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[ASUS] RoG Swift PG278Q Discussion Thread - Page 187  

post #1861 of 8206
Quote:
Originally Posted by brucethemoose View Post

Asus loves vaporware. frown.gif


I waited almost a year for the N45, then the U38N or BU400 laptop to come out. The N45 never came to the US, the BU400 actually was vaporware, while the U38N was released in Romania, Ukraine, Italy, Japan etc. months before the US. When it finally came, it was overpriced, obsolete, neutered, and nearly OSS everywhere.

Never again will I wait for an Asus product.

That 39 inch 4K 60hz monitor they teased sure is Vaporware. wink.gif
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post #1862 of 8206
Although my haswell rebuild budget has been approved for awhile now, the boss (wife) has just told me surround is "ridiculous". Looks like it's single monitor for me, I hope going from 30 -> 27" isn't a big deal.
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post #1863 of 8206
Quote:
Originally Posted by mbreslin View Post

Although my haswell rebuild budget has been approved for awhile now, the boss (wife) has just told me surround is "ridiculous". Looks like it's single monitor for me, I hope going from 30 -> 27" isn't a big deal.

Tell her having one monitor is like having one pair of shoes, maybe she will understand then.
post #1864 of 8206
Nice monitor!

Specs that appeal to me:

- TN

Low display lag / decent pixel transition time. (unlike IPS)

- 144Hz

Decent fluidity. I hope in the coming years that 60Hz will become obsolete. And that manufacturers will aim at 240Hz or higher.

- ULMB

A must. Drastically reduce the inherent motion blur of sample and hold displays by using strobbing back-lights.
To give an idea,
MPRT on sample and hold display@120Hz => 8~ms
MPRT with ULMB @120Hz => 2~ms
Yes, that's 4 times less motion blur!

Unfortunately it's capped at 120Hz and not as flexible as BenQ's motion Blur reduction (no per Hertz refresh rate increments, no strobe length adjustments)


- G-SYNC

Will be useful for casual gaming. Haven't had a chance to test it in person. But I would expect it to nicely soften the stutters when V-sync isn't practical. It also gives a solution to avoid tearing without adding input lag. G-SYNC is one of the reasons I'm going with an Nvidia GPU for my first build.



Specs I'm more reserved about:

- 2560 × 1440 WQHD:

On the one hand, given it's a 27 inch display, it will help making the picture sharper and more detailed.
It's a resolution of 108.8 pixel per inch. Had it been a 1920 x 1080 FHD monitor the resolution would only be 81.6 pixel per inch.

On the other hand, how are common people supposed to take full advantage of this display (I'm thinking specifically about high refresh rate and low persistence ULMB mode) at 2560 × 1440 in demanding games?
What kind of a setup is even able to achieve 120fps stable at 2560 × 1440 in demanding games?
A quad SLI of GTX TITAN Black? I'll take a guess and say it probably wouldn't even be enough.

So there is a bit of a paradox with this new product: It features the technology to provide top of the art motion quality (after high end CRT's of course) but the hardware capable of utilizing it at its full potential in modern AAA games doesn't even exist yet.



Specs I don't like:

none



Conclusion:

-Very promising gaming oriented monitor.
-Ahead of the concurrence.
Edited by Hasty - 3/5/14 at 5:40pm
post #1865 of 8206
FIFY
Quote:
Originally Posted by Hasty View Post

Nice monitor!



Specs I don't like:

NO NATIVE 1440P 3D



Conclusion:

-Very promising gaming oriented monitor.
-Ahead of the concurrence.
post #1866 of 8206
l88bastar,

I remember reading somewhere that it would be compatible with Nvidia 3D vision. At least I think I did. Maybe someone can confirm or infirm this?
post #1867 of 8206
Quote:
Originally Posted by Hasty View Post

On the other hand, how are common people supposed to take full advantage of this display (I'm thinking specifically about high refresh rate and low persistence ULMB mode) at 2560 × 1440 in demanding games?
What kind of a setup is even able to achieve 120fps stable at 2560 × 1440 in demanding games?
A quad SLI of GTX TITAN Black? I'll take a guess and say it probably wouldn't even be enough.

So there is a bit of a paradox with this new product: It features the technology to provide top of the art motion quality (after high end CRT's of course) but the hardware capable of utilizing it at its full potential in modern AAA games doesn't even exist yet.

The way I see it, the entire purpose of G-sync is an effort to try to give people the best experience possible, no matter the power of their system. G-sync is this "equalizer" that allows you to run games of all types of graphical demands, and get a relatively smooth experience out of it. The mere fact that you can't completely drive 1440p at 60-120hz is pretty much the entire reason I'm excited about the monitor in the first place. I don't expect any of my newest games to run anywhere near 120hz. But what I do expect is a great gaming experience at whatever FPS my computer manages to push out. At the same time, I expect my older games, wich CAN run at 120hz, to look great too.
post #1868 of 8206
Quote:
Originally Posted by Hasty View Post

l88bastar,

I remember reading somewhere that it would be compatible with Nvidia 3D vision. At least I think I did. Maybe someone can confirm or infirm this?

Yea only in 1080p though...big woooopdeee doo
post #1869 of 8206
Quote:
Originally Posted by Arizonian View Post

I enjoy 3D gaming, except for 3D gaming in FPS multiplayer. It's fun in FPS campaigns. I like to conquer the game first in 2D and then it's fun to turn on the 3D vision for a fun run through with effects. It's not for everyone. It bothers one son in my family and the other just doesn't care for it. However it's a nice perk for those who do like it. smile.gif


I liked 3D vision for awhile but eventually it became to bothersome for me to constantly have to get working right. Only watched one movie with it on and enjoyed it. I decided to sell my kit while resell was still decent though.

I love me some 120hz.
Edited by Dart06 - 3/5/14 at 6:36pm
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post #1870 of 8206
Quote:
Originally Posted by l88bastar View Post

Yea only in 1080p though...big woooopdeee doo
Ah.. didn't know about that. That's disappointing.
Quote:
Originally Posted by Leviathan25 View Post

The way I see it, the entire purpose of G-sync is an effort to try to give people the best experience possible, no matter the power of their system. G-sync is this "equalizer" that allows you to run games of all types of graphical demands, and get a relatively smooth experience out of it. The mere fact that you can't completely drive 1440p at 60-120hz is pretty much the entire reason I'm excited about the monitor in the first place. I don't expect any of my newest games to run anywhere near 120hz. But what I do expect is a great gaming experience at whatever FPS my computer manages to push out. At the same time, I expect my older games, wich CAN run at 120hz, to look great too.
You're right G-Sync should help greatly with toning down the inconvenience of not getting the full stable frame rate. I must say I'm pretty excited about testing it.

But be aware that it won't do anything to help with the lack of fluidity inherent to low frame rates. Nor will it address the heavy motion blurring. An average of 60fps on a sample and hold display translates to an average of 16.7 milliseconds of motion blur. which is a lot. One way to represent yourself what it looks like is panning in a first person shooter at 1000 pixel per second. In that situation at 60fps you would get approximately 16 pixels of blurring.
Edited by Hasty - 3/5/14 at 7:09pm
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