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2K games really hates PC players with NBA2k14

post #1 of 2
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For those who didnt buy it yet, dont waste your money. Stick with 2k13 and forget 2k14 ever existed.


1. Its a rebrand.
Graphics are the same, even most of the music are the same. They pretty much just changed the game cover.


2. MyCareer (formerly MyPlayer in 2k13)

- PC version has stats cap, which means you cant get a 90+ stat player no matter how good you play, no matter how many seasons you play.
PS3 and Xbox has currency system that can remove the stats cap, but 2K games hate PC so they let PC players have a cap on all stats.

- Difficulty is locked to All Star.
With new controls and starting as a rookie on very hard difficulty, just imagine how many points your player can get in a game... zero!
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Rabasu i7-3770K
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Rabasu FX6100
(13 items)
 
 
CPUMotherboardGraphicsRAM
i7 3770K ECS H77H2-M3 Sapphire R7 360 2GB GDDR5 2x8GB Kingston HyperX Blu 
Hard DriveHard DriveOptical DriveCooling
Seagate 1TB Seagate 1TB Sony DVDRW stock 
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Windows 7 x64 BenQ E2220 1080p Corsair 650 watts Coolermaster Elite 430 
Mouse
A4tech X7 710BH 
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Hard DriveHard DriveOptical DriveCooling
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Windows 7 x64 / Mint x64 BenQ E2220 1080p Aerocool Strike-X 500watts CoolerMaster Elite 430 
Mouse
A4tech X7 710BH 
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A8 7410 2.5Ghz Radeon R5 M335 2GB 4GB DDR3L 1 TB HDD 
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post #2 of 2
I disagree with the majority of this. The game mechanics are better than 2k13. Specifically, the defensive mechanics are much improved -- you can block shots and make steals more easily than in previous iterations. Also, superstars can't drain closely contested shots consistently anymore, which is nice. Kick balls happen way too often, though.

The soundtrack is completely different, although it sounds the same because it's just a bunch of generic top 40 songs this time around. I miss the days of 2k11 where I was able to discover lesser-known artists like Two Door Cinema Club, The Redland, and Delorean.

As for MyCareer, I found it just as easy as, if not easier than 2k13's. My player (a 6'5", 185-pound point guard...I mirrored Michael Carter-Williams' build) is leading the league in points per game at 52.2 (field goal percentage is about 55%) and is top ten in assists per game (around 8 apg) 30 games into the season. Player Efficiency Rating is off the charts at around 45. I'm a lock to win MVP in my rookie year. This is all on All-Star difficulty.

I believe the key is playing 12 minute quarters so you have enough time to get an A+ teammate grade every game. Also, it's much easier to accrue skill points in this game because of the Social Media Challenges, so it's easier to make your player better sooner. Try and buy Signature Skills as soon as possible. I drive the lane very often, so Finisher is a big one for me so I can get and-one's consistently and get opposing players in foul trouble.

The stat cap isn't much of an issue. Try playing the game as Paul George, who is a 90 in the game. It's still pretty easy to hit shots and generate offense. I actually like the stat cap as it prevents you from turning into an invincible player who goes out and shoots 100% from the field every game. There still needs to be some competition.

The way I play is at the start of the game, I run quick isos and get my player going (usually have 10 points after the first quarter and 20+ by halftime). Once my player gets hot, the other team starts to double-team, leaving someone wide open for an uncontested layup or jumper. That's when you can start dishing out assists.

The only thing I really agree with you on is the graphics. There's no reason the PC version should have the same level of fidelity as the X360 and PS3 versions of the game. 2K needs to do something about this, but I highly doubt they will...
Edited by decimator - 12/2/13 at 8:13am
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