wait..why is this game capped at 30FPS if it's supposed to be on PS4 and XOne? i thought 60FPS would be the norm now here is what eurogamer had to say in it's preview
" Perhaps surprisingly for a next-gen driving game, Ghost is targeting 30fps on both platforms. Based on previous interviews, the AllDrive multiplayer integration is cited as the main reason why 60fps is left on the cutting board. The idea here is that multiple racers can hop in and out of your single-player experience, to help or hinder you as you attempt to complete a set of objectives (such as intercepting rogue racers, or rapidly responding to other cops' calls for support). Weather conditions are consistent for all players locked into an instance too - meaning if it rains for one, it rains for all - but the studio remains hesitant on the idea of altering handling physics as a result of these conditions.
But why? Simply put, smooth 30fps games rely on a single unique frame being followed by a single duplicate frame, repeated over and over to give an even sense of motion from a console's typical 60Hz signal. The alternating order of these frames is crucial, but in Rivals' case we see stretches of play where two unique frames will be trailed by two duplicates - averaging out at the same overall frame-rate, but creating a discernible stuttering to camera motions as they whips past. This is one of the reasons why we are currently working on adding consistency graphs to our performance analysis videos (here's a sample of how it will look once complete). Frame-rate is an average, judder is a split-second phenomenon and in the case of Rivals, it has a fundamental impact on the look and feel of the game.
Investigating further, we boot up Battlefield 4 on PC where the phenomenon is easy to replicate in the very same engine with a forced 30fps cap (via the command line: GameTime.MaxVariableFps 30). Again, the same jerky motion is experienced as a result of a string of unique frames being rendered, followed by a likewise number of duplicates to compensate - highlighting this as a possible quirk of Frostbite 3 engine itself. It's not a deal-breaker for Need for Speed: Rivals' playability on either system, but the game's ability to produce a consistent 30fps isn't being best served with this setup, and for some the sensation feels like it's dropping to as low as 20fps. "Edited by omari79 - 11/18/13 at 5:51am