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Playing with my Seiki se39uy04. Got it to do 1440p at 60hz. Playing with other custom stuff. - Page 15

post #141 of 892
Quote:
Originally Posted by salamachaa View Post

I don't know how to do it. I have wanted to as well for my own use.

Yeah, i will still need the pixel patch, but the custom resolution part is breaking crossfire and causing games to crash for me in win8. The thing is i tried 14.4 drivers again and it's really bad with those. So im currently going back to 13.12 again until i can sidestep this issue.
post #142 of 892
Well i went back to 13.12 WHQL and my hotplug detect modded cables, no issues. Even fixed Crysis 3 now, gonna test others but while this is not exactly Seiki specific issues. The Seiki does seem to transition from one resolution to the next slowly as i dont recall my Viewsonics taking so long.

Anyways it would be really nice to mod the firmware i think it will help. Who ever invented this hotplug DDC crap needs to be *censored*. mad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gif
post #143 of 892
Thread Starter 
Quote:
Originally Posted by DeadlyDNA View Post

Well i went back to 13.12 WHQL and my hotplug detect modded cables, no issues. Even fixed Crysis 3 now, gonna test others but while this is not exactly Seiki specific issues. The Seiki does seem to transition from one resolution to the next slowly as i dont recall my Viewsonics taking so long.

Anyways it would be really nice to mod the firmware i think it will help. Who ever invented this hotplug DDC crap needs to be *censored*. mad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gifmad.gif

Glad you got it working pretty well. Yeah the Seiki does take a bit of time between resolutions.
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Cougartown
(19 items)
 
  
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post #144 of 892
I don't own this monitor, but I'll share my input based on simple math and logic.

This was what original poster listed

3840x2160 @ 33hz
3200x1800 @ 47hz
2560x1440 @ 72hz
1920x1080 @ 125hz

The monitor itself is listed as 3840x2160 @30hz this is 4x1080p divide that by 2 and you'll have 2x1080p or 1920x2160 since the resolution was subdivided in half the refresh rate should be able to double so at 1920x2160 you should be able to get 60 refresh rate.

2560+1440=4000 vs 1920+2160=4080

2560x1440=4000<1920x2160=4080

Personally as a gamer I'd also rather have 1920x2160 over 2560x1440 resolution anyways for more vertical resolution. In a more ideal world I'd rather have something like 2040x2040, but that would look distorted on modern monitors and TV's. CRTs and old TV's had more ideal aspect ratio's for overall practicality for general usage work and play, but were less cinematic for movie and picture viewing.

Anyway that said good luck. You could also give 1080x3840 @ 60hz a try it would be even more cinematic than 2560x1440 would be, but still evenly divisible with 1080p resolution upon which 4k is based around. Personally I'd go with 1920x2160 @ 60hz in general myself seems ideal for MMO's and RTS games and web browsing and such. 1080x3840 @ 60hz would be probably be more optimal for FPS and race games along with movies and landscape style pictures.

I hope this post was helpful just sharing my input on the subject.
post #145 of 892
A added benefit of 1920x2160 @ 60hz or 1080x3840 @ 60hz outside of the increased refresh rate is the resolution size is easier on the GPU itself than 3840 x 2160 @ 30hz would be so should be able to get better fps or more eye candy or a mix between the two with less input lag.
post #146 of 892
Quote:
Originally Posted by knowom View Post

A added benefit of 1920x2160 @ 60hz or 1080x3840 @ 60hz outside of the increased refresh rate is the resolution size is easier on the GPU itself than 3840 x 2160 @ 30hz would be so should be able to get better fps or more eye candy or a mix between the two with less input lag.

Thank you kind sir, when i have some time i will try these out and see how the scaler looks on these. My biggest issue with the screen is scaling at odd ball resolutions. Also, i was mainly trying to get the highest resolution possible for a project thread i have. I will defintely give these a go and post the results soon
thumb.gif
post #147 of 892
Yeah the scaling on LCD's is finicky in terms of how the resulting resolution looks they tend to look blurry and or squished especially at resolutions that aren't evenly divisible by the native resolution size itself. CRT's and Plasma screens were much more forgiving when it came to custom resolutions, but obviously no where near as sharp as LCD/LED and much steeper power requirements.

You might also try reversing the horizontal and vertical numbers the larger resolution number should be your horizontal and smaller number your vertical. I think I listed them backwards, but that's kind of self explanatory. I'm not sure how the aspect ratio/scaling will end up looking hopefully it looks good.

The resolutions I listed would be like if you took two 1080p monitors and placed them side by side in landscape mode or portrait mode for extra extra wide screen cinematic viewing or more across the board higher vertical and horizontal viewing combining the two portrait orientated monitors together.
post #148 of 892
Here's a update on my theorizing due to the shape of the Seiki display 3840 horizontal by 1080p vertical @ 60hz should work possibly higher and probably look pretty good with the shape of the display it self.

Another worth considering and trying is 2880 horizontal by 1620 this would be like if you took 1920 x 1080 resolution divided the horizontal and vertical resolution sizes in half then multiplied them by 3. It should work and scale with the monitor shape all right, but give you extra extra vertical and horizontal space compared to a typical 1080p display while having a solid refresh rate.

From earlier in the thread you've got these two refresh rates that 2880x1620 refresh rate should fall someplace in between them roughly I think it would be about 60hz.

3200x1800 @ 47hz
2560x1440 @ 72hz
post #149 of 892
2880 by 1620 @ 60hz would be awesome esspically for an 39" the price is still kinda high for it new and used with no dead pixels is around 415$. Patience is a virtue I guess these are Vesa compatible right?
post #150 of 892
The monitor should come down in price, esp once more 60hz ones hit the shelves and then it will be really hard to recommend this unless it's dirt cheap. I plan on trying these suggestions by knowom soon though. I am curious to see how scaling and resolutions he suggested work. When i get a chance i will report back. I've been fighting with SKyrim and ENB crap. thumb.gif
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