Originally Posted by Moragg
True, you have a point there. But my point being that it still isn't too hard to cool, and GK110 is capable of pulling lots of power when overvolted (Alatar said 500W at the extreme end).
What are your opinions on the numbers in the slides? I'm not trying to be defensive, but I don't see why, with game devs actively taking it up, you think it'll provide negligible benefit and will also be DOA (or if those aren't your opinions, please correct me).
First off, I never said that Mantle will be DOA.
The numbers are impressive, but they need to be related to actual FPS numbers. Comparing 100,000 to 3,000 and saying that the 100k number is 60FPS implies that the 3,000 is 2FPS. I find that VERY hard to believe. That is why I want real clarification.
And yes, I know that Alatar said 500w at the extreme. So if he is pulling 500w on a 250w card, if he can do that on 2 cards, that is 1000w. Now assuming that they do the same sort of insane overclocking on a 300w card, one could logically estimate that each card could pull 600w ... or 2400w for quad Crossfire. That won't fly unless their new rig has dual 1200 or 1500 watt power supplies. So that is why I just went with non-overclocked numbers for TDP dissipation.
The problem is, I really hate all the "what ifs" and "maybe that" and "wait for the launch" stuff. If you go back to some of my non-graphics card posts, say like the Corsair 900D thread. It drove me nuts that the case developers would leak and hint and do silly stuff like that for MONTHS before the case was launched. I personally just wish they would shut up until they CAN say something factual about it. With Mantle, I feel the same way.
Trust me, I want Mantle to succeed, not for nVidias sake, but for the sake of all PC gamers (I couldn't care less about consoles, not that Mantle will ever be allowed on Microsoft consoles and most likely not the PS4 ... not until it has a proven track record at the very least). I, like the dev that I quoted, hope that AMD, nVidia, and Intel ALL sign on with Mantle, and I hope that they ALL see massive FPS increases over DirectX. I hope that Mantle makes writing REAL multi-threaded games a reality so I can finally fully utilize my 2 GPU's and 4 cores and 4 more hyper threads (or 6 cores and 12 threads on my 3930K). So far, game developers have utterly failed at doing that. Further, I hope that it is ported to Linux. If all that happens (heck, if only half that happens) then Mantle will be the new standard for game programming. If it goes to Linux, then we can FINALLY kiss off Microsoft's death grip on Windows/DirectX and gaming ... and I will be drunk with laughter as I finally delete my Windows partition and never look back to Windows ever again.
There, you wanted my thoughts on Mantle, from the horses mouth, there it is. I've said the exact same thing (maybe a little less, like the 900D stuff) many places before, but because of people like Twinkie spreading lies about what I said, people think I want Mantle dead. Far from it. I want it to include EVERYONE and I want it EVERYWHERE and I want it to have major gains. But I'm not going to walk around saying this is the best things since sliced bread without real numbers, and honestly, if it is JUST going to be an AMD only thing, I really don't see trading one slave master (ie Microsoft and DirectX) for another (ie AMD) if nVidia and Intel aren't going to be at the party with an equal voice.