Originally Posted by perfectblade
as if the snes or genesis had a 0% flaw or failure rate. the only contemporary console that seems to have had massive widespread issues would be the original xbox and 360
Well, as with any machine, the more complex the higher the probability of failure. You run into an issue of "Stacking Tolerances", on a simple design with few "parts", your Stacking Tolerances don't compound as greatly as on a machine with more parts.
By comparison, the NES and Genesis are extremely simple designs with minimal thermal considerations, and zero moving parts. While the newer consoles have high thermal concerns and multiple moving parts. Add to that the tight tolerance they have to function with in, working against stacking tolerances, and you have more failures.
Another great example of how Stacking Tolerances work against modern production....
John Browning's M1911 pistol. It was designed in a way that if functions amazingly well when hand built by proper gun smiths. A situation where everything is tailored and controlled in the most precise of ways.The design itself has almost zero room for flaws in manufacturing. When precision manufactured properly by hand, it works extremely extremely well.
That same design and gun in a modern mass production situation doesn't work out well at all. The stacking tolerances destroy the reliability of the firearm. The quality control isn't tight enough to ensure that a 100+ year old design works as designed.
Mass production has benefits, but it also has disadvantages. The biggest disadvantage being the issue dealing with stacking tolerances.Edited by PostalTwinkie - 11/18/13 at 10:09am