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[Official] DayZ Standalone Early Access Discussion Thread. - Page 140

post #1391 of 1679
Dl'ing the experimental right now to see whats going on in there.
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post #1392 of 1679
Been playing the most recent experimental build, 0.42.116002, and liking the new changes here and there.

Full changelog here: http://forums.dayzgame.com/index.php?/topic/177017-pending-changelog-experimental-branch-042116002/?p=1811418

Just got my hand on the .22 rifle and pistol and while they are obviously pretty low power, both are pretty fun to mess around with. Does take at least 2 headshots to take out Zeds. Being able to paint the SKS black or green is a nice treat as well. Lotsa additions/fixes with this exp build.

I did just purchase a FX-8350, which I will be upgrading from a Phenom II 965. Hoping to see some decent improvement in the ingame fps, at least some better minimum fps. I know the cities are still going to bog down the fps quite a bit, but I'll take any improvement. smile.gif
Edited by Antykain - 3/9/14 at 6:24pm
post #1393 of 1679
What fps are you getting now?
    
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post #1394 of 1679
New experimental patch is pretty bad vs 0.37. I haven't played stable for couple of weeks now, since I like all new features and stuff.

They "fixed" desync issues that some players were having and now pretty much every server rubberbands and lags like hell mad.gif
Installed Epoch Mod and started playing it until they really get it fixed.

Cpu usage seems alot higher than before for me atleast.

300hours of DayZ SA so far.. I might be a bit addicted to this game. wink.gif
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post #1395 of 1679
I haven't played in weeks, I have become addicted to Altis Life at the moment lol
    
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post #1396 of 1679
Quote:
Originally Posted by MrWhiteRX7 View Post

I haven't played in weeks, I have become addicted to Altis Life at the moment lol

How good is it? I always see it on the server list but couldn't ever make sense of it.
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post #1397 of 1679
Quote:
Originally Posted by DBEAU View Post

How good is it? I always see it on the server list but couldn't ever make sense of it.

It's absolutely addicting if you're in a good server and stick with that server so you build up a "life" in there. I only play on two: Gamerzanonymous and The Asylum

The great majority in there actually RP and follow the rules/ guidelines. Minimal trolling and it's a ton of fun thumb.gif Get up some money and fly around in a huge helicopter doing heroin runs and dodging the cops and the rebels biggrin.gif It's crazy!
    
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post #1398 of 1679
Stable Update:
Patch Notes (Click to show)
Branch: Stable

ETA: Morning of 19/03/14 (GMT)

Version: 0.42.116181

Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
Potential Network issues - we will be monitoring the situation, as this appears to be resolved

New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS painting recipe
Crafting: You can paint firefighter axe black and green
Crafting: Blaze 95 painting recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Sickle added into loot spawns
Gear: 1911 engraved version configure added to loot spawns
Gear: Can opener can be used as melee weapon
Gear: Box of 10 bucks shots added configured and added to loot spawns
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of firefighter axe added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Fresh and rotten tomato configured and spawning on the server
Gear: Fresh and rotten potato configured and spawning on the server
Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
Gear: Canned Peaches configured and spawning on the server
Gear: Tactical bacon configured and spawning on the server
Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Gear: Wool Coats and Flat Caps added to spawns
Gear: Farming hoe configured and spawns
Gear: Long wooden ash stick
Gear: M4 attachment green variants added
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: Village pub configured for spawning loot
Map: New villages surrounding Svetlo
Map: Chernaya Polana town + surroundings added
Map: Signs for "Chernaya Polana" added
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Removed duplicate option for crafting splint in action menu
Actions: Fixed force drink message for action with waterbottle
Actions: Eat all rice animation length modified
Actions: Force feeding action now depletes right amount of food/drinks
Actions: Water Bottle stays in hands after force drinking
Actions: Eating cereals won't leave you with 0% box in your inventory anymore
Actions: Fluids deplete properly after force drinking action
Actions: Removed force feed action for disinfectant and alcohol tincture
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Actions: Player message for drinking from well
Animations: Bandage and eating pills animation glitch fixed.
Animations: Holding animations of various weapon magazines correctly linked
Animations: Player can now be properly knocked out while in water.
Animations: New M4A1 reload animations.
Animations: Various glitches when moving / changing stances fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Evade animations in prone (Q and E) are faster now.
Audio: Subsonic projectiles no longer emit supersonic crack
Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Painted SKS chambering
Gear: Even lower chance of backpacks spawning on construction sites
Gear: Changed inventory view of pitchfork
Gear: Removed quantity value from burlap sack tooltip
Gear: Display name for t-shirts with stripes
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Arm and leg ache messages fixed
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Item disappearing when dropped from inventory on stairs or near walls
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
post #1399 of 1679
HOORAY!

Did anybody notice this one?

Gear: Tactical bacon configured and spawning on the server

BACON!
Edited by afdude2018 - 3/19/14 at 3:14pm
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post #1400 of 1679
The bacon comes in a tin since it's tactical bacon and all. I found some at the NWAF.
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