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[ASUS] RoG Swift PG278Q Discussion Thread - Page 269  

post #2681 of 8206
Quote:
Originally Posted by Mand12 View Post

I really hope this is sarcasm, but I have my doubts...

Gamma is one, but only one, step in display calibration.
in these 2 pictures the main effect is the increasing of gamma ( 99% ).
post #2682 of 8206
Quote:
Originally Posted by fateswarm View Post

3D vision is a requirement for those monitors because g-sync has always a strobe and is always on high hz. Those are the only requirements for 3d vision. (And it can be hacked in on many other monitors, so it's mainly high frequency that's needed for better experience).

Yeah but I was under the impression that it would have to be used @ 1080p for 3d vision.
post #2683 of 8206
Quote:
Originally Posted by Hasty View Post

I disagree. 40fps will never be able to feel close to fantastic by any stretch of the imagination. Be it at 1440p or at 16K+3D+Odorama.
40fps is mediocre and ruins any chance of immersion or enjoyment.

Have you tried G-Sync yet?
post #2684 of 8206
Quote:
Originally Posted by Mand12 View Post

Have you tried G-Sync yet?
No.
- I know what having no micro-stutter feels like thanks to a technology called V-sync.
- I also know how low refresh rates feel like. I already consider 60fps to be underwhelming.

Guess what I think of a temporal resolution of only 40 discrete images per second?

post #2685 of 8206
Quote:
Originally Posted by Hasty View Post

No.
- I know what having no micro-stutter feels like thanks to a technology called V-sync.
- I also know how low refresh rates feel like. I already consider 60fps to be underwhelming.

Guess what I think of a temporal resolution of only 40 discrete images per second?


while not the best by any means, 40fps with gsync feels and looks way better than without it.
post #2686 of 8206
I'll stick with my Dell Ultra Sharps atm @ 1920 x 1200.@ 60hz. I am waiting for 120hz+ to hit 4k at a reasonable price point. Still too pricey for me to upgrade a triple monitor setup xD. Looking forward too see where the future of 4k takes us!
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post #2687 of 8206
Quote:
Originally Posted by wholeeo View Post

Yeah but I was under the impression that it would have to be used @ 1080p for 3d vision.

Nope! JJ from Asus announced just a few days ago that it will be 3D at 1440P!

The link to the info is a few pages back, and it was great news to read for a lot of people!
    
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post #2688 of 8206
Quote:
Originally Posted by jimlaheysadrunk View Post

while not the best by any means, 40fps with gsync feels and looks way better than without it.
Oh. I have no doubt about that.

G-sync remove all the heavy juddering that would happen running at 40fps on a 60Hz monitor. On top of that the micro-stutters due to the variance in frame rate are removed. not to mention the removal of tearing artifacts while keeping the input lag low.
So a huge improvement for sure.
Even if I don't have a g-sync monitor to test. I can easily imagine what it feels like because I understand and have experienced many motion artifacts on display.

With that out of the way, 40 frame in one second... That's just way too low for me.
post #2689 of 8206
Quote:
Originally Posted by Hasty View Post

Oh. I have no doubt about that.

G-sync remove all the heavy juddering that would happen running at 40fps on a 60Hz monitor. On top of that the micro-stutters due to the variance in frame rate are removed. not to mention the removal of tearing artifacts while keeping the input lag low.
So a huge improvement for sure.
Even if I don't have a g-sync monitor to test. I can easily imagine what it feels like because I understand and have experienced many motion artifacts on display.

With that out of the way, 40 frame in one second... That's just way too low for me.

I don't entirely disagree with you, I would just add in that I think it depends greatly on the game itself.

3rd person, 2D isometric, and pretty much anything NOT a FP game you can easily pull 40 smooth frames and not notice. A first person game? Give me those frames!!!

I think someone might be a bit hard pressed to see the difference in a game like Diablo 3 between 120 FPS and 50 FPS G-Sync. I don't think the animations are up to snuff enough to really show the difference.

What I noticed the most in that game was the BIG swings in frame rate, and when they happen, not so much the difference between constant rates.

But in a first person, you are 100% correct.
    
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post #2690 of 8206
Quote:
Originally Posted by PostalTwinkie View Post

I don't entirely disagree with you, I would just add in that I think it depends greatly on the game itself.

3rd person, 2D isometric, and pretty much anything NOT a FP game you can easily pull 40 smooth frames and not notice. A first person game? Give me those frames!!!

I think someone might be a bit hard pressed to see the difference in a game like Diablo 3 between 120 FPS and 50 FPS G-Sync. I don't think the animations are up to snuff enough to really show the difference.

What I noticed the most in that game was the BIG swings in frame rate, and when they happen, not so much the difference between constant rates.

But in a first person, you are 100% correct.
I mean for any games where there is movement. There is a huge difference between 120fps and 60fps.
It doesn't matter as long as there is motion.
- If you track moving objects
- if you pan the camera
- if the background is moving
- if you scroll
...
That covers the vast majority of games of all genres that are available. And it goes beyond games. The benefits of high refresh rates is obvious even in desktop use. Mouse pointer, dragging windows, smooth scrolling in a compatible web browser, ....

I hear a lot this argument about 120fps being only really useful in first person shooters. And I don't consider it pertinent at all.
There are games that benefits more from smoothness than others, obviously. But in no way is it limited to FP games. That's BS.
Edited by Hasty - 4/23/14 at 10:51am
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