
CoolingOSMonitorMonitor
EK Vardar fans Windows 10 Dell u2713hm Apple Cinema Display 
KeyboardPowerCaseMouse
Razer BlackWidow 2013 CoolerMaster V1000 Corsair 760T Artic White Logitech G502 Proteus Spectrum 
Mouse PadAudioAudioAudio
CoolerMaster Swift-RX XL ASUS Xonar DX Schiit Magni Sennheiser HD650 
CPUMotherboardGraphicsRAM
Intel Core i7 Skylake-E X190 Nvidia Titan Volta 32GB 3200Mhz DDR4 
Hard DriveHard DriveHard DriveCooling
Samsung 960 Pro 512GB Samsung 850 Evo 1TB 8TB WD Red Corsair H115i GTX 
CoolingOSMonitorMonitor
EK Vardar fans Windows 10 Dell u2713hm Apple Cinema Display 
KeyboardPowerCaseMouse
Ducky Shine CoolerMaster V1000 Corsair 760T Artic White Logitech G502 
Mouse PadAudioAudioAudio
CoolerMaster Swift-RX XL Asus Xonar DX Schiit Magni Sennhesier HD650 
CPUMotherboardGraphicsRAM
Core i5 6600 3.3Ghz Asus Z170M Pro AMD RX460 G.Skill 16GB 2133Mhz 
Hard DriveOSMonitorKeyboard
Samsung 850 M.2 256GB Windows 10 Dell S2817Q 4K Ducky Shine 3 
PowerCaseMouseMouse Pad
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post #1276 of 1631
Quote:
Originally Posted by andrews2547 View Post

I finally bought The Red Pack and I'm surprised at how easy the F1 cars are to drive. I thought they would be a lot more difficult than they are.

That's not to say they're easy to drive though, they are a handful, especially the SF15-T.


"Easy to drive" maybe... but compare your times to the best and think again biggrin.gif... RBR with F138 sub 1:06.00, best time on RSR
post #1277 of 1631
Quote:
Originally Posted by Associated View Post


"Easy to drive" maybe... but compare your times to the best and think again biggrin.gif... RBR with F138 sub 1:06.00, best time on RSR

By "easy to drive" I meant I thought I would spin on every corner and I wouldn't be able to get temperatures in the tyres based on what I have seen/read motoring journalists say. But then again, I probably have quicker reaction times and can push it to its limits and not have to worry about crashing a $10M two of a kind car. A lot of the problems they were having were lack of downforce (from not going fast enough) and not able to get heat into the tyres (from not going fast enough).

 

I think once I get used to the braking points and turn in points, I should be able to do a sub-1:55 lap on Spa. At the moment I'm getting around 1:58-2:02 depending on how many times I go off.

post #1278 of 1631
Quote:
Originally Posted by andrews2547 View Post

By "easy to drive" I meant I thought I would spin on every corner and I wouldn't be able to get temperatures in the tyres based on what I have seen/read motoring journalists say. But then again, I probably have quicker reaction times and can push it to its limits and not have to worry about crashing a $10M two of a kind car. A lot of the problems they were having were lack of downforce (from not going fast enough) and not able to get heat into the tyres (from not going fast enough).

I think once I get used to the braking points and turn in points, I should be able to do a sub-1:55 lap on Spa. At the moment I'm getting around 1:58-2:02 depending on how many times I go off.

F138@SPA lap times:

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=341&car=3441&rank_type=all&tyre_type=all&controller_type=all&community=all&friends=all
post #1279 of 1631

I should really install RSR, I've been meaning to for a while.

 

EDIT: I finally got it, I'm at #44 on Spa with the SF15-T

 

http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=341&car=3455


Edited by andrews2547 - 7/21/16 at 4:04am
post #1280 of 1631

The Ferrari 488 GT3 is way too fast.

 

It has similar downforce to the Z4 GT3 (GT3 car with the most downforce), similar mechanical grip to the 650S GT3 (GT3 car with the most mechanical grip), similar acceleration to the GTR GT3 (GT3 car with the fastest acceleration), and a similar top speed to the Corvette C7.R GTE (two classes higher than the 488).

 

At the end of the straight on the Nordschleife, I was doing 280 km/h in the 488 GT3 and it was still accelerating by the time I had to brake for the corner. I am also a full 5 seconds quicker on the Nordschleife Endurance with the 488 GT3 than I am with the Corvette C7.R.

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