First QDR stands for Quad Dual Rate (Intel Quad Bus Design)
To calculate the Transfers per Second (MT/s) you are required to multiply you're system bus speed by the Number of Transfers per Clock Cycle.
My bus speed = 356MHz.
Intel Core 2 Duo Micro-Processors are capable of 4 Transfers per clock (following design, and will almost
always accomplish this value).
Therefore 356 x 4 = ~1425MHz QDR (What you would call FSB speed).
The "FSB Speed" is the Number of Million Transfers a second within a Computer Micro-Processor.
The reason why you are to multiply this value by the Integer eight is to get the value for Million Transfers a second into the term "bytes (Megabytes in this case)
@ CWell1337. Testing Memory within 3D applications is illogical. System Memory is not dramatically "paged" for bandwidth within three dimensional objects, and systematic rendering. If you wish to ascertain what I have stated I suggest you get your computer working on a task that requires extreme data transfers. For this I suggest you have a look at some Computation Algorithms.
If you want to play games you can leave memory out of the equation (to a degree) as it does not influence the system as much as the GPU and CPU (and equivalent components). Changing the Memory Config will cause slight changes in Frame Rates, but small in comparison to other changes you could make.
Wait a second, you are testing an AMD processor vs. an Intel processor? Well that really changes the meaning of "a fair test" in the Memory Departement