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[DMG] Introducing Galaxious - Page 2

post #11 of 34
Wow this is pretty impressive, what platforms will this be coming to? and is this an in-house game engine?
Idk but I feel this would be a nice fit for a tablet type game to sit down, pickup and play aswell as a desktop/laptop game.
post #12 of 34
Thread Starter 
Quote:
Originally Posted by TopicClocker View Post

Wow this is pretty impressive, what platforms will this be coming to? and is this an in-house game engine?
Idk but I feel this would be a nice fit for a tablet type game to sit down, pickup and play aswell as a desktop/laptop game.

Thanks for the compliment. It's coming to Windows only at this point, the plans we have will add too much depth for it to be a decent tablet game in my opinion. We may write tablet add-on apps to give you a map or sensor screens or something like that.

It's a totally in-house game engine built on .NET 4.0. There's the possibility of porting to Mac/Linux via Mono but it's not an immediate priority.
post #13 of 34
Dont understand the need for "new" retro games...
post #14 of 34
Quote:
Originally Posted by Orici View Post

Dont understand the need for "new" retro games...


I don't understand the need for new rehashed shooters either!

This is better biggrin.gif
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post #15 of 34
Terrible voice acting and that's all the trailer was...

I guess my real question is why develop something like this alongside Star Citizen?
Edited by Xtreme21 - 3/24/14 at 5:33am
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post #16 of 34
Hey man nice stuff so far smile.gif Wish you luck smile.gif
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post #17 of 34
Voice acting aside, since that's been explained, I think this has a lot of promise and offer my full support. Regardless of what you think of the style, we need new games, and having people not concentrate on every minute graphical detail and concentrating on the gameplay is a step in the right direction.
I'm no professional voice actor, but if I could help I would.. we do have FrickFrock though biggrin.gif
@Mott555 - PM me, and if there's anything to help with, i'll do what I can. I have a lot of sci-fi knowledge, technical knowledge, game dev and testing experience, and love to get creative.
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post #18 of 34
Quote:
Originally Posted by Xtreme21 View Post

I guess my real question is why develop something like this alongside Star Citizen?

Because you've got to make your bones somewhere. AAA games do not invalidate the need or demand for a full library.
post #19 of 34
I like your concept! Would advice you to rather have real gameplay than voice acting though tongue.gif
Best of luck guys smile.gif
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post #20 of 34
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The trailer/teaser was an experiment and based on the feedback I've received here and elsewhere I doubt we'll do anything like that again. Learn and move on. However it did help me establish a working relationship with a musician who can provide some of the in-game music when the time comes, namely the more rock/metal themed stuff.

Indie games are where it's at right now, especially as a new company. I don't have the time, budget, or manpower for a big AAA game, and personally I'm sick of modern AAA games that have fantastic graphics but only mediocre gameplay. So I'm going for a more retro feel, where there's enough graphics to support the game but hopefully it's the gameplay that draws people in.

And as for gameplay, so far you've seen very little of what is planned. We have pages and pages of notes on stuff to add and I'll be periodically releasing some info about those plans to keep the community informed since much of it can't happen until after our Kickstarter. But as examples of some of the major features, we're going to support starship crews, exploration and combat on the surface of planets, a mining/resource-gathering system along with crafting, and we're considering a metagame where players from different empires can conquer territory from each other. Eventually I'd like to add some RTS and 4X elements allowing clans to build their own space stations and possibly create new factions/empires, but that needs to be very carefully planned to avoid spam, griefing, and other issues.

As for Star Citizen, I've intentionally avoided all news and media about it because I suspect Galaxious may be just similar enough for people to think I'm trying to compete. Any similarity is incidental. I literally know nothing about Star Citizen except that it's some kind of open world space game. I've heard it's very popular and as a sci-fi fan it pains me to ignore it, but right now I feel it's the best thing for me to do until Galaxious has been developed further.

Thanks for the feedback guys, it's appreciated, even the negative feedback.
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