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post #131 of 365
The first Mantle game should have been a RTS game...that is the only place the draw call capability will shine. A game like BF4 just can't use them...not with out making a call for each pixel. If it actually works maybe one day we will have a Mantle game where each pixel on a soldier uniform gets a draw call for some awesome cloth simulation, but I don't know if any one would really notice it and it would probably be a lot of work.

As it stands now I'd expect Mantle to only help when the GPU is insufficient and a lot gets off loaded to the CPU, but that's just my prediction from the tiny scraps of information that we gotten on it.
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post #132 of 365
Quote:
Originally Posted by Fniz92 View Post

Fact of the matter is, majority of PC gamers are still using laptops or low-mid range PC's, and that is where mantle will show the biggest benefit.

And how do you know that?
Quote:
Originally Posted by adridu59 View Post

More like the contrary; it seems like HSA APUs with shared CPU/GPU memory access will be those that will benefit most from it.

Again, how do you know that?

There seems to be a lot of misinformation going around here ):
Edited by SlackerITGuy - 1/7/14 at 8:58am
post #133 of 365
Quote:
Originally Posted by SlackerITGuy View Post

And how do you know that?

http://store.steampowered.com/hwsurvey
post #134 of 365
Quote:
Originally Posted by SlackerITGuy View Post

Quote:
Originally Posted by Fniz92 View Post

Fact of the matter is, majority of PC gamers are still using laptops or low-mid range PC's, and that is where mantle will show the biggest benefit.

And how do you know that?

Probably from sales figures...Steam Surveys...
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post #135 of 365
Quote:
Originally Posted by Artev View Post

http://store.steampowered.com/hwsurvey

Quote:
Originally Posted by Vagrant Storm View Post

Probably from sales figures...Steam Surveys...

I wasn't talking about the "majority of gamers..." part, I was talking about the "and that is where Mantle will show the biggest benefit".
post #136 of 365
Quote:
Originally Posted by Vagrant Storm View Post

The first Mantle game should have been a RTS game...that is the only place the draw call capability will shine. A game like BF4 just can't use them...not with out making a call for each pixel. If it actually works maybe one day we will have a Mantle game where each pixel on a soldier uniform gets a draw call for some awesome cloth simulation, but I don't know if any one would really notice it and it would probably be a lot of work.

As it stands now I'd expect Mantle to only help when the GPU is insufficient and a lot gets off loaded to the CPU, but that's just my prediction from the tiny scraps of information that we gotten on it.

I agree with you on the use of RTS gaming. If I were to take a guess Mantle has the potential to reintroduce Bad Company 2 level of destruction that we've been waiting for all this time since BF3. But this time fully capable of leveling building, etc.
The gist of it is that I think we would see more with BF4 then just a speed increase with Mantle enabled.

We will know something in the next 3 days though biggrin.gif

Mantle is coming, the Mantle is coming wheee.gif
post #137 of 365
Quote:
Originally Posted by Vagrant Storm View Post

The first Mantle game should have been a RTS game...that is the only place the draw call capability will shine. A game like BF4 just can't use them...not with out making a call for each pixel. If it actually works maybe one day we will have a Mantle game where each pixel on a soldier uniform gets a draw call for some awesome cloth simulation, but I don't know if any one would really notice it and it would probably be a lot of work.

As it stands now I'd expect Mantle to only help when the GPU is insufficient and a lot gets off loaded to the CPU, but that's just my prediction from the tiny scraps of information that we gotten on it.

When COD 4 came out everyone was awestruck with the detail to the soldier models.
People will notice thumb.gif

If cloth can be insanely detailed that may launch the more realistic aspect of games into the atmosphere. Imagine playing on a scale of BF4 with detailed camouflage? I know BF4 currently has some pretty good camo but it isn't like "blend into the woods" silly good camo.
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post #138 of 365
Quote:
Originally Posted by EastCoast View Post

I agree with you on the use of RTS gaming. If I were to take a guess Mantle has the potential to reintroduce Bad Company 2 level of destruction that we've been waiting for all this time since BF3. But this time fully capable of leveling building, etc.
The gist of it is that I think we would see more with BF4 then just a speed increase with Mantle enabled.

We will know something in the next 3 days though biggrin.gif

Mantle is coming, the Mantle is coming wheee.gif

But the main benefit of Mantle is not just the increase in draw calls.

Mantle is about getting rid of all the legacy crap that's been plaguing both Direct3D and OpenGL for a long time now (no more spoon feeding the GPU, no black box driver, no large sequential bottlenecks, etc).

A RTS demo would be very impressive, I agree, but I have no problem with Battlefield 4 being the pilot project for Mantle, it needs it just as bad as any game out there right now.

And IMO, Battlefield 4 has better destructibility than Battlefield Bad Company 2, BFBC2 just had the same house copied over and over again, so you had the impression that everything was destructible, but it was the same house/structure. Battlefield 4 is a rich game there, it has PLENTY of different types of destruction (excluding Levolution).
post #139 of 365
Quote:
Originally Posted by SlackerITGuy View Post

But the main benefit of Mantle is not just the increase in draw calls.

Mantle is about getting rid of all the legacy crap that's been plaguing both Direct3D and OpenGL for a long time now (no more spoon feeding the GPU, no black box driver, no large sequential bottlenecks, etc).

A RTS demo would be very impressive, I agree, but I have no problem with Battlefield 4 being the pilot project for Mantle, it needs it just as bad as any game out there right now.

Yeah, I'm aware of the elephant in the room that was tolerated do to compatibility concerns. However, that was a topic least talked about as there was no alternative at the time. However, now we can get beyond that, remove the elephant, and look forward to some actual benefits to what Mantle would bring to the table. With enough developer support who knows what can be imagine/developed with Mantle. For example, what if someone comes up with an idea to incorporate Mantle in the online gaming space?

Another thing, that 45% wasn't talking about GPU it was talking about Kevari so lets keep that in mind.
post #140 of 365
Wow, this thread has turned rather appalling; and that is something coming from me.

Since when did the size of a persons bank account, and ability to buy high end hardware, determine if they were a gamer or not?

"LOLZ HAXZORS NOOB WITH i3!!! U NOEZ GAMUZ!!!"

What kid of attitude is this? For the last 25 years or so I have been a "gamer" I simply considered other "gamers" to be anyone that enjoys playing games, either as a hobby or passion project. At no point have I ever said "Eh, like, you don't have XXX GPU, so, nubz sauce not a gamer poser you can't game!".

That attitude is pretty disgusting.

I don't care if you are using a Lite-Brite to game on, if that is what you have, and you enjoy gaming, you are a Gamer.
    
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