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post #21 of 34
Quote:
Originally Posted by mott555 View Post

The trailer/teaser was an experiment and based on the feedback I've received here and elsewhere I doubt we'll do anything like that again. Learn and move on. However it did help me establish a working relationship with a musician who can provide some of the in-game music when the time comes, namely the more rock/metal themed stuff.

Indie games are where it's at right now, especially as a new company. I don't have the time, budget, or manpower for a big AAA game, and personally I'm sick of modern AAA games that have fantastic graphics but only mediocre gameplay. So I'm going for a more retro feel, where there's enough graphics to support the game but hopefully it's the gameplay that draws people in.

And as for gameplay, so far you've seen very little of what is planned. We have pages and pages of notes on stuff to add and I'll be periodically releasing some info about those plans to keep the community informed since much of it can't happen until after our Kickstarter. But as examples of some of the major features, we're going to support starship crews, exploration and combat on the surface of planets, a mining/resource-gathering system along with crafting, and we're considering a metagame where players from different empires can conquer territory from each other. Eventually I'd like to add some RTS and 4X elements allowing clans to build their own space stations and possibly create new factions/empires, but that needs to be very carefully planned to avoid spam, griefing, and other issues.

As for Star Citizen, I've intentionally avoided all news and media about it because I suspect Galaxious may be just similar enough for people to think I'm trying to compete. Any similarity is incidental. I literally know nothing about Star Citizen except that it's some kind of open world space game. I've heard it's very popular and as a sci-fi fan it pains me to ignore it, but right now I feel it's the best thing for me to do until Galaxious has been developed further.

Thanks for the feedback guys, it's appreciated, even the negative feedback.

I didn't watch it with sound, but I did read what you have going on. I do like the premise, and I always want to see a fellow dev succeed. Its hard getting your start, but once you do I am sure you will put your all into it.

Most people don't realize that passion is what makes a good game great. Passion and creativity go hand and hand. I think if you keep your drive up, you will get there.

I am struggling myself to get off the ground with my .NET work, but I know that the difference between success and failure is basically handling the tedium between, utilizing patience. That's what separates the Olympic athletes from the regular guys. The drive to continue even when the honeymoon passion of a new idea has faded and all that is left is the discipline of the mind to see it through.

Good luck to you smile.gif
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post #22 of 34
Quote:
Originally Posted by mott555 View Post

personally I'm sick of modern AAA games that have fantastic graphics but only mediocre gameplay. So I'm going for a more retro feel, where there's enough graphics to support the game but hopefully it's the gameplay that draws people in.

THAT is the key point for me. Everyone loves awesome graphics, but graphics support the game, not the other way around. You play a game, and watch a movie. Cinematic games should have awesome graphics, whereas games centered on immersive gameplay should concentrate on said gameplay.
Also, great choice on avoiding Star Citizen since your game is in a parallel development cycle. I'd hate to see them claim IP infringement or something stupid.
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post #23 of 34
Thread Starter 
Quote:
Originally Posted by RagingCain View Post

I didn't watch it with sound, but I did read what you have going on. I do like the premise, and I always want to see a fellow dev succeed. Its hard getting your start, but once you do I am sure you will put your all into it.

Getting started is definitely hard. I'm still trying to get our name out there, and I've had some success but not enough for us to launch a Kickstarter yet. I'd say that's been our biggest challenge so far, especially since we're only 5 people working nights and weekends (we're all employed full-time outside of Degenerate Matter Games) with no marketing department. I'm hoping word-of-mouth will eventually take off.
Quote:
Originally Posted by RagingCain View Post

Most people don't realize that passion is what makes a good game great. Passion and creativity go hand and hand. I think if you keep your drive up, you will get there.

Passion is one aspect, but also important is the will to continue the work when you're not feeling passionate about it. That's one reason so many projects fail, someone comes up with a great idea but gets bored before they see it to fruition. Galaxious started as a personal side project but I ended up founding a legal company so the other owners can hold me accountable to our plans. So far that's worked well.
Quote:
Originally Posted by RagingCain View Post

I am struggling myself to get off the ground with my .NET work, but I know that the difference between success and failure is basically handling the tedium between, utilizing patience. That's what separates the Olympic athletes from the regular guys. The drive to continue even when the honeymoon passion of a new idea has faded and all that is left is the discipline of the mind to see it through.

Good luck to you smile.gif

I feel .NET is the best framework out there. It's consistent, easy to work with, fairly well documented, and by now you can use almost any programming language you want. Good luck to you on getting off the ground with it, if you succeed you'll be a valuable developer. I've been a .NET developer in the "real" world for 6 or 7 years now. I suggest coming up with a project idea and implementing it to completion using .NET. Doesn't have to be anything terribly useful to anyone else and certainly doesn't have to be released. I once spent a whole summer break writing a forum engine using ASP .NET and C#, neither of which I'd ever used before. It was never released because that wasn't my goal, however it was a tremendous learning experience and I've been primarily a C# guy ever since.

And back to Galaxious, please feel free to ask me any questions you may have about the game. This PR thing is new to me but I certainly don't want it to be a one-sided thing. The only caveat is that we're so early anything can change before the release, but we do have a vision and I think we'll be able to implement most of it.
post #24 of 34
Quote:
Originally Posted by mott555 View Post


I feel .NET is the best framework out there. It's consistent, easy to work with, fairly well documented, and by now you can use almost any programming language you want. Good luck to you on getting off the ground with it, if you succeed you'll be a valuable developer. I've been a .NET developer in the "real" world for 6 or 7 years now. I suggest coming up with a project idea and implementing it to completion using .NET. Doesn't have to be anything terribly useful to anyone else and certainly doesn't have to be released. I once spent a whole summer break writing a forum engine using ASP .NET and C#, neither of which I'd ever used before. It was never released because that wasn't my goal, however it was a tremendous learning experience and I've been primarily a C# guy ever since.

And back to Galaxious, please feel free to ask me any questions you may have about the game. This PR thing is new to me but I certainly don't want it to be a one-sided thing. The only caveat is that we're so early anything can change before the release, but we do have a vision and I think we'll be able to implement most of it.

I couldn't agree with you more, I have only been doing small bean utilities and tools. I have two tools in my signature I have worked on recently.

I started WOLF because I took something I know extremely well, System Administration, and then utilized something I am still relatively new at C# .NET I have had a few semesters in Computer Science, teaching things like OOP and MVC, but started out in sequential programming C in a Unix terminal.

I love the freedom of .NET where I can be sequential or OOP or both, cross-language, etc. and the IDE Visual Studio is just fantastic. I am currently in the perseverance stage of my program WOLF. I know it can be useful to just about anyone, but I have a long long way to go before its even an underground hit, let alone a geek go to program like CPUz or HWINFO32 etc.

Also the trouble for me is, where will I go next. The level of experience people want for a developer is higher then where I feel confident about, and System Administration where I work doesn't pay as well as I could be making. Let alone I have a half finished Astrophysics degree.
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post #25 of 34
Thread Starter 
Quote:
Originally Posted by RagingCain View Post

I couldn't agree with you more, I have only been doing small bean utilities and tools. I have two tools in my signature I have worked on recently.

I started WOLF because I took something I know extremely well, System Administration, and then utilized something I am still relatively new at C# .NET I have had a few semesters in Computer Science, teaching things like OOP and MVC, but started out in sequential programming C in a Unix terminal.

I love the freedom of .NET where I can be sequential or OOP or both, cross-language, etc. and the IDE Visual Studio is just fantastic. I am currently in the perseverance stage of my program WOLF. I know it can be useful to just about anyone, but I have a long long way to go before its even an underground hit, let alone a geek go to program like CPUz or HWINFO32 etc.

Also the trouble for me is, where will I go next. The level of experience people want for a developer is higher then where I feel confident about, and System Administration where I work doesn't pay as well as I could be making. Let alone I have a half finished Astrophysics degree.

WOLF looks pretty cool, like DxDiag and CPU-Z combined and on steroids. Looks like you've already had a very good start with .NET if you've been able to glean all that information out of the system. Would have been a useful tool at previous jobs for sure.

Don't put yourself down as a developer. I've had to interview developer candidates before, and let me tell you 90% of them couldn't recognize a keyboard if you smacked them upside the head with one. It's a huge problem in the software industry. From what I've seen of WOLF you're in that 10% already.
post #26 of 34
i fell a sleep while watching it thumbsdownsmileyanim.gif
post #27 of 34
Quote:
Originally Posted by mott555 View Post

Quote:
Originally Posted by RagingCain View Post

I couldn't agree with you more, I have only been doing small bean utilities and tools. I have two tools in my signature I have worked on recently.

I started WOLF because I took something I know extremely well, System Administration, and then utilized something I am still relatively new at C# .NET I have had a few semesters in Computer Science, teaching things like OOP and MVC, but started out in sequential programming C in a Unix terminal.

I love the freedom of .NET where I can be sequential or OOP or both, cross-language, etc. and the IDE Visual Studio is just fantastic. I am currently in the perseverance stage of my program WOLF. I know it can be useful to just about anyone, but I have a long long way to go before its even an underground hit, let alone a geek go to program like CPUz or HWINFO32 etc.

Also the trouble for me is, where will I go next. The level of experience people want for a developer is higher then where I feel confident about, and System Administration where I work doesn't pay as well as I could be making. Let alone I have a half finished Astrophysics degree.

WOLF looks pretty cool, like DxDiag and CPU-Z combined and on steroids. Looks like you've already had a very good start with .NET if you've been able to glean all that information out of the system. Would have been a useful tool at previous jobs for sure.

Don't put yourself down as a developer. I've had to interview developer candidates before, and let me tell you 90% of them couldn't recognize a keyboard if you smacked them upside the head with one. It's a huge problem in the software industry. From what I've seen of WOLF you're in that 10% already.

Thanks smile.gif

Regarding the PR and Marketing, I just had a very successful post on Reddit under /r/sysadmin. Anandtech forums on the other hand banned me for "spamming". I thoroughly chewed out one of their moderators. It seems to me, that underground recognition is never ever an over night thing. I have also realized that large updates do better than frequent small updates. keeping a blog or something for the day-to-day but then things like this you just spread the word about it. Every single time, giving them the option to reading more on your blog/site. People will begin checking on your work as long as progress is being made, but people's attention span shifts constantly. I feel like marketing goes overboard to fight this, where as I think we should embrace it. You solidify yourself in long term memory through repetition and peaking interest, not bombarding. For example, I distinctly remember reading about Degenerate Matter Games before. I might not remember what it was about, but I can tell you I had heard of it. Now I know you are working on Galaxious, with a Kickstarter eventually.

I think the key was doing exactly what you did here, ask for opinions/thoughts, just emphasize that is pre-Alpha and all that. People can tell when you are putting in the effort.
Edited by RagingCain - 3/24/14 at 8:47am
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post #28 of 34
Quote:
Originally Posted by mott555 View Post

Don't put yourself down as a developer. I've had to interview developer candidates before, and let me tell you 90% of them couldn't recognize a keyboard if you smacked them upside the head with one. It's a huge problem in the software industry. From what I've seen of WOLF you're in that 10% already.

It's very weird.. isn't it?

I barely give any sort of effort at work (I end up working around 2 hours of 8). I was sure I was going to get a horrible end of year review. And yet all I got was a huge raise and a commendation! It scares me how little the others know or try for me to be considered a 'good' developer.
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post #29 of 34
Quote:
Originally Posted by __Pat__ View Post

It's very weird.. isn't it?

I barely give any sort of effort at work (I end up working around 2 hours of 8). I was sure I was going to get a horrible end of year review. And yet all I got was a huge raise and a commendation! It scares me how little the others know or try for me to be considered a 'good' developer.

I got offered a paid internship (along with securing a place to live AND they paid for my expenses boarding a new technical school in Germany) last year while I was studying. Reasons? Because I can do what I am told to do, it works, and I document it properly.

Guess it was news to me that doing my job was such a strange thing!

@mott555: I will go against what others have said and say that while the voice acting wasn't great, it's far from horrible!! Sure it didn't have an extremely professional feel to it, but I really liked the essence (and I'll admit it got a few hairs in my spine all fired up).

I'm interested in seeing the outcome smile.gif
Edited by Artikbot - 3/25/14 at 1:18am
   
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post #30 of 34
I'm a great voice actor. Just throwing it out there whistle.gif
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