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[CNET] Oculus VR Crystal Cove

post #1 of 26
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Oculus VR Crystal Cove








http://ces.cnet.com/2300-35294_1-10019348.html
Quote:
At CES 2014 Oculus showed off the latest prototype of its 3D virtual reality headset. Code named Crystal Cove, it offers improved resolution thanks to a 1080p OLED screen inside. Its biggest innovations, however, involve real position tracking via those little LEDs and a camera, and low persistence. The latter aims to eliminate motion smearing by blinking the display to black, much like blinking backlights in LCD TVs.
The result is the most immersive VR we've seen yet. What follows are a bunch of photos of CNET editors' expressions as we experienced the latest demos. In other words, dudes with a big thing strapped on their heads.

Edited by hatlesschimp - 1/7/14 at 7:19pm
post #2 of 26
1080P isn't going to be enough for a convincing VR environment. Once they hit 1440P+, I will definitely try one out.
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post #3 of 26
i was pondering about that, i've heard the 720p isn't bad but, is 1080p really enough? do keep in mind the number of pixels vs the screen size and nut just the number of pixels alone. and motion smearing is big hold back. i wouldn't be surprised if it doesn't come out till 2015.
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post #4 of 26
I'm honestly extremely interested in the idea of these.. but the bulk on the face is really off putting :c

I think I personaly would want it to be about 2 inches less.. protruding?

I realise the screens inside need to be a certain distance from the eyes but this thing looks like it would be so awkward to wear... and then with the addition ofa headset?
Personaly i use a logitech g930(just got it in the mail today eeeeeeeee ^^) and that is enough bulk on my head alone! What about if I wanted to use an oculus and my headset frown.gif
post #5 of 26
Thread Starter 
If they look to milk everyone with it they will release a 1080p version first. Also it will be easier on the gamers gpu.

1440p or higher is required. Also the amoled is going to be heaps better than the washed out cheap lcd they have in it now.

The difference from the Dev Kit to the Crystal Cove will be night and day.

However I too cant see them releasing it this year. Especially if they have a prototype at CES and not a finished product. Also waiting another year will allow developers to get games ready for release day.
post #6 of 26
I agree 1080p is not going to be enough, but im so excited for the immersiveness of Rift that it will have to do until the 1440p or 4k versions release.
Quote:
. Its biggest innovations, however, involve real position tracking via those little LEDs and a camera, and low persistence.
Hopefully that means that they are using some sort of strobbing backlight (aka Lightboost). It will look absolutely stunning with zero motion blur!!! drool.gif
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post #7 of 26
Thread Starter 
They will get there my friend! And gaming monitor manufactures are currently packing themselves!!!
post #8 of 26
Quote:
Originally Posted by CallsignVega View Post

1080P isn't going to be enough for a convincing VR environment. Once they hit 1440P+, I will definitely try one out.

I wouldn't be surprised if they launch a 1080p version initially or even as a base model and then look at adding higher resolutions up to 4k in the future. 1080p is a resolution that most people can run reasonably well, if you go even to 1440p it puts a much greater strain on the hardware.

Quote:
Originally Posted by AlaskaFox View Post

I'm honestly extremely interested in the idea of these.. but the bulk on the face is really off putting :c

I think I personaly would want it to be about 2 inches less.. protruding?

I realise the screens inside need to be a certain distance from the eyes but this thing looks like it would be so awkward to wear... and then with the addition ofa headset?
Personaly i use a logitech g930(just got it in the mail today eeeeeeeee ^^) and that is enough bulk on my head alone! What about if I wanted to use an oculus and my headset frown.gif

Better start training those neck muscles!
post #9 of 26
I don't mind that it's not 1440p or some other high resolution, because I'm probably not buying one any time soon.
What's important though - It's nice to see that Oculus is moving forward. thumb.gif
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post #10 of 26
Thread Starter 
Quote:
Originally Posted by Karlz3r View Post

I don't mind that it's not 1440p or some other high resolution, because I'm probably not buying one any time soon.
What's important though - It's nice to see that Oculus is moving forward. thumb.gif

Thats true and they arn't half baking it!
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