Originally Posted by CptDanko
Never in al most 15 year have I had input lag from vsync and triple buffering, both on NVidia and atis
Although that comment is totally irrelevant to the question, you are probably used to the delay from having it on.
Originally Posted by venomblade
Someone mind explaining this to me? I'm sensitive to tears, and mouse input delay(the latter moreso), and I've been looking for solutions for a long time to get rid of tearing AND input delay and it was to no avail. I've tried all forms of adaptive vsync, limiting fps to 58/59, but I would notice stutters then. So for a game that I play regularly(Chivalry) I edited the UDKEngine.ini to 59.9 as a test, and put the ingame vsync on and to my surprise I had 0 tearing and 0 noticeable mouse input delay. So what I'm wondering is how can this be so? I though vsync turns off if your fps is under your monitor's refresh rate, and 59.9 technically is below 60 right? So wouldn't vsync turn off and I would be victim to tearing again? Just wondering why it got rid of tearing and the input delay that's synonymous with vsync. Not complaining, just curious.
I'm not 100% sure, but I don't think it turns off when it dips under your refresh rate. If I remember correctly this is what G-Sync was all about.Edited by RemagCP - 11/8/13 at 9:54pm