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[CHW] Mantle in BF4 up to 45% more performance - Page 32  

post #311 of 365
Quote:
Originally Posted by mboner1 View Post

Haha, you probably are. We should start a thread "how many nvidia users want mantle to succeed?" with a poll. I'm tipping you would be part of a very select group lol.

We all want Mantle to succeed. The problem we have is they throwing out the 45% number. We want solid benchmarks not some PR bs
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post #312 of 365
Quote:
Originally Posted by Stay Puft View Post

We all want Mantle to succeed. The problem we have is they throwing out the 45% number. We want solid benchmarks not some PR bs

And if they hadn't given a % increase? All the nvidia guys would be saying "why so secretive, they would give us a % if it worked". At the end of the day it doesn't matter, once it's released it can be judged.
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post #313 of 365
Quote:
Originally Posted by mboner1 View Post

Haha, you probably are. We should start a thread "how many nvidia users want mantle to succeed?" with a poll. I'm tipping you would be part of a very select group lol.

People are apprehensive that introducing new APIs will splinter the market and cause fragmentation which would require users to buy both brands to be able to play games with the features that should be included on both. I want a good API for both brands and variable refresh support for both brands but that isn't what is happening. Nvidia wants you to use their solution and AMD wants you to use theirs there isn't much a difference in agenda or execution since the end result is fragmentation.
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post #314 of 365
Quote:
Originally Posted by mboner1 View Post

And if they hadn't given a % increase? All the nvidia guys would be saying "why so secretive, they would give us a % if it worked". At the end of the day it doesn't matter, once it's released it can be judged.

Personally i think the 45% number is BS. I'm thinking 8-10% real world gains over directX.
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post #315 of 365
Quote:
Originally Posted by Archngamin View Post

People are apprehensive that introducing new APIs will splinter the market and cause fragmentation which would require users to buy both brands to be able to play games with the features that should be included on both. I want a good API for both brands and variable refresh support for both brands but that isn't what is happening. Nvidia wants you to use their solution and AMD wants you to use theirs there isn't much a difference in agenda or execution since the end result is fragmentation.

Not going to disagree with you there. I feel like there is a genuine dislike and wish to see each other fail from AMD and Nvidia towards each other. Hopefully it doesn't get to the point where certain games are only playable with a certain brand of gpu.
Quote:
Originally Posted by Stay Puft View Post

Personally i think the 45% number is BS. I'm thinking 8-10% real world gains over directX.

I think the people saying the AMD processors are going to benefit the most from this are making sense personally. It only stands to reason, they have been losing the battle with cpu's for gaming, now they have mantle which i'm tipping they worked on because of that to increases cpu performance/ off loads cpu tasks to make themselves more competitive. I will take any little boost at this stage, i'm not expecting massive gains but if it happens i won't say no biggrin.gif
Edited by mboner1 - 1/10/14 at 10:17am
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post #316 of 365
Do you have any coding knowledge or is just a speculation

my speculation. Just from the cpu part of mantle on non cpu limited games we can see 20% increase just from cpu optimizations.For example you cant play bf4 mp with a dual core. I expect with mantle it will be just fine. Now on gpu part i cant really know because ii am more familiar wiith nvidia architectures but i expect 10% average but this can go up as devs get more familiar with mantle.

On cpulimiited games we can see something likke 100% or 200% increase because dx is just bad
Edited by sugarhell - 1/10/14 at 10:20am
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post #317 of 365
Thread Starter 
Quote:
Originally Posted by sugarhell View Post

Do you have any coding knowledge or is just a speculation

my speculation. Just from the cpu part of mantle on non cpu limited games we can see 20% increase just from cpu optimizations.For example you cant play bf4 mp with a dual core. I expect with mantle it will be just fine. Now on gpu part i cant really know because ii am more familiar wiith nvidia architectures but i expect 10% average but this can go up as devs get more familiar with mantle.

On cpulimiited games we can see something likke 100% or 200% increase because dx is just bad

Let's hope it works well, besides from offering an extra bump in performance !
post #318 of 365
Quote:
Originally Posted by Fniz92 View Post

I feel like I'm the only one using nVidia cards who want mantle to succeed, It's pathetic.
The better mantle becomes, the more likely nVidia will accept coding to mantle, win for everyone.

Nope, you aren't.

From day one I supported the notion of having Mantle not only succeed, but be usable by nVidia and Intel and be ported over to Linux as well as Windows and totally replace DirectX.

I still would love to see that happen.

Quote:
Originally Posted by Stay Puft View Post

We all want Mantle to succeed. The problem we have is they throwing out the 45% number. We want solid benchmarks not some PR bs

Exactly!
post #319 of 365
Quote:
Originally Posted by Stay Puft View Post

Personally i think the 45% number is BS. I'm thinking 8-10% real world gains over directX.

I personally feel 45% is pretty extreme, not impossible, but rather extreme. In this situation I fall back to my experience with 3DFX, their Glide API and Voodoo cards. In games that supported Glide a Voodoo card would see around a 25% performance improvement over the none Glide version.

Obviously ~15 to 20 years apart makes a difference, and I believe in some cases Mantle might provide 45% increases, just not in the mainstream hardware. I am personally more interested in what Mantle looks like on an i5 with a 270x and higher GPU, as well as an FX 6300 with a 270x and higher.

Realistically that is the larger gaming market, that sort of hardware. Now, of course, I want to see what it does with an APU and low end GPU, but realistically I want to see the higher tier hardware performance.

As long as it happens before that ROG SWIFT display launches, I will be able to make a nice educated decision on if I want to run 780 Ti SLi with that display, or just stick with what I have.
Edited by PostalTwinkie - 1/10/14 at 12:50pm
    
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post #320 of 365
Quote:
Originally Posted by PostalTwinkie View Post

I personally feel 45% is pretty extreme, not impossible, but rather extreme. In this situation I fall back to my experience with 3DFX, their Glide API and Voodoo cards. In games that supported Glide a Voodoo card would see around a 25% performance improvement over the none Glide version.

Obviously ~15 to 20 years apart makes a difference, and I believe in some cases Mantle might provide 45% increases, just not in the mainstream hardware. I am personally more interested in what Mantle looks like on an i5 with a 270x and higher GPU, as well as an FX 6300 with a 270x and higher.

Realistically that is the larger gaming market, that sort of hardware. Now, of course, I want to see what it does with an APU and low end GPU, but realistically I want to see the higher tier hardware performance.

As long as it happens before that ROG SWIFT display launches, I will be able to make a nice educated decision on if I want to run 780 Ti SLi with that display, or just stick with what I have.

And more eye candy. I remember Half-Life and Unreal on the Voodoo3 3000 3D accelerator(yep, children, that's what the GPUs were called before they were GPUs tongue.gif)I got for my 14th birthday after 2 weeks digging holes with my father. rolleyes.gif

It was marvelous, not Titan level, which is rather poor in my book, the kind of marvelous only the ones which have lived the 80s and 90s hardware can grasp. Using DirectX, performance was subpar. Using Glide, it was smooth sailing...and more eye candy that you could point your eyes at. The difference was very noticeable biggrin.gif

For fun's sake, nowadays geeks argue cause their cards(penis) can churn out +10fps more than the other guy card brand. Not so long ago, getting a card wasn't a fps matter, but a marvel matter. Hey, you got eyefinity/surround, or 3D, or AA support for the first time. And then you got Anisotropic Filtering 1st gen support and mind was blown.

Now we only have bastard benchmarks and a cold number on the top right corner. teaching.gifsad-smiley-002.gif

45% may or may not be a hoax, but past experiences and optimism will always drive me towards expecting/dreaming for the best wink.gifbiggrin.gif
Edited by Nonehxc - 1/10/14 at 2:32pm
    
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