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[Games.On] GeForce Experience 1.7.1 Removes Shadowplay CPU Restrictions - Page 3

post #21 of 23
Quote:
Originally Posted by djriful View Post

I think the shadowplay before isn't utilizing all the CPU threads. Recording is much smoother now with 1.7.1

Just an FYI, Shadowplay doesn't touch your CPU so whatever the issue was before wasn't due to utilizing cpu threads. Not sure why they even put up a minimum cpu requirement initially.
post #22 of 23
It's about darn time they fixed that. There was a workaround I've been using, but this is much better.
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AMD Ryzen 1700X ASRock Taichi X370 Gigabyte GTX 1070 Windforce OC (Samsung) 16GB Hynix Single Rank @ 2933Mhz 
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post #23 of 23
Quote:
Originally Posted by wholeeo View Post


Just an FYI, Shadowplay doesn't touch your CPU so whatever the issue was before wasn't due to utilizing cpu threads. Not sure why they even put up a minimum cpu requirement initially.

 

Any type of recording software do use CPU to transcode video data to HDD/SSD. Shadowplay is very similar of Action! from Mirillis company. The only thing that it makes it look exclusive to Nvidia GPU because it is bundle with the GeForce driver.

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Overclock.net › Forums › Industry News › Software News › [Games.On] GeForce Experience 1.7.1 Removes Shadowplay CPU Restrictions