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What do you guys think about separate ADS sensitivities in games? - Page 2

post #11 of 17
It is definitely a console thing. While games added ADS in the name of realism, a huge part of the move to "aiming down the sights" is to let consoles turn down the sensitivity and turn on auto aim because it is so hard to hit with a controller. On a PC, you don't need the lower sensitivity and ADS just makes the games slower IMHO.
post #12 of 17
what do ads mechanics typically do? typically they slow down your movement speed when you ads (slower movement makes you easier to hit), it decreases fov (makes targets larger on your screen, making them easier to hit) and lower your sensitivity (easier for you to be precise with lowered sensitivity). ADS is just a giant crutch to help people hit each other with controllers that has unfortunately found its way onto the PC.
post #13 of 17
I don't like but it depends on the game how bad it is, in general I want control over my ADS sensitivity.
post #14 of 17
The question is: Who would not like to have individual control over each and every setting so you can customise the game to your liking?

Seperate ADS sensitivity would be the best way.
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post #15 of 17
Quote:
Originally Posted by Ino. View Post

The question is: Who would not like to have individual control over each and every setting so you can customise the game to your liking?
Apparently many game developers.
post #16 of 17
Yea, it is definitely proper programming ethic to include ADS sensitivities. thumb.gif
Too bad a lot of developers fail to do this. Sigh... sadsmiley.gif
Edited by Nilizum - 11/19/13 at 9:59pm
post #17 of 17
I smell a plot to sell Derpy high DPI mice just because of CoD and BF3/4 - as far as i recall you cant have ADS sens there at all, its fixed.

Marketing Ploy: 1 - 0
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