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[STG] Solus the game announced , developed using UE4 - Page 3

post #21 of 24
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Quote:
Originally Posted by AndroidVageta View Post

True...but it is FAR less apparent or common where as with Unreal it just seems to be one of those "it's just how it is" type things.

I mean, really, has anyone ever played a Unreal engine based game and not IMMEDIATELY been able to tell it's Unreal? I know I certainly haven't.

i agree UE games almost are sisters and brothers , the shading , colors and reflections are almost identical
post #22 of 24
UE can be really good , (as example Last Remnant 2006 jrpg game which still had pretty nice graphics) and was coded in UE.
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post #23 of 24
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Quote:
Originally Posted by jellybeans69 View Post

UE can be really good , (as example Last Remnant 2006 jrpg game which still had pretty nice graphics) and was coded in UE.


boy did i play LR like 10 times on PC since 2009


last time was 5 months ago , epic game and fantastic OST
post #24 of 24
Quote:
Originally Posted by kx11 View Post

boy did i play LR like 10 times on PC since 2009


last time was 5 months ago , epic game and fantastic OST

Indeed and probably same for me replayed it countless time, low br runs were most challenging and fun thing, too bad xbox 360 version was quite laggy. Ever fought The White Conqueror? tongue.gif He's a major pain
Either way Solus looks pretty good and i'll probably get it when it launches. These day good single player games need all the support they can get.
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