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PlanetSide 2 multi threaded rendering and better multi threading

post #1 of 3
Thread Starter 
I would like to point out planetside 2 is working on a patch to bring better multi threading on CPU's upto 32 threads / cores along with multi threaded rendering capable of the same so do the math future looks to be IPC or single thread performance will not be so important as number of cores / multi threading / multi threaded rendering is the future.http://www.polygon.com/2013/9/14/4729926/planetside-2-devs-working-to-speed-up-play this link has video and in depth explanations so watch videos and such to help understand http://www.rockpapershotgun.com/2013/09/25/an-unexciting-video-about-optimising-planetside-2/ or if dont like that link direct youtube link to the videos I am referring to yes I know several videos but is very interesting to watch and understand whats the plan and future and this is what alot of the future games are also doing.

I want to point out in the videos below they talk about the addition of way better multi threading and multi threaded rendering to increase draw call rates and even physX collision modifcation and tweaks to make physX multi threaded.

physX was limtied to first 2 cores / game was limited to first 3-4 cores / rendering and such was limited to first 2 cores so them making it be able to utilize all cores upto 32 cores will be of great improvement and will increase performance as they said in videos over 50% increase on some hardware likely the 4+ cores and even more likely on 8 cores and above. I will say of which is very substantial given alot of people running quads Intel or AMD can barely play the game on anything above lower - mid settings now once patch is released there will be a major performance increase even for quads of around 25% because rendering and physX collisions and such will be allowed to be done on any available core and spread out across all cores increasing the bandwidth / performance and lowering the overall impact on the game and hardware.




to sum up the videos a bit here is the doc to let you see what they are doing http://www.mediafire.com/view/fhq1y4r8y2elhfu/PS2_****_Statement_Ryan_Elam_EN.pdf notice multi theaded renderer and read it basically implimenting multi threaded rendering and opening also the User Interface up to use multi threading instead of being stuck on a single core as they are now.
Edited by rickcooperjr - 1/16/15 at 6:33am
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post #2 of 3
Thread Starter 
well quess what I was right on the planetside 2 thing they released the first performance patch this morning increasing multi threading and also adding multi threaded rendering. there are 3 performance patches to come from what information I have found and heard from family / friends in the game dev world these are all thanks to the R&D that them trying to make next gen consoles also be able to run and play with PC's cross platform which they found they cant do because of server synchronization issues but are still implimenting the performance upgrades.
Edited by rickcooperjr - 4/7/14 at 9:07am
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post #3 of 3
Well seems i5s are struggling at battlefield 4 too with 100% usage and high temps, which makes it unsustainable for me to invest and not a future proof product. while on the other hand AMD is starting to shine; plus Mantle is suppose to eliminate all the bottleneck etc.

Thanks RickCooperJr, seems like you have proven a lot of fanboys wrong.
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