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[ASUS] RoG Swift PG278Q Discussion Thread - Page 231  

post #2301 of 8206
Quote:
Originally Posted by Kinaesthetic View Post

Can it? Yes it can. Can it push 120Hz? Maybe on light applications, but not really for many AAA, graphically intensive titles out there unless you turn down settings. If you want to max out 1440p @ 120Hz, you are going to at least want a dual GPU solution, and a damn solid CPU to actually push the data to your GPUs properly.

And that brings up ANOTHER point, my 2600k is a dang solid CPU but im concerned going SLI means that will become the new bottleneck wink.gif

As stated above, 1440p at a playable framerate is easy, my GTX 770 will do that according to Anandtech, Tomshardware and HardOCP.. it just depends on ones definition of "playable" is

60 fps stable isnt quite do able, But I can for instance easily get 53fps in Bioshock Infinite, 46 in Crysis 3, and 35 in Metro Last Light. Now thats "playable" to some of us, Other people consider "playable" on a PC to be solid 60fps all the time.. I guess I havnt ever had the luxury of having that so most of the time im more concerned about detail and effects than that solid 60fps

Now compare to what i get at 1080p: 83, 71, 52 respectively (MetroLL however was run at higher detail in the benchmark i borrowed the numbers from, if all i did was drop the resolution it would likely be up in the 70s as well) I also get around 70fps average in BF4 with everything on Ultra. Roughly going SLI will give me equivalent/slightly higher frames than this at 1440p, Depending on how optimized it is for SLI. Really at 1080p I have zero performance complaints, Everything runs smooth, the 770 is easily the smoothest card I've owned in a long time...

Of course that comes back around to "A few games I play dont like SLI" Rome Total War II and Company of Heroes 2 are strong examples of this, Given my current fixation on Rome Total War 2 this is likely a possible issue, But even still, 31 fps or so at 1440p (Down from.. I think im averaging 50-60 on my Desktop, Laptop i go about 35) And even if i bought a 780 Ti, its not going to fix that (You cant hit 60fps in Rome Total War II with a Ti.. at least not with everything cranked to the 9s) And the entire "I just bought my 770, Literally 2 months ago, if I had known i was thinking of 1440p then Id have gotten myself a 780 instead"

Which comes back around to "Maybe I ought to just get a 144hz 1080p monitor for now. Enjoy the smoothness while I can and then wait for 1440p when i can rebuild my rig from the ground up to do 1440p" Also by that time tech will catch up and we'll have single cards pushing 1440p at 60+ fps...

Or it comes back around to "You know I've always had 60hz, Do I REALLY need 120?" Because really.. even when i ran a CRT I always had that couldnt do more than 60hz...
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post #2302 of 8206
Quote:
Originally Posted by KenjiS View Post

Which comes back around to "Maybe I ought to just get a 144hz 1080p monitor for now. Enjoy the smoothness while I can and then wait for 1440p when i can rebuild my rig from the ground up to do 1440p" Also by that time tech will catch up and we'll have single cards pushing 1440p at 60+ fps...

No, buy this now, enjoy the benefits of G-Sync even though you can't push 120 FPS, and then sit back and enjoy knowing that your monitor will never be the bottleneck for many years.

And we do have single cards that can do 60 FPS at 1440. It's just that getting above 60 requires more than one, and if you're really looking to peg it at 120 then you might need three.

But this monitor has a ridiculous amount of headroom. That's an amazingly good thing. It also performs better than any other monitor ever has at levels below its maximum capability.

Literally the only downside to this monitor is the price. But considering I spent about $1000 for my TV a few years ago, and since then I've EASILY put more hours into my computer monitor, $800 for something I use more often seems like a reasonable choice.
Edited by Mand12 - 3/27/14 at 11:53am
post #2303 of 8206
Well.. actually we got G-Sync to fix our 30-60 fps problems..
So in theory playable is at over 30+ for AAA titles

..and 144 hz+ for stuff like CS:GO.. which i do play 90% of my time.
post #2304 of 8206
Quote:
Originally Posted by Amperial View Post

Well.. actually we got G-Sync to fix our 30-60 fps problems..
So in theory playable is at over 30+ for AAA titles

..and 144 hz+ for stuff like CS:GO.. which i do play 90% of my time.

Your "30-60 fps" problems extend to "30-144 fps" problems with a 144 Hz max refresh rate. You'll get tearing at any FPS value other than your display's max refresh rate, and if you're under it and try to fix the tearing with vsync you get stutter and input lag.

60 is not an inherent upper limit on the benfits of G-Sync. It is only the limit for a 60 Hz display. The true limit is your display's maximum refresh rate, whether that's 60, 120, 144, 240, or higher.
post #2305 of 8206
Quote:
Originally Posted by Amperial View Post

Well.. actually we got G-Sync to fix our 30-60 fps problems..
So in theory playable is at over 30+ for AAA titles

..and 144 hz+ for stuff like CS:GO.. which i do play 90% of my time.

Exactly. People like to bash Nvidia for the price of Gsync.

But since Gsync makes 30-40 fps playable without tearing, I don't need to SLI cards saving me hundreds.
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post #2306 of 8206
Quote:
Originally Posted by Amperial View Post

Well.. actually we got G-Sync to fix our 30-60 fps problems..
So in theory playable is at over 30+ for AAA titles

..and 144 hz+ for stuff like CS:GO.. which i do play 90% of my time.

cs go on gsync is awesome.

seems to be a lot of people who think gsync is worthless for anyone with a high end system, which is completely silly.
post #2307 of 8206
I think people who are saying Gsync is useless at 144hz want to use the lightboost hack, the two arent compatable IIRC
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post #2308 of 8206
Quote:
Originally Posted by Amperial View Post

Well.. actually we got G-Sync to fix our 30-60 fps problems..
So in theory playable is at over 30+ for AAA titles

..and 144 hz+ for stuff like CS:GO.. which i do play 90% of my time.
For CS:GO, you can also put it to 120Hz and enable ULMB. That's gonna have a major positive impact on motion clarity. Allowing you to spot enemies easily while strafing or panning. For the best experience in ULMB mode, V-sync ON is highly recommended.

If you want the least amount of input lag possible (at the cost of a higher persistence and thus a bigger amount of motion blurring)
You can get the same low input lag as V-sync OFF by using G-sync. With the added benefits of G-sync over V-sync OFF (no tearing and no micro-stuttering!)
But you will have to cap the frame rate below the max refresh rate of G-sync.

Note: You would think that capping it 1fps below the max refresh rate of G-sync would do the trick. But unfortunately it doesn't seem to work like that. At least for the current iteration of G-sync on the DIY kit.

See the graph and explanation below:


Quote:
Why is there less lag in CS:GO at 120fps than 143fps for G-SYNC?

We currently suspect that fps_max 143 is frequently colliding near the G-SYNC frame rate cap, possibly having something to do with NVIDIA’s technique in polling the monitor whether the monitor is ready for the next refresh. I did hear they are working on eliminating polling behavior, so that eventually G-SYNC frames can begin delivering immediately upon monitor readiness, even if it means simply waiting a fraction of a millisecond in situations where the monitor is nearly finished with its previous refresh.

I did not test other fps_max settings such as fps_max 130, fps_max 140, which might get closer to the G-SYNC cap without triggering the G-SYNC capped-out slow down behavior. Normally, G-SYNC eliminates waiting for the monitor’s next refresh interval:

G-SYNC Not Capped Out:
Input Read -> Render Frame -> Display Refresh Immediately

When G-SYNC is capped out at maximum refresh rate, the behavior is identical to VSYNC ON, where the game ends up waiting for the refresh.

G-SYNC Capped Out
Input Read -> Render Frame -> Wait For Monitor Refresh Cycle -> Display Refresh

source: "Preview of NVIDIA G-SYNC, Part #2 (Input Lag)" by Blur Busters
http://www.blurbusters.com/gsync/preview2/
post #2309 of 8206
Quote:
Originally Posted by KenjiS View Post

I think people who are saying Gsync is useless at 144hz want to use the lightboost hack, the two arent compatable IIRC

the word ive seen used most often by people when discrediting gsync is "gimmick".

its really frustrating trying to explain to people why its so good when they pretty much refuse to even attempt to understand it.
post #2310 of 8206
Well its just really hard to show off unless you see it in person...

You can talk about performance numbers and such online, benchmark things, people get that

But you cant really er.. benchmark GSync beyond input lag..
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