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post #31 of 51
Quote:
Originally Posted by lacrossewacker View Post

Considering this guy has access, and probably even hands on experience, with the best of the best when it comes to all these computer technologies, I put a lot of interest in his statement.
I've read the article, and it seems he's used to play on a 60Hz with V-Sync. I'm sure he has a lot of experience, but I play shooters on a 120Hz panel without V-Sync and a lot of fixes (most placebo) to reduce input lag.
Quote:
Originally Posted by bakageta View Post

I have to second his comment - it's the smoothest gaming I've ever seen.
To be honest, unless I run on potato settings a single 680 doesn't really break 144 fps in modern games. That's not really a situation I tried, I was much more interested in seeing games that ran at a near unplayable 40-50 fps suddenly look so smooth I thought the fps was wrong.

Secondly, if you have actual lightboost and not another strobe, G-sync noticeably improves the look of it, if you care about that at all. No more washed out, slightly off colors - it just looks slightly dimmer.

I'll fire up some older games (and hopefully throw in a second 680), and see how things behave for me when i go over the refresh rate. Still, if you're running quad titans and dont mind tearing this might not be the tech for you.

No, I don't mind tearing so much but it's what I wanted to be removed. I'm Bengee from the APB forums, if you remember me. I mostly play CS:GO now on a single GTX 670. In 5v5 games I have probably something like 250 FPS average. Frame dips are really not a problem. Better colors with lighboost would be a nice feature, but it wouldn't justify me spending for G-Sync and staying with NVIDIA who obviously doesn't care about input lag (AMD doesn't seem to either, but at least they don't do stupid **** like forcing scaling and blocking 0 pre-rendered frames). G-Sync is a nice technology, but not for me. Thank you for answering my questions and good luck with dreamss onto your new games!
post #32 of 51
Quote:
Originally Posted by mdrejhon View Post

Good news, there's now a way to adjust color on the VG248QE G-SYNC monitor, by using an external app controlling the monitor's adjustments:
G-SYNC monitor color adjustment HOWTO

It also even works inside video games, too!

But with this software the regulation was loaded immediatelly when start Windows or after few seconds like to change by Control Panel ?

And this software is only an alternative of CP or make a internal profile of G-Synch module ?
post #33 of 51
Quote:
Originally Posted by lacrossewacker View Post



The main people that benefit from this though are those that can't maintain 60fps. Now, even if their frame rate dips, they can now enjoy a similar, if not better, experience than those that can sustain 60fps.

So what are the advantages of gsync between lets say 45-60fps on a 60hz monitor as opposed to something like dynamic vsync?
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post #34 of 51
Quote:
Originally Posted by Syan48306 View Post

Correct me if I'm wrong but wouldn't the best of both worlds be 780 SLI or Tri SLI setup that could crush any game in FPS but then Frame LIMIT it to 96, 120, or whatever the monitor frequency with Precision X. Then enable ULMB so that you get a full 120fps on a 120hz monitor WITHOUT v-sync (G-Sync activated just in case of fps dipping below 120hz) and then ULMB set to 120hz.

You would still have tearing, as simply setting a frame cap isn't locking it to the monitors refresh rate.


Mark stated that on his VG248QE ULMB aspect of G-Sync works at 85, 100 and 120 Hz. Is the picture quality substantially better than 3D Lightboost in which contrast etc was destroyed?

What are the strobe lengths and how are they affected by different refresh rates and brightness settings? To get the best motion clarity, do we still have to run high refresh rates and low brightness levels? I am much more interested in ULMB versus traditional G-Sync. I don't run into low FPS-stuttering issues on my fast machines, and motion clarity is much more important.
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post #35 of 51
This has me pretty much convinced to invest in G Sync later on. Does G Sync fix screen tear as well? I hate V sync lag but 60FPS with no screen tear outweighs responsiveness, especially in games like FC3.
post #36 of 51
upgrade kit is now for sale at $200 yay http://www.geforce.com/hardware/technology/g-sync/diy , also here is a great article that talks about input lag and ULMB http://www.blurbusters.com/gsync/preview2/

in sli situations its beneficial to have g-sync on cause it removes sli stuttering, there is no reason nvidia cannot enable ULMB on gsync but they need to code an algorithm to change the ULMB intensity depending on the frametime
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post #37 of 51
Thread Starter 
Quote:
Originally Posted by KillThePancake View Post

This has me pretty much convinced to invest in G Sync later on. Does G Sync fix screen tear as well? I hate V sync lag but 60FPS with no screen tear outweighs responsiveness, especially in games like FC3.

Gsync absolutely fixes screen tearing - I spent some time toying with the latest games and every settimng completely maxed. On the single 680 I was testing on, this meant jump from as little as 45 fps all the way up to 120+, spiking randomly as things got intense. There wasn't a single bit of tearing. The ONLY downside I found was that if you drop under 30fps, thins start to look like complete crap - you just loose the smoothness. If you have enough hardware to always run 45+ fps, everything about gsync was buttery smooth. I think blurbusters recently did an article covering the input lag that g-sync adds (here), where on average it added something like 2ms.That's low enough that most people won't ever notice a difference (I sure didn't).
Edited by bakageta - 1/14/14 at 4:30am
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post #38 of 51
200 bucks....ehhhh I will wait to actually see a tear with my current display. On my old 60hz I would have given a King's Ransom for one of these.
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post #39 of 51
Quote:
Originally Posted by bakageta View Post

Gsync absolutely fixes screen tearing - I spent some time toying with the latest games and every settimng completely maxed. On the single 680 I was testing on, this meant jump from as little as 45 fps all the way up to 120+, spiking randomly as things got intense. There wasn't a single bit of tearing. The ONLY downside I found was that if you drop under 30fps, thins start to look like complete crap - you just loose the smoothness. If you have enough hardware to always run 45+ fps, everything about gsync was buttery smooth. I think blurbusters recently did an article covering the input lag that g-sync adds (here), where on average it added something like 2ms.That's low enough that most people won't ever notice a difference (I sure didn't).
when the fps fluctuated that much could you feel any differences in your mouse input even though gsync was making your game look smooth.

Surely the 100fps areas must "feel" different that when your fps drops 40 or so frames
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post #40 of 51
Is it still possible to Downsample and use G Sync at the same time ?
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