Originally Posted by MrJava
He was suggesting that this would take off due to the popularity of NVIDIA cards. I think that's unlikely, in fact I think this will flop. It's an expensive workaround to a problem that should be fixed by having higher framerates. Not to mention they've supposedly given exclusivity to ASUS monitors for the next year or so. Great strategy!
The problem isn't that framerates are too low, it's that it varies over a pretty wide range, especially in games where the developers have no way of knowing beforehand what the player will be looking at. Not sure why it's limited to ASUS, probably because it's still on FPGA and ASUS isn't afraid of increasing prices to cover the high BOM cost. I'd expect much wider adoption and lower prices when they ramp production on an ASIC version.
Mantle tries to solve the problem in the traditional way(does anyone remember 3dfx glide?). How well this works depends on how well the game developer optimizes the game, and on what hardware the game developers target. You're still relying on the game developers to optimize the code enough that you never drop below 60fps. As not everyone on the PC side has identical hardware, this doesn't work nearly as well as it does for consoles.
Originally Posted by ZealotKi11er
AMD is not locking Mantle. Should be well known by now. The problem still is if Nvidia decides to be hard headed and not adapt it. In that case AMD cant really do much. I asked AMD directly and they said Mantle is open to other GPU vendors.
G-Sync is great and all but i dont think it does anything different compare to V-Sync when you are over refresh rate of the Monitor.
It doesn't matter if AMD locks Mantle or not, Mantle is only getting used because game developers are already doing low level optimization for consoles and that code will transfer over to the AMD's graphics cards. If Nvidia had a SoC in one of the major consoles it might makes sense for them to push a low level API that leverages that console development, but it doesn't really make sense right now.
Also, nobody cares that your framerate gets locked to your max refresh rate instead of exceeding your refresh rate, That's already the best case scenario for a non-gsync system.Edited by TranquilTempest - 11/21/13 at 2:16am