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post #271 of 388
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Why are you guys so hateful towards Nvidia and praising AMD?

Do not forget that AMDs stuff is reactionary. The real question is whether AMD would have released stuff like FreeSync or FramePacing if it weren't for Nvidia bringing Gsync and FCAT etc.


Neither Nvidia nor AMD are "good". They are just playing the cards that they are dealt. In the end both want to make money, it doesn't matter what mask they are putting on towards the buyers.
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post #272 of 388
Quote:
Originally Posted by zealord View Post

Why are you guys so hateful towards Nvidia and praising AMD?

Do not forget that AMDs stuff is reactionary. The real question is whether AMD would have released stuff like FreeSync or FramePacing if it weren't for Nvidia bringing Gsync and FCAT etc.


Neither Nvidia nor AMD are "good". They are just playing the cards that they are dealt. In the end both want to make money, it doesn't matter what mask they are putting on towards the buyers.

I guess everyone sees what he/she wants to see, but the general feeling I get from this thread is that AMD is the one being bashed here.
   
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post #273 of 388
Both are being bashed, maybe AMD is being bashed more for "copying" it now, but both companies are under heavy enemy fanboy attack biggrin.gif
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post #274 of 388
Quote:
Originally Posted by AlDyer View Post

Both are being bashed, maybe AMD is being bashed more for "copying" it now, but both companies are under heavy enemy fanboy attack biggrin.gif
Technically AMD and Intel both started this variable refresh rate way back before Nvidia, more of a broad implementation not game specific. So Nvidia copied and if you look hard enough and with enough scrutiny it looks likely that Nvidia took what was to be part of DP 1.3 and rushed a hardware solution to market to capitalize on profit before it was widely accepted.

Just a possibility but does look like it.
post #275 of 388
Quote:
Originally Posted by Cyro999 View Post

G-sync is all about minimal input latency and smoothness, not being triple buffered vsync. That's kinda the point - if we want no tearing and near perfect smoothness, we're already basically there with vsync and triple buffer

THIS.


I've got a system that can run above 60fps 100% of the time. I can even run at 120hz almost 100% of the time. V-sync does everything that Freesync can offer BUT the problem with BOTH Vsync and Freesync is the triple buffering and input lag.

G-Sync and Freesync are fundamentally different because Nvidia replaces the monitor controller to reduce lag for the BEST gaming experience. Freesync is just a fancy Vsync for poor people who can't sustain a max framerate.
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post #276 of 388
Quote:
Originally Posted by senna89 View Post

Then actually there are any monitors compatible with variable Vblank, but the GSynch solution was been just annuced, WOW ! mad.gif

The newest article says there MIGHT be some.
Quote:
I received an email from AMD's Koduri that indicated that there might be some monitors already on the market that could support variable refresh rate TODAY with just a firmware update. This would be possible if a display was shipping with a controller that happened to coincidentally support variable refresh, perhaps in an early stage of development for the upcoming DP 1.3 standard.

But odds are, there would be very few, IF they even exist at all, and even then, a new firmware would have to be written, and a new driver for either the nVidia or AMD video card would also have to be written. Then there is the fact that Display Port 1.3 isn't a standard as of yet, and it is unknown when that standard will be made.
Edited by 47 Knucklehead - 1/8/14 at 4:58am
post #277 of 388
Quote:
Originally Posted by Syan48306 View Post

THIS.


I've got a system that can run above 60fps 100% of the time. I can even run at 120hz almost 100% of the time. V-sync does everything that Freesync can offer BUT the problem with BOTH Vsync and Freesync is the triple buffering and input lag.

G-Sync and Freesync are fundamentally different because Nvidia replaces the monitor controller to reduce lag for the BEST gaming experience. Freesync is just a fancy Vsync for poor people who can't sustain a max framerate.
Not quite. Vsync has no variable framerate control. Freesync (in theory) does have variable framerate control just like g-sync. Their presentation was to show that a fix is already available and at no extra cost to consumers. Technically has been around for years. Now it is a matter of implementing.

Besides if you can in fact run such high and steady frame rates you have no need of V-sync ever. Use DFC or its kin since I gather you don't use AMD GPUs.
post #278 of 388
Quote:
Originally Posted by Durquavian View Post

Technically AMD and Intel both started this variable refresh rate way back before Nvidia, more of a broad implementation not game specific. So Nvidia copied and if you look hard enough and with enough scrutiny it looks likely that Nvidia took what was to be part of DP 1.3 and rushed a hardware solution to market to capitalize on profit before it was widely accepted.

Just a possibility but does look like it.

Notice the quotation marks, I have no information on who invented it first nor do I care. That's just what fanboys use for arguments here biggrin.gif
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post #279 of 388
Quote:
Originally Posted by 47 Knucklehead View Post

The newest article says there MIGHT be some.
But odds are, there would be very few, IF they even exist at all, and even then, a new firmware would have to be written, and a new driver for either the nVidia or AMD video card would also have to be written. Then there is the fact that Display Port 1.3 isn't a standard as of yet, and it is unknown when that standard will be made.
Unless I read it wrong, 1.3 standard is already made just no t many if any monitors have been verified with the 1.3 standard.
post #280 of 388
Quote:
Originally Posted by Syan48306 View Post

I've got a system that can run above 60fps 100% of the time. I can even run at 120hz almost 100% of the time. V-sync does everything that Freesync can offer BUT the problem with BOTH Vsync and Freesync is the triple buffering and input lag.

Which is why if your rig can sustain 60fps all the time, this doesn't really matter. But if your game and rig drop below that, this is where these technologies will shine. That is why they will be really useful for 4K monitors, which usually bring any video card to it's knees, and cause games to run below 60fps. But yeah, if you are running 1080p and have a powerful card(s) and can stay above 60fps all the time, either solution won't really matter.
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