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[SD] The Quest to Build Xbox One and PS4 Emulators. - Page 4

post #31 of 106
So I don't need to buy a PS4 & the XB1 ONLY for GT/Forza biggrin.gif
post #32 of 106
would emulating a PS4 be easier then if you had an AMD GPU / APU and a copy of BSD / Linux running VS a Wintel setup?
post #33 of 106
Quote:
Originally Posted by p00ter71 View Post

There probably wont be too many games on these new consoles that aren't on the PC as well.

Erm, then they wouldn't have bothered developing them in the first place. Exclusives are what sell hardware units.
post #34 of 106
Let me take on the devil's advocate role for a second (in fact, just half of one). The problem of preserving video games for the future is of course an important issue (and of electronic media as a whole; how in the world will anyone know what we were doing on the Internet, or if we ever had it, once it's been put to pasture a hundred years from now?) However, let's be a bit practical here; if you see someone playing on a DS or Wii emulator, they're not doing it to experience ancient artifacts from an era long gone.

I won't make assumptions on what people may or may not be using emulators for, but I will note that as of right now, The PS3, Xbox 360 and Wii aren't the only consoles still being actively played with. If you look hard enough, you can actually find PS2s and GBAs still whirring into action, executing its original purpose. Yet even those people that may be able to access these not-so-rare pieces of hardware and accompanying games may still opt to use emulators and soft copies floating on the net. These people are likely not focused on experiencing history; they're circumventing legitimate existing avenues for convenience.

Let's go further back, though, to the time of the PS1 and Sega Dreamcast, or of the 8-bit and 16-bit era where many other platforms still existed. It would be highly impractical to attempt to gain access to the hardware and software of the day, even more so through traditional means. You might get lucky with the occasional collector who can sell you a unit for a ridiculous sum, or a pristine copy of Crash Bandicoot 1 for even higher, but not everyone who would be willing to pay that much could find such sellers. For these people, the context shifts dramatically because emulation becomes the only practical option.

There's a case to be made for the timing of when emulators pop up. If units of a given console or game are still in circulation, the consensus seems to be that the people using them tend to do so because they don't want to invest in said product. If, however, a certain amount of time has passed and the original product is no longer procurable through any other way than emulation and soft copies, it becomes much more understandable and less shameful (though still pretty nerdy;)) to proclaim actively engaging in game emulation.

I ultimate point is: emulation is not bad by itself, but only under the right circumstances and context should it be practiced. I would love for a major console maker to make an announcement that they will open source the hardware and API implementations of way-past EOL consoles (Atari, Amiga, even the NES) as a display of support for the preservation of our history and culture that is video games.
     
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post #35 of 106
Honestly I play on PC and would like to keep it that way. There are alot of games that came out on 360 and PS3 which bothered me because they didn't get a PC release by alot of companies. Shoot games coming out now for the One and PS4 aren't coming out to PC
Red Dead Redemption
Final Fantasies
GTA V
Persona Fighting game
Stuff by Atlus
Stuff by Suda 51
More I cant think of off the top of my head

All games I would gladly pay off but not offered a option but to go drop $250 on a machine and another $60 on a game. If I can pay legally I will otherwise fire up the emulator and ask where the pc version at
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post #36 of 106
Dont think they would be able to pull this off. But lets try and prove me wrong smile.gif
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post #37 of 106
I think they should consider selling apps for PC that are licensed from the console makers to run exclusives. If people are going to make and distribute emulators anyway why not do it in a more official, controlled manner. I would pay $50 to have that ability on my PC, it's waaay more likely than me going out and spending $400+ on hardware that is a downgrade from what I am currently using. I know it seems very unlikely but with each console gen release the console gets closer and closer to just being a PC.
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post #38 of 106
I doubt we would see an Xbox One or PS4 emulator within the lifespan of either console. Like others have pointed out, the original Xbox was also x86 and there still aren't any usable emulators for that yet. MS or Sony would really have to drop the ball with encryption for this to happen. On the plus side, it's more likely that console games will see a PC release since porting them is simpler. I wouldnt rule out console exclusives coming to PC in 5 years time when developers need to make a quick cash grab and MS/Sony no longer cares about the audience that particular game generates by being 'exclusive'.
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post #39 of 106
Quote:
Originally Posted by firagabird View Post


Let's go further back, though, to the time of the PS1 and Sega Dreamcast, or of the 8-bit and 16-bit era where many other platforms still existed. It would be highly impractical to attempt to gain access to the hardware and software of the day, even more so through traditional means. You might get lucky with the occasional collector who can sell you a unit for a ridiculous sum, or a pristine copy of Crash Bandicoot 1 for even higher, but not everyone who would be willing to pay that much could find such sellers. For these people, the context shifts dramatically because emulation becomes the only practical option.

I agree with what you said, but I had to quote this. I actually have my OG PS1, and Crash bandacoot. LMAO. Thanks for making me feel old.
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post #40 of 106
NICE i hope they get it. im sure there will be some exclusive games that i want for PC..... like GTA5 rolleyes.gif
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