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[ASUS] RoG Swift PG278Q Discussion Thread - Page 221  

post #2201 of 8206
Awesome monitor, if it had an IPS panel it would be an insta-buy for me.
Switching between my 240Hz TV and my 60Hz monitor is painful at times. redface.gif
post #2202 of 8206
Quote:
Originally Posted by Pendulum View Post

Awesome monitor, if it had an IPS panel it would be an insta-buy for me.
Switching between my 240Hz TV and my 60Hz monitor is painful at times. redface.gif

From a gaming and motion clarity aspect IPS is terrible. This isn't your standard TN either, as it has been said many times now, this is an 8-bit TN that is brand new. It hasn't been seen in another display before, and those that have seen it said the color reproduction is near IPS levels.
    
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post #2203 of 8206
Quote:
Originally Posted by MxPhenom 216 View Post

I guess you like to buy into the marketing BS that is 120hz+ refresh rates. Congrats thumb.gif
You couldn't be more wrong.

I'm using a iiyama vision master pro 514


I'm running it at 120Hz but if I lower the resolution I can go as high as 200Hz.
CRT monitors aren't sample and hold like LCD monitors. They scan a line rapidly which result in very low persistence similar to what the lightboost hack, ULMB, BenQ's motion blur reduction and Eizo turbo 240 mode are trying to achieve.

I have a cheap 60Hz LCD as well which I hate with a passion. The difference in smoothness and motion blurring is drastic. It's not the kind of difference that are subtle and requires you to have an acquired taste or something. It's obvious, right in your face. Night and day like some people like to put it.

Please tell me how I "buy into the marketing BS" by using a second hand CRT monitor from the last decade?

Please educate yourself before you form your opinion.
Quote:
These photos compare motion blur between 60Hz versus 120Hz versus LightBoost strobe backlight. All images below are captured from the same computer monitor. These demonstrates differences in perceived motion blur caused by the sample-and-hold effect.

These UFO objects were moving horizontally at 960 pixels per second, at a frame rate matching refresh rate, on an ASUS VG278H LCD. These close-up pictures were taken using a pursuit camera at 1/30sec exposure (exposing multiple refreshes into same photo).

60 Hz Refresh rate:
Each refresh is displayed continuously for a full 1/60 second (16.7ms).
This results in approximately 16 pixels of motion blur during 960 pixels/sec motion.



120 Hz Refresh rate:
Each refresh is displayed continuously for a full 1/120 second (8.3ms)
This creates 50% less motion blur. This includes regular and overclocked 120Hz.
This results in approximately 8 pixels of motion blur during 960 pixels/sec motion.



120 Hz LightBoost: CRT quality motion
The backlight is strobed briefly, once per refresh, eliminating sample-and-hold.
With LightBoost, 120fps @ 120Hz has 85% to 92% less motion blur than 60Hz.
This results in just 1 to 2 pixels of motion blur during 960 pixels/sec motion.

This is exactly how it looks like when you track a moving object on your display.

No marketing BS going on here. Just finally getting even with technology from the last decade. Which is long overdue.
Edited by Hasty - 3/22/14 at 1:52pm
post #2204 of 8206
Props to hasty.
That's exactly why my 60 hz T220 is going to be replaced.

I just can imagine how a new monitor is going to improve the gaming experiance.
Further more it makes life easier for the eyes.
post #2205 of 8206
Quote:
Originally Posted by Amperial View Post

Props to hasty.
That's exactly why my 60 hz T220 is going to be replaced.

I had the T220 back in 2009 biggrin.gif

Bought a Samsung 1080P 60Hz 2770FH in 2011. None of them compare to my 14 year old 85Hz CRT.


Quote:
I just can imagine how a new monitor is going to improve the gaming experiance.
Further more it makes life easier for the eyes.

60Hz really sucks for my eyes. Can't wait for this too!
post #2206 of 8206
Quote:
120 Hz Refresh rate:
Each refresh is displayed continuously for a full 1/120 second (8.3ms)
This creates 50% less motion blur. This includes regular and overclocked 120Hz.
This results in approximately 8 pixels of motion blur during 960 pixels/sec motion.





120 Hz LightBoost: CRT quality motion
The backlight is strobed briefly, once per refresh, eliminating sample-and-hold.
With LightBoost, 120fps @ 120Hz has 85% to 92% less motion blur than 60Hz.
This results in just 1 to 2 pixels of motion blur during 960 pixels/sec motion.


Wow! Didn't know Lightboost made such a difference. Even regular 120Hz sucks compared to 120Hz w/ Lightboost.


Will the ROG Swift come with LightBoost?


Never mind. From Asus:

Quote:
In addition to offering NVIDIA 3D VISION support, the monitor will feature a new ULMB feature offering the same benefits of LIGHTBOOST only better!

Edited by i7monkey - 3/22/14 at 2:28pm
post #2207 of 8206
Quote:
Originally Posted by i7monkey View Post

Wow! Didn't know Lightboost made such a difference. Even regular 120Hz sucks compared to 120Hz w/ Lightboost.


Will the ROG Swift come with LightBoost?
It will come with a mode called ULMB. It stands for Ultra Low Motion Blur.
It's an official implementation of the lightboost hack by NVIDIA. The persistence in ULMB mode will be of 2.0 millisecond.

For the best experience using ULMB, you need frame rate = refresh rate
Hence my concerns with 120fps@1440p being hard to achieve with current hardware technology.
Edited by Hasty - 3/22/14 at 2:34pm
post #2208 of 8206
It's a wonder how many people quote me when I speak the truth.
Quote:
Originally Posted by PostalTwinkie View Post

The TN panel in this display is the first true 8-bit TN, compared to the standard 6-bit you see in every other TN panel. Using new manufacturing and design techniques on top of this have greatly increased the quality of the panel. The general consensus of people that have seen it is that it is close to PLS or IPS in color reproduction, and it does have improved viewing angels from the normal TN.

So to scream "it's a TN PANEL for CRYING OUT LOUD" isn't a relevant statement at this point, because it isn't just a TN panel.

According to the specs sheet, it's a TN panel. How is me stating the spec sheet any different? I'll believe the 8-bit color reproduction when I see it. No other argument is gonna change that. Why? Because it's been shown that the difference between 10-bit and 8-bit panels in the realm of high-end IPS is often LOST. Now sure it's possible this panel could be fine but again, nobody's had a review sample.
Quote:
Originally Posted by PostalTwinkie View Post

Going back to the Korean panels, having used an Overlord Tempest at 120Hz for over a year, the blurring on these panels is bad, no way around that. Color reproduction is great, the resolution is great, the motion clarity is almost non-existent. To a gamer, motion clarity is huge! Also, people are already paying $600+ for the 120Hz Koreans, that has been going on for a year or more now, Asus isn't out of line with their price point at all.

My panel overclocks to 120 Hz. I paid $300 for it. I've had several of these and all of them have been able to hit 90 Hz +. To me, splitting the difference is plenty fast refresh rate. We're talking about more than a 100 times a second.
Quote:
Originally Posted by PostalTwinkie View Post

Finally, you complain about the price of these 1440P displays and say that if they were half the cost you would run 3 in multi-monitor. Do you have ANY idea how much hardware would be required to drive three of these displays in gaming? The current 4K displays on the market have 8,294,440 pixels. Three of these displays would be 11,059,200 pixels, $3,000 in GPU hardware BARELY drive 4K at "playable" frame rates, yet you think you are going to drive even more than that?

The cost of these panels for a multi-monitor setup is the least of the concerns in that application, the bigger concern being the cost of the hardware required to drive that number of pixels. Which brings up another point; you wouldn't want to drive two or three of these, as we don't have the hardware to successfully push 120 Hz+, and G-sync doesn't function in multi-monitor.

Well they've already demonstrated pushing 12K gaming on a couple of 7970s. Two GTX 780s can handle 7680x1440 pushing very high framerates. Anybody remember Maxishine? He was gaming on 7680x1600 back in the era of GTX 280s. Don't talk to be about the horsepower needed. I know what's needed. My personal goal isn't to maintain 120 fps at that resolution. That's the whole point of G-Sync. Proof for your claim G-sync won't work in multi-monitor?
post #2209 of 8206
Quote:
Originally Posted by Hasty View Post

But who in their right mind would use a 60Hz IPS for gaming?

Umm.. I did.. But, I do more than just gaming on it..
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post #2210 of 8206
@Doomtomb:

You are pretty optimistic with which frame rates can be pushed at high resolution.


Here is a benchmark at "only" 5760x1080. Hardware used: 3960X overclocked to 5 GHz with 4X GTX Titan Black SLI

Far Cry 3 - 5760x1080 - Ultra 4xAA 57.3 fps
Crysis 3 - 5760x1080 - Very High 4x AA 54.7 fps
Metro Last Light - 5760x1080 - Very High 49.0 fps
Battlefield 4 - 5760x1080 - Ultra 84.5 fps
Assassin's Creed 4 - 5760x1080 - Ultra 55.2 fps
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