I purchased the game since I love space sims as currently this the X series is the only one that counts as far as complexity and gameplay. In it's current state this game isn't worth the 49.99 price. It's extremely buggy, and also the devs themselves didn't optimize the game for "high end" systems. Can you even believe that? So currently my rig runs this game at an average of 30 frames per second, and it dips down to the high 20's as well. On top of that the games texture are very very low res like on a console.....
Here are some of the bugs in photos:
Nice resolution options:
Transgender surgery not quite there yet:
They have also locked every single thread in their forums so nobody can post. The only way to get a hold of the devs is at the steam forums. Another thing in this space simulator is that they moved away from joystick controls and adapted the gamepad controls instead. Now I don't know about you guys but some people like me and others who play flight/space sims have joysticks that cost a pretty penny and have a few more buttons than your PS or Xbox controller. In their previous X games you could map every single button that you joystick possessed that now is an afterthought.
Other things they took away from previous titles and decided to go backwards, manual ship docking. You had to steer your ship into a station to actually dock. Now you just click on it and press the dock button, killing immersion and going backwards. Let me remind you guys, they were working on this game for 7 years. The graphics have the cell shaded look of the Borderlands series but the devs don't like to call it cell shaded, they call it ambient occlusion, looks the same to me so I don't care. It seems to me that they decided to take the approach of trying to make this game a product for the masses, where little 12 year old Timmy and Jimmy could play instead of COD, and no longer the more mature crowd who is actually into simulators. Looks like they didn't learn from MS and that failure of trying to do the same with MS Flight Simulator. We remember what happened to that.
This here is another example of a developer trying to consolize the game which should've been a PC game through and through and a true sim. And yes, they did mention they would like to release a console version of this game.
One good thing about this game is the music. That's it. We'll see how they fix this game, it might end up being a decent space game, but definitely will not be a simulator.