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Question about high resolution gaming!

post #1 of 5
Thread Starter 
Im a bit confused. I used to have a triple monitor set up... that did i think around 4080 x 1080p or something similar to that. I was playing games like assassins Creed and World of Warcraft.
And I could see alot of extra game canvas. I could see much more of the envoirment with 3 monitors as I could the one.

Now the part im confused about is that I have a 39 monitor now that does 3840x2160. But when I take a screenshot of the game at that resolution , and then i set my resolution in game down to 1920x1080, and i take another screenshot. Its the identical perspective, I dont see any extra terrain/envoirment/canvas....Shouldnt I be able to see more of the game world in a high resolution just as I with the triple monitor set up?

Confuses me! Can some one explain it to me!

Thanks!
post #2 of 5
The difference is aspect ratio, like 16:9, 16:10, 4:3




A bigger resolution lets you see more of the game.
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I7-4790
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post #3 of 5
Thread Starter 
well thats what i thought but im wondering how come ... I dont see more of the game at 3840x2160 . I see the same amount of "game" at 1920x1080. its strange!
I have screenshots that look identical at both resolutions. Doesnt seem to make sense to me
post #4 of 5
Quote:
Originally Posted by miked79 View Post

well thats what i thought but im wondering how come ... I dont see more of the game at 3840x2160 . I see the same amount of "game" at 1920x1080. its strange!
I have screenshots that look identical at both resolutions. Doesnt seem to make sense to me

The field of fivew isn't tied in to your resolution in pixels but the aspect ratio, and typically it's the horizontal FOV that gets clipped. That's why you see less in a 16:9 aspect than a 21:9 for example. To increase both horizontal and vertical FOV would probably need an in-game option, if possible, to tweak the camera settings. This is usually set as the viewing angle. If not available, you'd have to mod it yourself.

Here's an example of modding a game to change FOV for the same resolution.

http://www.quakelive.com/forum/showthread.php?22380-a-study-FOV-and-aspectratio-from-4-3-to-16-9

It compares two different views at 90 and 106 degrees.
Edited by ccRicers - 11/28/13 at 10:51pm
post #5 of 5
Thread Starter 
Quote:
Originally Posted by ccRicers View Post

The field of fivew isn't tied in to your resolution in pixels but the aspect ratio, and typically it's the horizontal FOV that gets clipped. That's why you see less in a 16:9 aspect than a 21:9 for example. To increase both horizontal and vertical FOV would probably need an in-game option, if possible, to tweak the camera settings. This is usually set as the viewing angle. If not available, you'd have to mod it yourself.

Here's an example of modding a game to change FOV for the same resolution.

http://www.quakelive.com/forum/showthread.php?22380-a-study-FOV-and-aspectratio-from-4-3-to-16-9

It compares two different views at 90 and 106 degrees.


Oo i understand now!! Thanks smile.gif aspect ratio! roger dodger!
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