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post #11 of 365
The slide is a repost and AMD has asked OCN to remove those slides until NDA lifts. but yes up to 45%
post #12 of 365
up to 45% means during best scenary.

However i think it is the classic words by AMD ....... super, hyper, enthusiast, ecc but never coming. rolleyes.gif
post #13 of 365
Thread Starter 
I sense a lot of pessimism on some posts. More bugs? Why? The idea of Mantle is reducing the software communication and thus the possible bugs. Also, it helps to translate the coding into an easier broader spectrum so as to avoid unnecessary long times for code optimization and bug-solving. It is great and I think that if it even places 25% advantage on more powerful chips, it is still a great solution. And for the ones that have a slower CPU, it will be like day and night as there will be almost no CPU bottleneck. And these are the first stages of Mantle, they started aiming to 100K batches, but will push onto 300K.
post #14 of 365
Quote:
Originally Posted by pokerapar88 View Post

I sense a lot of pessimism on some posts. More bugs? Why? The idea of Mantle is reducing the software communication and thus the possible bugs. Also, it helps to translate the coding into an easier broader spectrum so as to avoid unnecessary long times for code optimization and bug-solving. It is great and I think that if it even places 25% advantage on more powerful chips, it is still a great solution. And for the ones that have a slower CPU, it will be like day and night as there will be almost no CPU bottleneck. And these are the first stages of Mantle, they started aiming to 100K batches, but will push onto 300K.

The problem is BF4 is a catastrophe and it's the flagship Mantle application.

I am excited about Mantle personally. I think AMD is a lot more likely to bring Mantle support to fglrx in Linux than Microsoft is to bring DirectX to Linux or for the FLOSS community to come up with their own implementation of DirectX.

However, BF4 being in the shape it is in is like your parents telling you you're finally getting a brand new car, and when you get it you find out it's the biggest lemon you've ever set your eyes on and although it's brand new, it barely makes it down the street.

Not to mention I don't care about BF4 on Linux, I'd like to see other games using Mantle instead.

Nitrous engine looks like it has more potential to show off Mantle power. I don't trust EA or DICE to effectively use Mantle as they're not even competent enough to release a game with good net code. What they have know makes actually hitting people feel like you're winning the lottery, because the odds of the net code registering your shots is so low.
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post #15 of 365
I wonder if minFPS will inch closer to avg FPS with mantle
post #16 of 365
Quote:
Originally Posted by sdlvx View Post

The problem is BF4 is a catastrophe and it's the flagship Mantle application.

I am excited about Mantle personally. I think AMD is a lot more likely to bring Mantle support to fglrx in Linux than Microsoft is to bring DirectX to Linux or for the FLOSS community to come up with their own implementation of DirectX.

However, BF4 being in the shape it is in is like your parents telling you you're finally getting a brand new car, and when you get it you find out it's the biggest lemon you've ever set your eyes on and although it's brand new, it barely makes it down the street.

Not to mention I don't care about BF4 on Linux, I'd like to see other games using Mantle instead.

Nitrous engine looks like it has more potential to show off Mantle power. I don't trust EA or DICE to effectively use Mantle as they're not even competent enough to release a game with good net code. What they have know makes actually hitting people feel like you're winning the lottery, because the odds of the net code registering your shots is so low.
A bullet trajectory system like Arma has would be so good but then again to add that to these visuals would make it much harder on the hardware. (while most players want reasonably quick action)
post #17 of 365
Believe it when I see it. rolleyes.gif
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post #18 of 365
That is interesting, but marketing slides are best taken with a grain of salt. Looking forward to seeing some independent benchmarks once the patch rolls out.
post #19 of 365
Thread Starter 
Quote:
Originally Posted by sdlvx View Post

The problem is BF4 is a catastrophe and it's the flagship Mantle application.

I am excited about Mantle personally. I think AMD is a lot more likely to bring Mantle support to fglrx in Linux than Microsoft is to bring DirectX to Linux or for the FLOSS community to come up with their own implementation of DirectX.

However, BF4 being in the shape it is in is like your parents telling you you're finally getting a brand new car, and when you get it you find out it's the biggest lemon you've ever set your eyes on and although it's brand new, it barely makes it down the street.

Not to mention I don't care about BF4 on Linux, I'd like to see other games using Mantle instead.

Nitrous engine looks like it has more potential to show off Mantle power. I don't trust EA or DICE to effectively use Mantle as they're not even competent enough to release a game with good net code. What they have know makes actually hitting people feel like you're winning the lottery, because the odds of the net code registering your shots is so low.

Agreed, I really don't care much about BF4 performance as I can already play in ultra at 60+ FPS but I would really like to see what's the real difference in gameplay, if there's an increased fluidness and when playing on 64 player maps there's no more CPU bottleneck !
If Mantle proves itself worthy with BF4 we will probably see it in MANY many other games and even if it brings a small improvement, it is quite welcome, especially for next-gen titles.
post #20 of 365
I think we should focus on the Mantle itself instead of how BF4 performance
if there is a 45% increase, then Mantle is changing the game
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