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[Official] DayZ Standalone Early Access Discussion Thread. - Page 17

post #161 of 1682
I think I know what I'm buying when I get home biggrin.gif
    
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post #162 of 1682
Quote:
Originally Posted by DBEAU View Post

Eh, I think Dayz Mod is pretty much shoot on site too. However, once the casuals die out and all the features are in full effect such as gear being damaged by being shot I think things may be different. Time will tell.

I pretty much agree with this. Right now too few of the proposed features are actually in the game, so KoS is an easy choice. When zombies become a real threat, it will change. It could be a bit of a problem in the mod, but they were pretty easy to outsmart once you knew how they worked, so KoS still wasn't much of a risk. Hopefully the damaged items thing makes a difference, but it's tough to predict exactly how people will play.
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post #163 of 1682
Quote:
Originally Posted by DBEAU View Post

Post processing just makes everything blurry for me and it eats about 10 fps so I don't use it.

My "quality" settings keep reverting back to normal when I restart the game but the performance is best there anyway. I do, however, disable clouds.

Textures maxed, Normal AA, Alpha to coverage maxed, Ambient occlusion off, HDR low, edge enhancement disabled.

I think that's everything. Still in the cities I get 25-40 fps and up to 70 in open fields away from cities.

I've noticed texture settings have no affect on fps. In fact, the only settings that seem to impact FPS significantly for me is "object detail", "Ambient occlusion", and "post processing".

Remember the Arma II "Real Virtuality" engine is completely broken and HEAVILY CPU reliant. A higher clock speed, say 3.2 to 4.2 is going to help you much more than going from, say a 660 to a 680.

Also when you turn settings to Low it shuffles them off to be handled by the CPU which is bad since its doing all the heavy lifting already. Keeping things at Medium is your best bet with a low end CPU that way it shares some of the responsibilities with the GPU.

To show how broken the engine is do some test. Setup an Overlay to show your CPU and GPU usage. You will almost NEVER go above %50 CPU and GPU usage. It has something to do with how the server speaks with your character and its environment. There is a MAJOR bottleneck there.
post #164 of 1682
Quote:
Originally Posted by Strickt View Post

Remember the Arma II "Real Virtuality" engine is completely broken and HEAVILY CPU reliant. A higher clock speed, say 3.2 to 4.2 is going to help you much more than going from, say a 660 to a 680.

Also when you turn settings to Low it shuffles them off to be handled by the CPU which is bad since its doing all the heavy lifting already. Keeping things at Medium is your best bet with a low end CPU that way it shares some of the responsibilities with the GPU.

To show how broken the engine is do some test. Setup an Overlay to show your CPU and GPU usage. You will almost NEVER go above %50 CPU and GPU usage. It has something to do with how the server speaks with your character and its environment. There is a MAJOR bottleneck there.

I agree with most of what you said however, I do get decent GPU utilization in the 70-90% range often.

I wonder how finalized the graphics portion of the game are or if they plan on tweaking/optimizing some more for the client side.
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post #165 of 1682
Quote:
Originally Posted by Strickt View Post

Remember the Arma II "Real Virtuality" engine is completely broken and HEAVILY CPU reliant. A higher clock speed, say 3.2 to 4.2 is going to help you much more than going from, say a 660 to a 680.

Also when you turn settings to Low it shuffles them off to be handled by the CPU which is bad since its doing all the heavy lifting already. Keeping things at Medium is your best bet with a low end CPU that way it shares some of the responsibilities with the GPU.

To show how broken the engine is do some test. Setup an Overlay to show your CPU and GPU usage. You will almost NEVER go above %50 CPU and GPU usage. It has something to do with how the server speaks with your character and its environment. There is a MAJOR bottleneck there.

That's just a CPU bottleneck, nothing really to do with the server talking to the client. My GPU usage is at a hard 90-100% in all arma games and Dayz.

It's not multi threaded very well, so you won't be getting high total CPU usage numbers with a quad core.
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post #166 of 1682
Yep, my card is pegged at 99% the entire time I play.. It's strange how 40 fps in this game feels fine compared to others. When I actually get 60 it feels strange.
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post #167 of 1682
Gotta say they've done great job removing nearly all the (HDD-related?) stuttering that occurs in AII and DayZmod thumb.gif
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post #168 of 1682
Just ordered it. Never played the original mod and sadly I have Arma II but never played it yet. This engine should be completely new to me. Can't wait to get home and test it out.
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post #169 of 1682
Thread Starter 
Another recorded stream of over 6.5 hours from last night biggrin.gif
http://www.twitch.tv/overclocktv/b/488518644

Watch live video from OverclockTV on TwitchTV
Doesn't really start until like 3 minutes or so in.

At about 12:30 a very interesting experience unfolds tongue.gif

Later in the video is the adventure of a group of 6 or so of us that travel North and get fully geared up.
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post #170 of 1682
I am loving the alpha so far, works perfectly 3x1080p. If anyone want to meet up ingame and join my little gang. Shoot me a PM!
 
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