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Is Frostbite 3 at fault?

post #1 of 5
Thread Starter 
My friend and I are having this argument for why BF4 is broken. My friend states that the core of the game, Frostbite 3 is at fault. While I say how they made it, the code put into the game, is the reason for the game being bad. Both are made by DICE I understand, but I'm sure they have different devs working on each thing. My friend also pointed out that issues like, messed up hit boxes, netcode and studdering player movement has been seen from bad company 2 to battlefield 4 (and to my understanding they're running two different engines) so he says that it proves that frostbite is the issue.

"all the shooters using frostbite have these issues

obvisiously need for speed won't have cause its a racing game"

So is the Engine possibly at fault for the reason why BF4 is bad?
post #2 of 5
Poor resource management/optimization and netcoding are because of the engine. Let's just hope Bioware is doing a better job with Frostbite 3.
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post #3 of 5
Thread Starter 
Quote:
Originally Posted by boredgunner View Post

Poor resource management/optimization and netcoding are because of the engine. Let's just hope Bioware is doing a better job with Frostbite 3.

To my understanding netcode is separate from the engine? Or at least, I found that from an article while trying to find information about this online.

I understand things like memory management and things like that. But game bugs like, 4x damage while using SMG, stuck in kill cam, those are the fault of the developers who make the game aren't they?
post #4 of 5
Quote:
Originally Posted by APhamX View Post


I understand things like memory management and things like that. But game bugs like, 4x damage while using SMG, stuck in kill cam, those are the fault of the developers who make the game aren't they?

Those problems would be separate from the engine for sure, those are just functions that DICE glanced over and didn't really double check. So not only is the engine disappointing, the game is really buggy too.
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post #5 of 5
I'd argue much of it is DICE's fault. The engine is fairly sound but I'm sure a lot of it has to do with DICE not checking things properly and being lazy.

I obviously can't be sure, but I don't believe Biowares Dragon Age: Inquisition will be nearly as unoptimized, or buggy as BF4 is and has been.
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