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[Engadget]ASUS unveils 28-inch, $799 4K display targeting price-sensitive pros - Page 9

post #81 of 117
Quote:
Originally Posted by CallsignVega View Post

Um, because they are TN panels. All 28" 4K monitors will use the same panel.

But TN panels can have 1.07 bill colors? I thought only IPS/ PLS panels can have more color?
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post #82 of 117
I do prefer the new 28" model, not just because of price but better DPI compared to 31". But all you need is to simply plug in a DisplayPort cable and you're ready to go at 60 FPS, right? I'm already used to my current Samsung TN panel so this part is no biggie.
post #83 of 117
Quote:
Originally Posted by thehidecheck View Post

Quote:
Originally Posted by Bomster View Post

For people who are genuinely going to buy this (or other 4K) monitor:

How on earth do you plan on running games at 4K resolution?

GPU's can only just play games (ultra, 60+ FPS) on 1440, let alone 4K! It seems a bit like the GPU tech is far behind monitor tech.

Anti-aliasing was adopted to overcome the pixel density problems that previous low resolution monitors had. As we continue to push res higher and higher, the benefits of anti-aliasing become less pronounced and honestly not entirely necessary. Cut out anti-aliasing from the gpu's workload, single card high end gpu solutions should have no problem powering modern games on a single 4k display.

TL:DR A low res screen with a crap ton of AA will look worse than a high res screen with none and require similar computational horsepower.

AA requires significantly less computational power than switching resolutions from 800x600 to 1024x768. Given such a small increase in resolution, the computational work load for 8MP is significantly higher than 2MP with 16x SSAA is magnitudes higher.
post #84 of 117
Quote:
Originally Posted by jincuteguy View Post

Quote:
Originally Posted by CallsignVega View Post

Um, because they are TN panels. All 28" 4K monitors will use the same panel.

But TN panels can have 1.07 bill colors? I thought only IPS/ PLS panels can have more color?

The pixel arrangement or the glass under it has nothing to do with how colours are produced but sceen. IPS, especially on larger displays, show less colour distortion while sitting in front of the display as opposed to large TN panels. The moment you go over 24in, the edges of the display become distorted (depending on your viewing distance from the screen of course).
post #85 of 117
Quote:
Originally Posted by Domino View Post

AA requires significantly less computational power than switching resolutions from 800x600 to 1024x768. Given such a small increase in resolution, the computational work load for 8MP is significantly higher than 2MP with 16x SSAA is magnitudes higher.

This is true, but in terms of accuracy, supersampling/downsampling is the still the most effective form of AA. Perhaps an edge-optimized technique can be used as less cost for a 4k monitor with high pixel density. It would have a similar effect to MSAA minus the need to downsample because of the very large native resolution. Faster MSAA techniques are an optimized form of SSAA (edge optimized, less uniform sampling)
post #86 of 117
Good grief why does everything need to be run at ultra? And since when is your entire backlog of older games no longer "games"?

I absolutely love playing Just Cause 2 and Portal at 2560x1440@120hz, which is virtually the same bandwidth as 4K@60hz, and I'm just using 560SLI.
post #87 of 117
Now, in 'nother 2-3 months, they will be introducing 32,34,36,38,40.. inch monitors.... to make us go blind and spend money on them without seeing...
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post #88 of 117
Quote:
Originally Posted by ILoveHighDPI View Post

Good grief why does everything need to be run at ultra? And since when is your entire backlog of older games no longer "games"?

I absolutely love playing Just Cause 2 and Portal at 2560x1440@120hz, which is virtually the same bandwidth as 4K@60hz, and I'm just using 560SLI.

This is true. But then we won't see much money put into newer games as people won't buy them as the performance was just unrealistically poor. Crysis was torrented first due to how no one could give a valid reason to first buy the game and see if they could even handle 20 fps with SLIed 8800GTs.

But in any case, you still have a good point. I like gaming the classics with a new monitor/sound system. Brings new to the old.
post #89 of 117
Quote:
Originally Posted by ccRicers View Post

I do prefer the new 28" model, not just because of price but better DPI compared to 31". But all you need is to simply plug in a DisplayPort cable and you're ready to go at 60 FPS, right? I'm already used to my current Samsung TN panel so this part is no biggie.

Eh, almost.

On first-gen 4K monitors, like the Dell and Asus and Lenovo, you have to enable MST mode first in the monitor OSD first, otherwise you're stuck to 4k 30hz.

It's a symptom of there being no timing controllers that can handle 4k 60hz, so all first-gen 4K monitors are two 1920x2160 panels powered by two timing controllers to drive the full 4K at 60hz.
     
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post #90 of 117
Quote:
Originally Posted by ChronoBodi View Post

Eh, almost.

On first-gen 4K monitors, like the Dell and Asus and Lenovo, you have to enable MST mode first in the monitor OSD first, otherwise you're stuck to 4k 30hz.

It's a symptom of there being no timing controllers that can handle 4k 60hz, so all first-gen 4K monitors are two 1920x2160 panels powered by two timing controllers to drive the full 4K at 60hz.

Thought the dell was running a different controller and limited to 30htz. We are referring to the 700$ one at ces right? It completely fell off my radar with the first reporting of 30htz limitation.
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