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[ASUS] RoG Swift PG278Q Discussion Thread - Page 210  

post #2091 of 8206
Quote:
Originally Posted by Falknir View Post

The Lagom LCD monitor test pages is the free-way of manually calibrating you monitors and it's a bit tedious. However, it is far easier with a Datacolor Spyder, but it's going to cost you a good $100-250.

Thanks for the URL, bookmarked if I ever need to go that route. I ended up picking up a Spyder4Elite from Amazon, should be here tomorrow. Very excited to finally being able to easily calibrate my displays.
post #2092 of 8206
Quote:
Originally Posted by Hasty View Post

For games in which you can't exceed 60fps, in terms of smoothness, you won't get benefits over 60Hz.

Actually, that is a common misconception. I've seen screen tearing at fps under my refresh rate. Tearing happens when the monitor is sent an image before it has drawn the previous image. A constant tear is what happens when the fps is higher than the refresh rate, that's the normal case. The other way it can happen is if, say, you are running at 40fps at 60hz. The monitor will show one frame, and begin to draw that same frame again but then the new frame comes. So you get an alternating tear between a clear frame and a torn frame. Games and drivers try to sync the frames and it works a lot of time, but it can't compensate for spikes. Frame spikes can cause a mismatch of frames. Vsync helps this a bit, but doesn't help when the game stutters. Gsync makes it so it is impossible for the screen to draw two frames to one screen, therefore eliminating all forms of tearing. Gsync should help no matter what fps you are running.
 
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post #2093 of 8206
Quote:
Originally Posted by s1rrah View Post

I often see 120+ fps in Skyrim ...

That said .. I still use my 1440p PLS screen cause Skyrim really looks almost twice as good in 1440p over 1080p ... and the game really doesn't *need* anything but 60hz to play very well ...

Yea, I meant skyrim physics is broken at 120fps.....
post #2094 of 8206
Quote:
Originally Posted by subyman View Post

Actually, that is a common misconception. I've seen screen tearing at fps under my refresh rate. Tearing happens when the monitor is sent an image before it has drawn the previous image. A constant tear is what happens when the fps is higher than the refresh rate, that's the normal case. The other way it can happen is if, say, you are running at 40fps at 60hz. The monitor will show one frame, and begin to draw that same frame again but then the new frame comes. So you get an alternating tear between a clear frame and a torn frame. Games and drivers try to sync the frames and it works a lot of time, but it can't compensate for spikes. Frame spikes can cause a mismatch of frames. Vsync helps this a bit, but doesn't help when the game stutters. Gsync makes it so it is impossible for the screen to draw two frames to one screen, therefore eliminating all forms of tearing. Gsync should help no matter what fps you are running.

I think gsync shuts off below 30fps, but I'm not sure.
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post #2095 of 8206
Quote:
Originally Posted by subyman View Post

Actually, that is a common misconception. I've seen screen tearing at fps under my refresh rate. Tearing happens when the monitor is sent an image before it has drawn the previous image. A constant tear is what happens when the fps is higher than the refresh rate, that's the normal case. The other way it can happen is if, say, you are running at 40fps at 60hz. The monitor will show one frame, and begin to draw that same frame again but then the new frame comes. So you get an alternating tear between a clear frame and a torn frame. Games and drivers try to sync the frames and it works a lot of time, but it can't compensate for spikes. Frame spikes can cause a mismatch of frames. Vsync helps this a bit, but doesn't help when the game stutters. Gsync makes it so it is impossible for the screen to draw two frames to one screen, therefore eliminating all forms of tearing. Gsync should help no matter what fps you are running.
What misconception? We weren't putting g-sync into the equation.
post #2096 of 8206
Quote:
Originally Posted by littledonny View Post

I think gsync shuts off below 30fps, but I'm not sure.

Correct. G-sync is nonfunctional if the framerate drops below 30 FPS.

As far as tearing, you will get a tear whenever the framerate is not exactly matched to the refresh rate - either above or below. Unless you V-Sync, which will eliminate the tearing but add input lag and stutter. G-Sync removes all three.
post #2097 of 8206
I would really like to see G-Sync work with this monitor in surround. I'll pick up one of these and if it proves to be good, I might consider getting two more if they make g-sync compatible with surround. rolleyes.gif
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post #2098 of 8206
1440p surround takes one hell of a lot of graphics hardware, though. Absolutely no way you'll be able to get up to the 120 Hz levels.
post #2099 of 8206
Quote:
Originally Posted by Mand12 View Post

1440p surround takes one hell of a lot of graphics hardware, though. Absolutely no way you'll be able to get up to the 120 Hz levels.

I've got 3 780's. One DP per monitor rolleyes.gif

EDIT: I take that back. I actually have 3 780's and 1 780 Ti in my main rig. wink.gif
1440 surround is only 2.8 Megapixels more than 4K
Edited by Syan48306 - 3/18/14 at 1:20pm
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post #2100 of 8206
Quote:
Originally Posted by Syan48306 View Post

I've got 3 780's. One DP per monitor rolleyes.gif

EDIT: I take that back. I actually have 3 780's and 1 780 Ti in my main rig. wink.gif
1440 surround is only 2.8 Megapixels more than 4K

Yeah, but that 2.8 megapixels is full third more. So if you had 3 cards to run a 4k, you'd want a fourth - assuming perfect scaling, which you're not going to get.

You run 1440p surround at 120 FPS, and I'll be impressed. Totally would love to see benchmark results.

This is actually what I like most about this monitor - it has completely ridiculously absurd headroom compared to current graphics cards. You could buy one of these now and max it out, but you won't be maxing out three with this generation and maybe not even with the next one. This monitor will last for quite some time.
Edited by Mand12 - 3/18/14 at 1:30pm
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