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[phys.org] SD Association adds faster UHS Speed Class - Page 2

post #11 of 13
Quote:
Originally Posted by Thebreezybb View Post

2 years exactly from now.

THE SAYER OF SOOTHS HAS SPOKEN
Quote:
Originally Posted by Liranan View Post

Aren't you hopeful. Even 1080p isn't standard still.
No kidding, class 4 SD cards can in comparison cost as much as SSD's do, unacceptable and a sign to me that either there is price fixing or lack of competition.

1080p isn't the standard? Interesting. 1080p is the minimum on almost every single build I see people doing these days.

Also, think about SD cards vs SSDs as storage/volume/cost. The only SD cards that cost as much as SSDs are 64GB+ SD and microSD cards. Especially with microSD. You're cramming a ton of storage in a tiny amount of space. You're not only paying for the storage itself, but the size of the storage as well.
post #12 of 13
Quote:
Originally Posted by LTC View Post

Quote:
Originally Posted by Domino View Post

I'm recording all my footage in 4K and downsampling it on my gopro footage from now on. The amount of grain, distortion, etc., is just too heavy under normal conditions. I've been finding it best to merely sharpen and downsample my game footage these days, regardless of the poor frame rates.

Edit: I mean as long as you maintain 30 fps.

Isn't the GoPro only capable of 15FPS at 4K though?

Yeah, I had to make a quick edit but I guess the edit didn't get my point across (in other words I derped). In any account, since our bottleneck is still 24/30 fps, filming at the maximum resolution, uncompressed, while maintaining this frame rate, down-sampling + sharpening algorithms seems to still be best. It's the same story with photography. Although megapixels aren't the be end of end all, the extra pixels, if uses correctly, do actually account to better image quality once you down-sample the image to resolutions that are "usable". For example, the 41 MP sensor is overkill on the Lumia 1020, but put those into 5/8 MP images and you tend to lose all the artifacts/grains/distortion, etc. It's basically allowing you to compensate for all the added artifacts that are thrown in because of the poor sensor. It's also the biggest draw-backs to the 4 MP camera on the HTC One. The colour accuracy and whatnot are superb, but you need to down-sample that image to approx., increase the sharpness, and you return some relatively great photos.
post #13 of 13
I also believe that 4K will be relevant in a couple of years.

Think about it. When more and more people started adopting 1080p monitors, high-end GPUs were still struggling to maintain an average framerate of 30 in games with maxed out settings even at 1280x1024. 1080p was unplayable without multi-GPU setups.

Today we're in better shape. A single 290X/780 can easily put out 30FPS with reasonably good settings at 4K when gaming. Dual 290X/780s can even max out games (minus the AA which isn't needed) at 4K with >30FPS. In a couple of years we'll have single-GPU cards which will be powerful enough to handle a maxed out game at 4K with pretty nice framerates. The graphics hardware to support 4K is already here.

Bandwidth limitations and outdated display interfaces is the only thing holding us back, and a couple of years is plenty of time to take care of that. The only thing that can't be achieved in this timeframe is making 4K streaming possible, but this is of minor importance. Who had the internet bandwidth to stream 1080p content when it became mainstream? rolleyes.gif

Monitor companies can make 4K mainstream. It all depends on us the consumers. As long as we're buying 1080p/1440p monitors they have no need to release new tech for us. Also if we start adopting crazily expensive 4K monitors (>1000$) they'll have no need to drop the price (just like it happened with the Titan).

IMO, the key to making 4K mainstream as quick as possible is to stop buying current monitors and to not jump on the 4K tech before it comes to a reasonable price. Doing anything else will delay 4K adoption and make it less affordable.
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Ultimate Rig
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RAMHard DriveHard DriveCooling
G.Skill TridentX 2400MHz 8GB WD 500GB Caviar Black WD 500GB Caviar Blue Custom Water Loop 
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Windows 7 Professional 64bit DELL S2309W (1080p 60Hz) Logitech G15 Refresh EVGA SuperNOVA G2 1000W 
CaseMouseMouse Pad
CoolerMaster CM690 II Advanced Logitech MX518 CoolerMaster Stacker Bundle 
GraphicsCoolingCoolingCooling
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