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[RPS] John Carmack Officialy Leaves ID Software - Page 7

post #61 of 65
Quote:
Originally Posted by Oubadah View Post

They might buy it, but I bet they wouldn't invest any serious hours into it. People get on this nostalgia trip and say they want one thing when they actually want another. Look at UT3: For the longest time people were clamouring for a 'return to roots' and gameplay 'like Unreal Tournament', but when UT3 actually made a very strong effort to achieve this, no one played it. I think they realised that what they really wanted was another UT2004, because by then everyone had become used to that floaty hitscan-centric play style that became dominant over UT2004's reign. I know UT3 got off to a bumpy start thanks to EPIC pulling a Bethesda and releasing a beta game, but I don't believe for one second that EPIC's blunder killed the game. It was the fickle player base that killed it.

I think it's the almost complete lack of marketing and hype. I didn't even know there was a UT3 until now, and I know almost every game out there!
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post #62 of 65
Quote:
Originally Posted by Oubadah View Post

They might buy it, but I bet they wouldn't invest any serious hours into it. People get on this nostalgia trip and say they want one thing when they actually want another. Look at UT3: For the longest time people were clamouring for a 'return to roots' and gameplay 'like Unreal Tournament', but when UT3 actually made a very strong effort to achieve this, no one played it. I think they realised that what they really wanted was another UT2004, because by then everyone had become used to that floaty hitscan-centric play style that became dominant over UT2004's reign. I know UT3 got off to a bumpy start thanks to EPIC pulling a Bethesda and releasing a beta game, but I don't believe for one second that EPIC's blunder killed the game. It was the fickle player base that killed it.

I think there is more to a game than gameplay. UT3 lost that Unreal recognition value for me. It was just an arena shooter that looked like it would partially mimic UT, but it wasn't as cool, just as UT2004 wasn't cool for me. I liked UT not just for the feel and mechanics, but the art style and design, too, which came from me being fan of the original Unreal at the first place.
This subject is a bit more complicated, because reasons are diverse and individual.
post #63 of 65
daikatana 2

aaaahhhhhhh yeahhhhhhhh

wait no
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post #64 of 65
Quote:
Originally Posted by Scorpion667 View Post

HELL naw, I personally know over 20 people in real life that would buy Quake V Arena in a heartbeat. Practically my entire computer's class in highschool was playing Quake 2 since my buddy had the admin pw and installed it on every computer inside a hidden folder.

OMG if it was true Arena style. I don't even think I'd take a heartbeat!!! Q III done in new graphics, balanced weapons (ok, they were pretty balanced), and new graphics plus physics? OM! It would be AMAZING. Not just amazing, but capital AMAZING. Q4 was...... It was a bit sluggish, more so than Q2 which peeved me off.

QIII was the epitome of combat. It didn't just have amazing DM/TDM/CTF, but it had mods that made the game crazy.

http://en.wikipedia.org/wiki/Rocket_Arena

Especially when GameSpy was still around and you could play QIII with the gamespy browser. Oh man, every weapon and full armor/health. Play till the death, the best TDM ever created. Oh man, it was nuts. My fav was how they had a rocket/rail trophy or whatever it was. I loved rocketing somebody in the air, switching to the rail gun and nailing them for the kill. SOOOOOOOOOOOOOOOO OOOOO OOO OOOOOOOOOOO satisfying. If they had QV done in the same manor, with modibility? Heck, even Insta Gib on classic Q3 maps beats "one in the chamber" for COD and anything else that's new.

No, I'd pre order it the seccond I could if it was done right. If Doom5 turnes out good, I'll order it too. Not because it could (or could not) be amazing, but because ID software deserves everything we can give them. What they have done in game engines is something NO other software companies can. I'll stand by that, even if ID Tech 5 was not the best. They re-design the thought pattern around engine design. They push boundaries in ways many companies don't do, until ID does it. Same with Unreal, some of the best designers out there.
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post #65 of 65
You guys tried Xonotic? It's good.


Edited by resis - 11/30/13 at 5:35am
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