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[CHW] Mantle in BF4 up to 45% more performance - Page 16  

post #151 of 365
Quote:
Originally Posted by MxPhenom 216 View Post

I'll believe it when I see it. Mantle has the biggest hype train on it in the industry since the last few years.

All Aboard!!!

post #152 of 365
Quote:
Originally Posted by SlackerITGuy View Post

You can't say that, we don't know that.
You mean the words written on the pic itself?
"Game Computing on Kaveri"
dem words...thumb.gif
post #153 of 365
Quote:
Originally Posted by PostalTwinkie View Post

Mantle is not bound to any architecture, any......

If Nvidia wanted, they could allow their GPUs to work with Mantle.

http://www.dsogaming.com/news/amds-mantle-does-not-require-gpus-with-gcn-architecture/

Yes and this would allow AMD to cripple the performance of Nvidia GPUs if they wanted.
 
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post #154 of 365
This would allow PC gamers to take their rightful place as providing a much richer, more indepth gaming experience vs the same game on consoles. And, no I'm not talking about cheap FX or lighting effects that is grayed out. With Mantle enabled games/hardware you will see benchmark graphs showing more frames being rendered within a given time frame (if developed w/more going on) then without Mantle.
post #155 of 365
Not really. There isnt kepler/maxwell part on mantle code. So if nvidia wants to use it they must develop it and then support it. So no amd cant cripple their performance
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post #156 of 365
Quote:
Originally Posted by EastCoast View Post

You mean the words written on the pic itself?
"Game Computing on Kaveri"
dem words...thumb.gif

The demo had an average of ~100 FPS.

There are videos from the APU13 conference that had Kaveri running BF4 at ~30 FPS (1080p - Medium Settings), so there's no way Kaveri is now all of the sudden running BF4 at ~100 FPS with Mantle, the math does not add up (AMD claiming 45% improvement).
post #157 of 365
It definitely isn't that simple for nvidia. Actually this whole "anyone can adapt to mantle" is a bit fishy, like a bait almost. If nvidia would abide to it and develop a similar layer for geforce cards, there is no guarantee developers would use it, they are using the GCN one because it is closely related to console code.This doesn't apply to nvidia. By adopting mantle, Nvidia could find themselves in a position of helping mantle adoption to proliferate and at the same time it would be mostly AMD reaping the optimization benefits. Nvidia will not support mantle, it will actively fight it and push hard towards the area AMD's console advantage is annulled- PC exclusives.
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post #158 of 365
Quote:
Originally Posted by SlackerITGuy View Post

The demo had an average of ~100 FPS.

There are videos from the APU13 conference that had Kaveri running BF4 at ~30 FPS (1080p - Medium Settings), so there's no way Kaveri is now all of the sudden running BF4 at ~100 FPS with Mantle, the math does not add up (AMD claiming 45% improvement).
That's not relevant to the topic of conversation making it a moot point. We've all seen slides before. We understand what "up to..." means.
Again, dem words thumb.gif
post #159 of 365
Quote:
Originally Posted by EastCoast View Post

That's not relevant to the topic of conversation making it a moot point. We've all seen slides before. We understand what "up to..." means.
Again, dem words thumb.gif

Not relevant to the topic? aren't we talking about whether or not the Mantle demo was running a Kaveri APU?

The truth of the matter is that:

* AMD didn't, not once, talk about system specs when talking about the whole Mantle "up to" 45% performance improvement.
* The demo had an average frame rate of ~100 FPS, and not that long ago Kaveri was seen running BF4 at ~30 FPS (1080p - Medium Settings). It doesn't add up.
post #160 of 365
Quote:
Originally Posted by SlackerITGuy View Post

Quote:
Originally Posted by EastCoast View Post

I agree with you on the use of RTS gaming. If I were to take a guess Mantle has the potential to reintroduce Bad Company 2 level of destruction that we've been waiting for all this time since BF3. But this time fully capable of leveling building, etc.
The gist of it is that I think we would see more with BF4 then just a speed increase with Mantle enabled.

We will know something in the next 3 days though biggrin.gif

Mantle is coming, the Mantle is coming wheee.gif

But the main benefit of Mantle is not just the increase in draw calls.

Mantle is about getting rid of all the legacy crap that's been plaguing both Direct3D and OpenGL for a long time now (no more spoon feeding the GPU, no black box driver, no large sequential bottlenecks, etc).

A RTS demo would be very impressive, I agree, but I have no problem with Battlefield 4 being the pilot project for Mantle, it needs it just as bad as any game out there right now.

And IMO, Battlefield 4 has better destructibility than Battlefield Bad Company 2, BFBC2 just had the same house copied over and over again, so you had the impression that everything was destructible, but it was the same house/structure. Battlefield 4 is a rich game there, it has PLENTY of different types of destruction (excluding Levolution).

I don't know...from what they've released thus far I think Mantles main benefits are going to be CPU and GPU interaction...with more goodies for the the CPU. It all revolves around that unified pipeline. I'd love to get some low level details on it. I think Mantle has the chance to be revolutionary here...IF it works and people adopt it and use it.
Quote:
Originally Posted by PostalTwinkie View Post

Quote:
Originally Posted by Offler View Post

This is wrong. Any AMD graphics with GCN architecture will benefit from Mantle. Including HD 7000s. At least most of them. I agree that percentage may vary.

Mantle is not bound to any architecture, any......

If Nvidia wanted, they could allow their GPUs to work with Mantle.

http://www.dsogaming.com/news/amds-mantle-does-not-require-gpus-with-gcn-architecture/

Mantle is technically not limited to any specific hardware, but it could just as well be. Each GPU should need its own version of Mantle and I doubt AMD will let Nvidia use it...not without horrible licensing fees that Nvidia would never agree to. This also makes each architecture require its own Mantle development project...another bar holding it back.
Edited by Vagrant Storm - 1/7/14 at 10:32am
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