Originally Posted by formula m
The point being, that it is a "registered" hit and does not rely on physics.
Thus "arcade", and not a simulator/real world, physics based game. There is no argument. Less ur trying to defend COD..edit:Glad someone got the oldschool doom era ref to sprites.
It was still called hitscan in doom. Sprites aren't an entity at all, they don't mean anything in any physical aspect to game mechanics. There just a face for the mechanics, it's an image term. The reason why people are saying you are wrong, as wrong as wrong can be, is because sprites just represent objects. There is still the actual game mechanics behind that.
On top of that, Doom was NEVER an arcade game. It didn't happen, so even with your "arcade" crap that's wrong.
So really, you aren't only wrong on sprites you are wrong on doom being "arcade".
As for defending COD, hitscan is a technique that's been in multiple games I just used recent ones that were popular as an example. Hitscan has been around forever, it's a single technique they use for registering how guns work in an FPS. As upposed to EA doing real projectiles that have physics, with bullet drop and travel speed. It's just that the lag you see in these videos don't properly represent this. I'm guessing there is a fudge in their bullet mechanics that is causing some of these issues.
If you are going to argue a point, argue something properly. And no, just because something looks like arcade graphics, doesn't mean it is an arcade style. There's so much fail in your logic through out this that it's indefinitely funny.
 While I'm aware FPS arcade games do work (?), it's really not exactly a well defined thing. What makes and arcade game isn't the graphics, it's literally the money. A lot of the game play is based off being fast paced with a huge incentive given towards adding money. Which changes how the game gets played, it isn't simply because of simple mechanics. When you look at games like Castlevania SOTN, it's classic "arcade" style in ways. While I could see it made into one, as it stands it isn't. Scoring is also a prominent thing when it comes to arcades, it plays a huge role in how the game is designed.
Bluntly, you can't take a game and go "I've seen arcade games just like that, that's got to be an arcade game". That's like a kid looking at a soccer ball and calling it a volley ball. Sure, they are very similar, but there is a reason they have different names in the end. Some FPS games have been converted, doesn't mean all FPS games are arcade games.
[edit - ugh I need to clarify something] Arcade isn't a genera or a style. If Arcade games were a specific genera to video games, we would have to re-define Arcade games like ski-ball and pinball. Because they are Arcade games, because there is no Arcade genera or style that's possible. Developers and Publishers who push the term "arcade game" for video games are doing the same injustice as bloggers are calling themselves journalists. They are just trying to use a buzz word to bring in a broader audience, and I'm not dumb enough to fall for that. You don't just use a word in the context you feel fit, that's why we have a dictionary.
Further more, this shows the state of consumers for video games. And then we wonder why EA got into this mess. When we allow developers and publishers to do as they wish without regard to what this is all about, things go down hill. I'm saying this before some stupid witty comment is said about "arcade" games and stuff like the indie market. Just because somebody calls it something doesn't mean they are right.Edited by mushroomboy - 12/16/13 at 10:39pm