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[ASUS] RoG Swift PG278Q Discussion Thread - Page 232  

post #2311 of 8206
Quote:
Originally Posted by KenjiS View Post

Well its just really hard to show off unless you see it in person...

You can talk about performance numbers and such online, benchmark things, people get that

But you cant really er.. benchmark GSync beyond input lag..

yeah, but people can read about it. and just from reading about what it does, what problems it fixes, and how it does it, i realized that this is something pretty important.

the people i tend to end up arguing with cant be bothered to research it, they just refuse to use it because they see it as a gimmick from nvidia.
post #2312 of 8206
I did think of one thing, Will games that force vSync on mess up Gsync or destroy its benefits?

Basically i just thought of "What if poor programming messes up Gsync" lol
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post #2313 of 8206
Quote:
Originally Posted by KenjiS View Post

I did think of one thing, Will games that force vSync on mess up Gsync or destroy its benefits?

Basically i just thought of "What if poor programming messes up Gsync" lol

I believe G-Sync takes a backseat when V-Sync is turned on in anyway. I could be wrong on this, but I remember hearing this at one point.
    
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post #2314 of 8206
Quote:
Originally Posted by jimlaheysadrunk View Post

the word ive seen used most often by people when discrediting gsync is "gimmick".

its really frustrating trying to explain to people why its so good when they pretty much refuse to even attempt to understand it.

You preach G-sync as if it was the best experience one can get on a gaming monitor. And that is wrong.

- First off there is the incompatibility between G-sync mode and the low persistence ULMB mode.

- Secondly G-sync at max refresh rate and over has virtually no benefits over V-sync at max refresh rate.


Don't get me wrong. G-sync is awesome for what it does. And I'm already sold on it. I bought my GPU from Nvidia for G-sync and I'll probably jump on the Rog Swift as soon as it's available to me.

But let's be clear about G-sync mode:

Using G-sync mode isn't using the monitor to it's full potential and getting the best experience it can provide.
G-sync is there to remove the tearing and the micro stuttering from games for which the frame rates aren't stable above the max refresh rate of the monitor.

That's what G-sync does. It makes low fluctuating frame rates significantly more "playable". Nothing more.
post #2315 of 8206
Quote:
Originally Posted by KenjiS View Post

Well its just really hard to show off unless you see it in person...
Actually it's not. Just play a game at 60fps stable V-synced and you experience what G-sync at 60fps average would look like. (Except the lower input lag)
post #2316 of 8206
Quote:
Originally Posted by Hasty View Post

You preach G-sync as if it was the best experience one can get on a gaming monitor. And that is wrong.

- First off there is the incompatibility between G-sync mode and the low persistence ULMB mode.

- Secondly G-sync at max refresh rate and over has virtually no benefits over V-sync at max refresh rate.


Don't get me wrong. G-sync is awesome for what it does. And I'm already sold on it. I bought my GPU from Nvidia for G-sync and I'll probably jump on the Rog Swift as soon as it's available to me.

But let's be clear about G-sync mode:

Using G-sync mode isn't using the monitor to it's full potential and getting the best experience it can provide.
G-sync is there to remove the tearing and the micro stuttering from games for which the frame rates aren't stable above the max refresh rate of the monitor.

That's what G-sync does. It makes low fluctuating frame rates significantly more "playable". Nothing more.

first, im not trying to preach to anyone. so you can leave that at the door.

second, you dont have to be clear about gsync to me, i use it. i know first hand what its like. i own it.

ive gamed on 2 different ips panels, a crappy 60hz acer panel, and a dell ultra sharp. i have yet to encounter a monitor that delivers a better experience for me. FOR ME.
Edited by jimlaheysadrunk - 3/27/14 at 1:10pm
post #2317 of 8206
Quote:
Originally Posted by Hasty View Post

Actually it's not. Just play a game at 60fps stable V-synced and you experience what G-sync at 60fps average would look like. (Except the lower input lag)

(That exception is a really, really big deal)

Plus, you'll still get stutter if the game hits a particularly slow patch, which can happen no matter what your graphics hardware is. With G-Sync, even if it hits a major slowdown, you still won't see stutter.
post #2318 of 8206
Quote:
Originally Posted by Mand12 View Post

(That exception is a really, really big deal)

Plus, you'll still get stutter if the game hits a particularly slow patch, which can happen no matter what your graphics hardware is. With G-Sync, even if it hits a major slowdown, you still won't see stutter.
This is true.

But still in terms of motion clarity and fluidity, that simple test using stable v-sync will show you how G-sync looks like.
Add to that the lower input lag and security against the game having random un-fixable slowdowns like you pointed out.

And there you have it. You can imagine what G-sync actually feels like.
My post was specifically directed at KenjiS, to help him picture what G-sync will bring to the table so that he can make his mind.
Edited by Hasty - 3/27/14 at 1:24pm
post #2319 of 8206
Hey Kenji! Good to see another POTNer here.
post #2320 of 8206
Quote:
Originally Posted by Mand12 View Post

Your "30-60 fps" problems extend to "30-144 fps" problems with a 144 Hz max refresh rate. You'll get tearing at any FPS value other than your display's max refresh rate, and if you're under it and try to fix the tearing with vsync you get stutter and input lag.

60 is not an inherent upper limit on the benfits of G-Sync. It is only the limit for a 60 Hz display. The true limit is your display's maximum refresh rate, whether that's 60, 120, 144, 240, or higher.

Never implied, i know.
Need to type abit more clear. I just think most people have the fear going below 60 FPS. Any guy who got a decent card wants to push games atleast over 60 while G-Sync is just right for that range..
Ofc going higher than 60 is nice indeed.. while many people think it's some barrier to break through without knowing it's more or less monitor hz related.

..and no G-Sync is capped at 177 afaik.
Quote:
Originally Posted by mcg75 View Post

Exactly. People like to bash Nvidia for the price of Gsync.

But since Gsync makes 30-40 fps playable without tearing, I don't need to SLI cards saving me hundreds.

This, yes.
Ofc this is also the premium you pay.
Quote:
Originally Posted by Hasty View Post

For CS:GO, you can also put it to 120Hz and enable ULMB. That's gonna have a major positive impact on motion clarity. Allowing you to spot enemies easily while strafing or panning. For the best experience in ULMB mode, V-sync ON is highly recommended.

If you want the least amount of input lag possible (at the cost of a higher persistence and thus a bigger amount of motion blurring)
You can get the same low input lag as V-sync OFF by using G-sync. With the added benefits of G-sync over V-sync OFF (no tearing and no micro-stuttering!)
But you will have to cap the frame rate below the max refresh rate of G-sync.

Note: You would think that capping it 1fps below the max refresh rate of G-sync would do the trick. But unfortunately it doesn't seem to work like that. At least for the current iteration of G-sync on the DIY kit.

See the graph and explanation below:


source: "Preview of NVIDIA G-SYNC, Part #2 (Input Lag)" by Blur Busters
http://www.blurbusters.com/gsync/preview2/

Well none plays with v-sync on in CS:GO, lol.
I thought about using something like ULMB in CS:GO anyway.

Priority stays the lowest input lag as possible with low motion blur.
CS:GO at 144hz & ULMB has prolly better benefits than using G-Sync. Best would be pairing them both.. lets see if they manage that.

XL2420G, be mine plox.
Edited by Amperial - 3/27/14 at 1:44pm
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