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Steelseries Rival in depth review - Page 37

post #361 of 462
Quote:
Originally Posted by smog11 View Post

Hi
I was review Rival, and...
on the forum in my country I heard none of you noticed the positive acceleration. It is about 3% and is less then adns 9500, but in quake u can feel it.
I gave u 3 short wideo, mice was tested on special hardware for test acceleration so moove was perfect same in bought way. Test was made 3 times: fast- slow, slow-fast and fast-fast.
regards
You can see the movement is human. The slow movements show you have a difficulty maintaining a constant speed at slow movements (it's very hard to do this) and your speed gets faster and slower significantly every moment.
Would you like to share your special equipment with us ? And the specific acceleration percentage is not for a specific movement speed ? I also wonder why test on a game with special equipment and not with a program that shows the real input of the mouse ... And how you get to this number (3%) from a game, it doesn't show the angle you're aiming or something.
post #362 of 462
Quote:
Originally Posted by gnrtb View Post

You can see the movement is human. The slow movements show you have a difficulty maintaining a constant speed at slow movements (it's very hard to do this) and your speed gets faster and slower significantly every moment.
Would you like to share your special equipment with us ? And the specific acceleration percentage is not for a specific movement speed ? I also wonder why test on a game with special equipment and not with a program that shows the real input of the mouse ... And how you get to this number (3%) from a game, it doesn't show the angle you're aiming or something.

3% because its less then 9500- an this one has about 5%
"And the specific acceleration percentage is not for a specific movement speed ?" - Unfortunately, this is true. Testing method was similar as in the case - thats it.
post #363 of 462
Quote:
Originally Posted by smog11 View Post

3% because its less then 9500- an this one has about 5%
"And the specific acceleration percentage is not for a specific movement speed ?" - Unfortunately, this is true. Testing method was similar as in the case - thats it.
Could you show us your equipment ? Also is the mouse sensor clean ? even if you did clean it with some cloth\toilet paper\q tip you could leave some particles on it and obstruct the tracking... The movement looks very human so what equipment exactly are you using ?
post #364 of 462
Quote:
Originally Posted by gnrtb View Post

Could you show us your equipment ? Also is the mouse sensor clean ? even if you did clean it with some cloth\toilet paper\q tip you could leave some particles on it and obstruct the tracking... The movement looks very human so what equipment exactly are you using ?

mouse was new. I made foto later. I reworker machine for cutting tiles.I added a handle and I replaced the bottom.
post #365 of 462
I don't think this machine will have that perfect accuracy needed, maybe if you can show a photo of it ? It also needs to be on some good mousepad, which one did you use, and was it clean ? BTW mine had some dust all over it from the packaging ...
I thought of a simple way to test, you just make some rectangular shape thing, that doesn't allow up-down movement, and is as wide as your mousepad allows, put something super heavy on it, and move the mouse in different speeds from side to side... then you can measure DPI in enotous mouse test. It shows how many counts the mouse had, it's multiplied by 2.54(1 inch in cm)/10cm (the distance it asks you to do). If you consistently get more counts from fast movements than slow, we got a problem. tongue.gif
post #366 of 462
Quote:
Originally Posted by maxvons View Post

It is for the sensor. If you don't play FPS, then it's not.

Basically this. If you like the Rival's shape, don't switch. It has a superior sensor for sure.

Could always get yourself an industry standard, the QcK Heavy.
L1m1t
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L1m1t
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post #367 of 462
Quote:
Originally Posted by metal571 View Post

Basically this. If you like the Rival's shape, don't switch. It has a superior sensor for sure.

Could always get yourself an industry standard, the QcK Heavy.

Used any Zowie Mice Metal571?
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post #368 of 462
Quote:
Originally Posted by metal571 View Post

Basically this. If you like the Rival's shape, don't switch. It has a superior sensor for sure.

Could always get yourself an industry standard, the QcK Heavy.

Didn't you mean to say "if you like the Sensei's shape"?
post #369 of 462
Quote:
Originally Posted by maxvons View Post

Didn't you mean to say "if you like the Sensei's shape"?

Wow, tired today and already forgot what the original question was when I typed the answer. Definitely switch for that guy then.
Quote:
Originally Posted by Razor 116 View Post

Used any Zowie Mice Metal571?

I own an FK but don't really use it a lot.
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post #370 of 462
I use many diffrent mouse pads always clean. I tested 3 times - Fast->slow, slow->fast and fast->fast.
machine works quite precisely. I use sliding calliper to measure results.
The mouse is placed in the very still and and maintains the x and y axis.

video with test of Deathadder:
https://www.youtube.com/watch?feature=player_embedded&v=UOvrI1XNtL4
https://www.youtube.com/watch?feature=player_embedded&v=fxcV5tWd_kI

photo:
does not look impressively but it does his work.
http://i.imgur.com/JeN02QV.jpg

and video how its work (in real test I do it more thoroughly):
https://www.youtube.com/watch?v=Sa77DhJ0Aek&feature=youtu.be
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