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First hand experiences with G-Sync - Page 3

post #21 of 51
Quote:
Originally Posted by bakageta View Post

Yeah, he had the hardware to enter the contests, I'm still running 460's in sli and a mediocre display that I clock up to 80hz.Zero input lag with ULMB, compared just by disabling it as I didn't feel like taking the kit out to compare to stock Asus internals. G-sync does seem to have a TINY input lag, but nothing like vsync. It's less input lag than several cheap LCDs I've owned and I consider it a non-issue. Going over the refresh rate with ULMB does result in tearing, but the higher you go, the smaller the tears get. It's the same effect you can see on any lcd, I just find that strobed backlights make it easier to notice - I've always seen tearing fairly easily, but dreamss had never noticed it until he enabled lightboost.

This means that G-Sync is totally useless for people that run their games over their monitors refresh rate? I already have Lightboost on my 120hz monitor. I see no reason to stick with an nvidia card and pay for G-Sync. This is not a solution to V-Syncs input lag despite the similar names because it does not remove tearing without input lag at frames higher than the refresh rate. This is all correct?
post #22 of 51
Thanks been interested in this for my monitor when it comes available. Cheers! thumb.gif
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post #23 of 51
Quote:
Originally Posted by arsn View Post

This means that G-Sync is totally useless for people that run their games over their monitors refresh rate? I already have Lightboost on my 120hz monitor. I see no reason to stick with an nvidia card and pay for G-Sync. This is not a solution to V-Syncs input lag despite the similar names because it does not remove tearing without input lag at frames higher than the refresh rate. This is all correct?

I'm not sure.

However, the CEO of Anandtech wrote an article on his experience with G-SYNC saying it was the smoothest experience he had EVER had.

Considering this guy has access, and probably even hands on experience, with the best of the best when it comes to all these computer technologies, I put a lot of interest in his statement.

The main people that benefit from this though are those that can't maintain 60fps. Now, even if their frame rate dips, they can now enjoy a similar, if not better, experience than those that can sustain 60fps.

Could also mean people with high end GPU's can bump up even more of the visuals and still enjoy an optimal experience while not worrying about that FPS meter anymore.
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post #24 of 51
Thread Starter 
Quote:
Originally Posted by lacrossewacker View Post

I'm not sure.

However, the CEO of Anandtech wrote an article on his experience with G-SYNC saying it was the smoothest experience he had EVER had.

I have to second his comment - it's the smoothest gaming I've ever seen.
Quote:
Originally Posted by arsn View Post

This means that G-Sync is totally useless for people that run their games over their monitors refresh rate? I already have Lightboost on my 120hz monitor. I see no reason to stick with an nvidia card and pay for G-Sync. This is not a solution to V-Syncs input lag despite the similar names because it does not remove tearing without input lag at frames higher than the refresh rate. This is all correct?

To be honest, unless I run on potato settings a single 680 doesn't really break 144 fps in modern games. That's not really a situation I tried, I was much more interested in seeing games that ran at a near unplayable 40-50 fps suddenly look so smooth I thought the fps was wrong.

Secondly, if you have actual lightboost and not another strobe, G-sync noticeably improves the look of it, if you care about that at all. No more washed out, slightly off colors - it just looks slightly dimmer.

I'll fire up some older games (and hopefully throw in a second 680), and see how things behave for me when i go over the refresh rate. Still, if you're running quad titans and dont mind tearing this might not be the tech for you.
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post #25 of 51
Quote:
Originally Posted by mdrejhon View Post

hich means Strobed VSYNC ON (perfect full framerate) is better than G-SYNC, but G-SYNC is better than Strobed VSYNC OFF (variable framerate). The problem with approach #1 is VSYNC ON which adds input lag, but VSYNC ON during perfect 120fps@120Hz makes motion look amazing (no stutter, no tearing, no motion blur), but is almost impossible in Crysis3 and Battlefield4, but very easy to achieve in older games such as Counterstrike, and very possible to achieve in games like Borderlands2 and Bioshock Infinite (with a Titan, slight setting adjustment).
.

Correct me if I'm wrong but wouldn't the best of both worlds be 780 SLI or Tri SLI setup that could crush any game in FPS but then Frame LIMIT it to 96, 120, or whatever the monitor frequency with Precision X. Then enable ULMB so that you get a full 120fps on a 120hz monitor WITHOUT v-sync (G-Sync activated just in case of fps dipping below 120hz) and then ULMB set to 120hz.
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post #26 of 51
Damn, I hope they'll adjust that OSD before they start selling those DIY kits, I'd really like to have more options/functionality in a monitor OSD.

Thx for sharing this, great thread thumb.gif
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post #27 of 51
Quote:
Originally Posted by xaiviax View Post

So, you lose color and contrast controls and whatnot with this installed?
Good news, there's now a way to adjust color on the VG248QE G-SYNC monitor, by using an external app controlling the monitor's adjustments:
G-SYNC monitor color adjustment HOWTO

It also even works inside video games, too!

post #28 of 51
bakageta, mdrejhon, thank you both for the info. thumb.gif
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post #29 of 51
Quote:
Originally Posted by Syan48306 View Post

Correct me if I'm wrong but wouldn't the best of both worlds be 780 SLI or Tri SLI setup that could crush any game in FPS but then Frame LIMIT it to 96, 120, or whatever the monitor frequency with Precision X. Then enable ULMB so that you get a full 120fps on a 120hz monitor WITHOUT v-sync (G-Sync activated just in case of fps dipping below 120hz) and then ULMB set to 120hz.
VSYNC ON isn't necessarily evil; well-implemented VSYNC ON (just-in-time rendering right before VSYNC) can have similar average input lag as frame-capped VSYNC OFF. (framerate=Hz). It depends on the game engine of course.

Mortal Kombat and Super Mario Brothers ran VSYNC ON, but we never complained about latency of those old arcade games and 8-bit consoles. The problem is the buffering added as a requirement of 3D graphics. And then VSYNC ON became evil.
Edited by mdrejhon - 1/6/14 at 6:22pm
post #30 of 51
Yes, thanks to you both.
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