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[ASUS] RoG Swift PG278Q Discussion Thread - Page 222  

post #2211 of 8206
Quote:
Originally Posted by ep45-ds3l View Post

Umm.. I did.. But, I do more than just gaming on it..
Considering the epic rigs I see in your signature,
you might want to consider adding a dedicated display for gaming. You would then have the best of both worlds.
thumb.gif
post #2212 of 8206
Quote:
Originally Posted by Doomtomb View Post

It's a wonder how many people quote me when I speak the truth.
Are you sure it's the truth?
Quote:
According to the specs sheet, it's a TN panel. How is me stating the spec sheet any different? I'll believe the 8-bit color reproduction when I see it.
So a direct quote from ASUS telling you it's true 8-bit is what, a lie?
post #2213 of 8206
Quote:
Originally Posted by Doomtomb View Post

It's a wonder how many people quote me when I speak the truth.
According to the specs sheet, it's a TN panel. How is me stating the spec sheet any different? I'll believe the 8-bit color reproduction when I see it. No other argument is gonna change that. Why? Because it's been shown that the difference between 10-bit and 8-bit panels in the realm of high-end IPS is often LOST. Now sure it's possible this panel could be fine but again, nobody's had a review sample.
My panel overclocks to 120 Hz. I paid $300 for it. I've had several of these and all of them have been able to hit 90 Hz +. To me, splitting the difference is plenty fast refresh rate. We're talking about more than a 100 times a second.
Well they've already demonstrated pushing 12K gaming on a couple of 7970s. Two GTX 780s can handle 7680x1440 pushing very high framerates. Anybody remember Maxishine? He was gaming on 7680x1600 back in the era of GTX 280s. Don't talk to be about the horsepower needed. I know what's needed. My personal goal isn't to maintain 120 fps at that resolution. That's the whole point of G-Sync. Proof for your claim G-sync won't work in multi-monitor?


Ahahahahaha!!

I also suppose Asus is lying by saying it is an 8-bit instead of normal 6-bit TN as well.

Look, you don't need to justify to us that you don't want the panel, but coming down on it to do so is just wrong. Especially when so many of your "reasons" aren't even legitimate.
    
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post #2214 of 8206
Quote:
Originally Posted by subyman View Post

The longer I wait on this monitor the more I may just wait for a 4k Gsync panel. I just have the feeling that I'll drop $800 on this and then a 4k 120hz will come out around Christmas and I'll be kicking myself. Plus I'd love to use a 4k for work smile.gifsmile.gif

FWIW, I know, I know it'd be almost impossible to drive a 4k at 120hz. That's fine, I keep monitors for several years.

Except doesn't 4k scale perfectly to 1920x1080? You basically make every one pixel stretch across 4 pixels which should make gaming at 1080p look pretty good relative to the scaling we're used to. thumb.gif

However, 4k 120hz will be much more expensive than this monitor and personally I don't think we'll see it this year... not until they've saturated the market for 1080p and 1440p with gsync, etc.
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post #2215 of 8206
Quote:
Originally Posted by patrickisfrench View Post

First post. Hi Overclock.net! Long time lurker here.

So this monitor having variable refresh rates using gsync... does this mean that if I'm scoring 45 fps the monitor syncs to 45hz refresh rate? Wouldn't that be blurtastic? I mean I can tell a huge difference immediately when I look at 60hz monitors now having been using 120hz since the first 3D vision capable lcd, samsung rz2233. Or do I have it wrong?

Currently on my monitor even if my fps are lower the monitor is still running at 144hz, sure i'll get the side effects of such but I never notice blurring at all. What's the deal?

Blurbusters talked about this a little, i think the answer was that there was a little bit variable motion blur

As for above. Pixel transitions (response time) is not the only cause of motion blur. This is the entire basis behind ULMB which is one of the main features of the monitor in question of this thread which is thousands of posts long
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post #2216 of 8206
Quote:
Originally Posted by Doomtomb View Post

Proof for your claim G-sync won't work in multi-monitor?

I'm not going to address any of your other claims, but


Anandtech:
Quote:
Meanwhile we do have limited information on the interface itself; G-Sync is designed to work over DisplayPort (since it’s packet based).... The first G-Sync module only supports output over DisplayPort 1.2

And most graphics cards only have 1 display port output, so you can't use more than one of these.
post #2217 of 8206
Quote:
Originally Posted by subyman View Post

The longer I wait on this monitor the more I may just wait for a 4k Gsync panel. I just have the feeling that I'll drop $800 on this and then a 4k 120hz will come out around Christmas and I'll be kicking myself. Plus I'd love to use a 4k for work smile.gifsmile.gif

FWIW, I know, I know it'd be almost impossible to drive a 4k at 120hz. That's fine, I keep monitors for several years.

We won't see 4K 120Hz for a long time, not only does the panel tech for it not exist yet, but we don't even have interfaces (connections) capable of supporting that bandwidth yet. So, even if a 4K 120Hz panel hit the market, we wouldn't have any way of connecting it and running it at that refresh rate.
    
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post #2218 of 8206
Quote:
Originally Posted by Lubed Up Slug View Post

I'm not going to address any of your other claims, but


Anandtech:
And most graphics cards only have 1 display port output, so you can't use more than one of these.

Nvidia also confirmed that it doesn't yet work for Surround. You get G-Sync on the primary monitor only, with a secondary monitor allowed but it won't get G-Sync. Also, G-Sync works for fullscreen only - no desktop or windowed fullscreen mode.

They've said they're working to go beyond that, but that's where it currently is.
post #2219 of 8206
Quote:
Originally Posted by PostalTwinkie View Post

bandwidth

To put a number on it:

24-bit color on a 4k monitor at 120 Hz is roughly 3 gigabytes per second of image data.
post #2220 of 8206
Quote:
Originally Posted by Hasty View Post

You couldn't be more wrong.

I'm using a iiyama vision master pro 514


I'm running it at 120Hz but if I lower the resolution I can go as high as 200Hz.
CRT monitors aren't sample and hold like LCD monitors. They scan a line rapidly which result in very low persistence similar to what the lightboost hack, ULMB, BenQ's motion blur reduction and Eizo turbo 240 mode are trying to achieve.

I have a cheap 60Hz LCD as well which I hate with a passion. The difference in smoothness and motion blurring is drastic. It's not the kind of difference that are subtle and requires you to have an acquired taste or something. It's obvious, right in your face. Night and day like some people like to put it.

Please tell me how I "buy into the marketing BS" by using a second hand CRT monitor from the last decade?

Please educate yourself before you form your opinion.
This is exactly how it looks like when you track a moving object on your display.

No marketing BS going on here. Just finally getting even with technology from the last decade. Which is long overdue.


I agree with the above 100% percent and going back in the day with the CRT playing the first Counter Strike and playing with the CRT at stock = bad then bump up the Hz and then it was head shot heaven from there out playing CS.
Then I moved to a LG 2560x1600 @ 60Hz and all I can say was eye candy yes but my game play was very bad.
Now I am using the ASUS VG278HE Black 27" 2ms with Toasty's Strobe Light I feel I am back to the good old days again and my game play went up huge playing BF4.
    
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